Comments (4)
This appears to be a texture mapping issue. I've seen it before on some drivers but I'm not quite sure how to fix it.
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Just to confirm, do you have integer scaling enabled in the a/v settings?
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Sorry for the late response.
Force integer scaling? No.
When I enabled it though, it just shrunk the game screen and added more "black bars" but it fixed the problem
I would take a screenshot of the whole screen, but It doesn't work for some reason.
Tried both in Windows 10 and 11.
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Yes, that's expected. The pixels are misaligned because at non-integer scales the number of pixels it takes to represent a single game pixel isn't consistent. Integer scaling fixes that but can only scale to multiples of the original size. The only other possibility is to smear game pixels across multiple screen pixels, which I think is what the Pixellate shader does.
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