michael811125 / oxgframe Goto Github PK
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License: MIT License
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
License: MIT License
您好,感覺這個框架蠻好用的,很適合獨立游戲和商業手游。有roadmap的計劃麽,打算長期使用這個框架。謝謝。
Hi, Sorry to bug again,
somehow I cannot get the Host Mode working correctly,
which is burlconfig.conf setting is ignored on Host Mode, it should load the URL / IP defined in config
but this is not
same setup work on Mac, but Linux Ubuntu is not working,
not sure if I'm missing something, what possibility that I need to check?
Thanks
如果想要覆寫已存在的 Logger,可以這樣做。
If want to override an exisiting logger, can do this.
upgrade to OxGKit.LoggingSystem v1.1.0 or higher
Hello, thanks for the amazing library!
I don't have enough knowledge in C# and Unity, but based on my trial error I managed to get the OxGFrame working on my project.
I cannot change default "yoo" folder, I see it referenced in GetLocalSandboxRootPath() but I cannot set it.
I want to change this "yoo" folder to something different.
Thanks!
// var mapobj = await AssetLoaders.InstantiateAssetAsync(obj.UnitConfigName);
var handle = YooAssets.LoadAssetAsync(obj.UnitConfigName);
OxGFrame.AssetLoader.Cacher.CacheBundle:LoadAsset<UnityEngine.Texture2DArray> (string,string,OxGFrame.AssetLoader.Progression) (at ./Library/PackageCache/com.michaelo.oxgframe@2388b052cf/AssetLoader/Scripts/Runtime/Cacher/CacheBundle.cs:957)
希望有机制超过一定时间不存在就直接返回错误
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