Comments (1)
Change of Plans
Im gonna keep the Open Project window In Editor, but I'm gonna drop Switching projects.
So you would have to restart the Editor to switch projects or just open another instance to open a different project.
This is much simpler to execute and is already supported in the editor.
from prowl.
Related Issues (20)
- [Inspector] Need to rewrite how Component Drawing works HOT 1
- [Editor] I'm having problems when creating files inside folders, because they are being created at the root folder, not inside the desired folder.
- Embedding the Engine in an AvaloniaUI App HOT 5
- [Cleanup] Merge RegisterAllType methods into 1 system HOT 2
- [Editor] DragnDrop Improvement
- [Editor] Mac OSX input is not working HOT 2
- [Editor] ModelImporter Embedded Textures Support
- [Editor] Improved Prefabs
- [Editor] MacOS creating a new project fails HOT 3
- [Rendering] Mac OS Rendering is wack. EditorGUI + Runtime Renderer
- [Editor] (MacOS) crash when clicking "AssetBrowser" HOT 3
- [Rendering] Overhaul Rendering Backend HOT 5
- [Editor] Overhaul Mesh Importing
- [Editor] Shader Hot-Reloading doesnt seem to work HOT 1
- [Engine] Reduce the overhead of GameObjects HOT 2
- [Runtime/Gizmos] UI Runtime Solution HOT 5
- [Rendering] Google ANGLE support for Vulkan, Metal and DirectX HOT 1
- [Editor] Missing Monobehaviours HOT 1
- [Engine] SceneObjects HOT 3
- [Editor] Inspector/CustomEditors need to support Sub Assets & Runtime Generated Resource
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from prowl.