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Any way to resolve symbol to string?

return "Op: " + this.__op + (this.__context ? ", Context: " + this.__context : "");

https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/javascript-debugger-example-scripts
Hi, based on this page I found that using host.memory.readWideString(this.__context) instead will show the native string.
But I cannot find a way to turn this.__op into string, is there any way to achieve that?

Are d3d12SDKlayers.dll symbols available somewhere?

Hello,

I'm developing a DirectX 12 app and I would like to use d3d12sdklayers.dll symbols for a better debugging experience, so far all I see is this:
image

Could anyone please point me to how/where to get the symbols files?

Thx in advance, cheers.

Risto

Not picking up on right device `SwapChainPanel`

0:052> .scriptload C:\Users\a\Downloads\D3DDred.js
JavaScript script successfully loaded from 'C:\Users\a\Downloads\D3DDred.js'
0:052> !d3ddred
@$d3ddred()                 : [object Object] [Type: D3D12_DEVICE_REMOVED_EXTENDED_DATA2]
    [<Raw View>]     [Type: D3D12_DEVICE_REMOVED_EXTENDED_DATA2]
    DeviceRemovedReason : Unknown exception [at D3DDred (line 248 col 13)]
    AutoBreadcrumbNodes : Count: 0
    PageFaultVA      : 0x0
    ExistingAllocations : Count: 0
    RecentFreedAllocations : Count: 0

I'm using a SwapChainPanel, so I think it's not picking up on the right Direct3D12 device. As can be seen by the

DeviceRemovedReason : Unknown exception [at D3DDred (line 248 col 13)

Anyway, this has been frustrating. I'm just going to write a printer for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1. Perhaps you should supporting an official printer.

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