Comments (5)
That's a great suggestion. That said, I think only D3D12_COMMAND_LIST_TYPE_DIRECT
, D3D12_COMMAND_LIST_TYPE_BUNDLE
, or D3D12_COMMAND_LIST_TYPE_COPY
would actually work. The class issues copy commands on the command-list, so D3D12_COMMAND_LIST_TYPE_COMPUTE
wouldn't work.
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The ResourceUploadBatch can also not use a D3D12_COMMAND_LIST_TYPE_COPY
command-list when generating mipmaps.
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And there are a few challenges with the implicit resource barrier.
from directxtk12.
The ResourceUploadBatch can also not use a D3D12_COMMAND_LIST_TYPE_COPY command-list when generating mipmaps.
I guess the easiest way to go around this is check if mGenMipsResources
isn't null in End
, and if it isn't, then throw an exception?
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Here's a PR for the library:
Here's a PR for the test suite:
Please take a look at these instructions to try it out yourself as I can use some help in testing this on more systems.
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Related Issues (20)
- ToonEffect HOT 2
- D3D12 - Add support for memory allocators
- SkinnedNormalMapEffect HOT 2
- Disable Edit and Continue for Debug configs of library HOT 2
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- How do I return an allocation to DescriptorPile? HOT 3
- Retire VS 2017 support HOT 1
- DirectXTK emits a -Wreserved-identifier warning with clang v13
- Are d3d12sdklayers.dll symbols files available somewhere? HOT 1
- PostProcess Problem with Radeons 570 & 580 HOT 3
- VertexPositionNormal::InputLayout is undefined in the library HOT 1
- PBREffect directional lights still impact metalness when they are supposed to be off HOT 3
- GenerateMips is causing TDR HOT 6
- New game available written using DirectXTK12 HOT 1
- Make namespace configurable (avoid conflict with D3D11 DirectXTK) HOT 4
- Xbox One "Line drawing and anti aliasing" Tutorial Requires IID_GRAPHICS_PPV_ARGS HOT 2
- WICTextureLoader and DDSTextureLoader feature request HOT 3
- GenerateMips on sRGB Textures averaging in gamma space? HOT 3
- Retire legacy Xbox One XDK support
- "Basic Game Loop" from supplied Win32 template results in invalid window regions after window resize HOT 6
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