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Add build instructions about gltf-sdk HOT 2 OPEN

microsoft avatar microsoft commented on July 22, 2024
Add build instructions

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Comments (2)

PolygonalSun avatar PolygonalSun commented on July 22, 2024 2

Hey @ShortRoundDev, this project is still being supported. As far as building, we use cmake to build everything so the existing sln is more of an old artifact that needs to be removed.

The basic instructions for creating the solution would be as follows (requires cmake):

  • Pull down repo and navigate to base repo directory
  • From there, create the path 'Built\Int\cmake_' (eg. Built\Int\cmake_x64)
    • Note: This folder name is more of a guideline but is useful if you're using cmake to build the sln file for multiple flavors. You can also name the path something more meaningful, as long as it's in the Built folder because git ignores that folder.
    • Example:
mkdir Built
cd Built
mkdir Int
cd Int
mkdir cmake_x64
cd cmake_x64
  • Inside of your created folder, run the following command to kick off the build:
    • Note: This command is referencing the example path above and is building a solution file specifically for 2022. If you change your path to be shorter or longer, you'll need to adjust the path so that cmake starts from the base repo directory.
cmake ..\..\.. -G "Visual Studio 17 2022" -A x64
  • After that, just open the GLTFSDK.sln file or enter start GLTFSDK.sln and you should be able to start building it.

I'll get some instructions written up and added to the readme sometime this week.

from gltf-sdk.

MiiBond avatar MiiBond commented on July 22, 2024

Some build instructions for macOS would be wonderful too :)

from gltf-sdk.

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