Comments (1)
Right, if the map starts offline, there's no automatic connection retry. Unless you are using custom data purely offline, the device needs an active internet connection.
To immediately work around this, you may try hooking into Unity's log events and when intercepting a message like this, you could tear down the MapSession and try and recreate it at some point in the future? Sort of a DIY retry. I think this is the Unity log callback: https://docs.unity3d.com/ScriptReference/Application-logMessageReceived.html
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