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romgithubb avatar romgithubb commented on August 15, 2024 1

I have seen this some months ago https://forum.unity.com/threads/multithreading-and-webgl.817986/ , some unity comments was promising but indeed it seems not so clear today. on my side i currently have no more info, i'll come back to you if i find any updates regarding that topic

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kircher1 avatar kircher1 commented on August 15, 2024

Unfortunately the SDK doesn't support WebGL and it isn't something we plan on supporting in the future. The WebGL platform in Unity doesn't allow for using multi-threaded async Tasks which is something the SDK needs to efficiently process and prepare data for rendering. This incompatibility is one of the large reasons that we are unable to support WebGL.

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romgithubb avatar romgithubb commented on August 15, 2024

Hello, as I understood multi-threaded async Tasks are now supported in the latest versions of unity, is there any new plan on your side to also support WebGL in a near future ?

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kircher1 avatar kircher1 commented on August 15, 2024

@romgithubb, could you share more details on the Unity support? My understanding is that async/await Tasks in C# still aren't compatible.

If that is unblocked though, there is at least one more hurdle. This SDK has dependencies on native libraries, which can't be used in WebGL.

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