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License: Creative Commons Attribution 4.0 International
Documentation for developing with the Xbox Live services
License: Creative Commons Attribution 4.0 International
The link to the samples goes to a non-existing page on github.
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Xbox Dev Store... page not found
Getting Started with Xbox One Development ... page not found
great job there
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Greetings,
I was wondering what exactly is meant by the Remark: "This is the only fully-qualified Profile URL allowed in . All other Profile APIs from clients are blocked." ? Is there a list of blocked Profile APIs so I don't waste my time looking for an API that may be blocked?
Thank you!!
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The link in the middle of the XDK page for software downloads doesn't work - it links to a broken page. What I hear is that the GDK is the way forward - I feel like the XDK and GDK background could be better explained. I'm not sure how to get the GDK and am asking support how to get this, but I think the documentation should be sufficient. The GDK downloads page also doesn't list anything if you don't have access, which also seems like a bug.
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References to "Multiplayer Session Explorer" should be removed. The tool no longer works and has been retired.
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Please can you update as the steps for creating test accounts has changed. It is now:
Go to Partner Center.
Click on the gear icon at the top right to go to account Settings.
Click Developer settings.
On the Settings panel to the left, open the Xbox Live collapsible menu item and click Xbox test accounts.
An update to the screenshot would also be fab.
Thanks!
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I am attempting to develop a UWP game under the Creators Program for PC/Xbox and using the XboxLiveServices to store game data.
When I run locally, I don't see any issues, but when I attempt to submit to the store, the game runs fine except for relaunch and getting the user game data...every time it seems. Since I cannot get someone to provide me the log file when running in certification, I put a display of the general exception catch and this is what they are experiencing during certification...
"The UTC time represented when the offset is applied must be between year 0 and 10,000, Parameter name: offset"
So this looks like there MIGHT be a throttling issue and some layer of the internal XboxLive services API is not processing something correctly. But it contains no information that leads me to what I need to change.
I have two questions.
How do I debug something going wrong with the API that is not documented, not providing useful information and is not reproduceable during development or testing?
Why are the XboxLive services not throwing useful errors, and those errors documented so we can catch and/or prevent such issues...even going as far as to be able to write unit tests to simulate known error conditions? Or are they documented and only available for ID@XBOX level games?
Please help, as I have been trying to get this published for over a year.
Thank you,
T.J. Mullen
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Anticipiated Game Impact of FGRL
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everything fine filling up the form to create test account, but I can't save it, the "SAVE" button does nothing.
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Hey,
I am talking about https://titlehub.xboxlive.com/users/xuid(2584878536129841)/titles/titlehistory/decoration/achievement,image,detail specifically, it doesn't seem to support skipItems and continuationToken params so it's a bit though to work with it as there's no documentation provided.
Is there a way i could Link the title id so that my game could be cross play with steam and discord? Thx
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Hi! Konnichiwa! Privet!
There are method /media/{marketplaceId}/browse for browsing products, but is looks like it works only with Xbox360 catalog (For domain Modern it always returns nothing). Is there are another method for XboxOne/Microsoft Store products? Or am I missing something?
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The table at the following link inaccurately states Rich Presence is required: https://docs.microsoft.com/en-us/gaming/xbox-live/get-started/join-dev-program/feature-comparison-table
Observed:
Social Features -> Rich Presence -> (Managed Partners) REQUIRED
Expected (based on XR):
Social Features -> Rich Presence -> (Managed Partners) Optional
[Enter feedback here]
Greetings,
I'm not sure it is right place to post the issue.
I plan to add XBox Live to my app. After reading this document, I wonder the part of 64bit architecture support. Seem it doesn't mention here.
As Google require, we need to add 64bit support for the app - more information can find in the blog
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First step: Download xbox sdk
WHERE? There is no download-xbox-sdk link.
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At least for us, there is now a sandbox drop down next to the e-mail template. Additionally there are sandbox check boxes for access at the bottom.
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This endpoint does not work with the request body sample provided. Has this changed over to Skype?
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I unable to use Association wizard, I'm tring it in the last two day and I always get the message: "Unable to connect to XBox Live Dev Center right now. Please try again later."
Are we going to be able to use Series X/S as a dev kit like the the One?
I would like to see a full schema definition for the request body. Or a class object reference for the content items. This only has one example that doesn't clearly describe what a content item can have and what each prop means.
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There seems to be some new fields on the configuration page including Service Certificate Chain, Msa Target, Signature Policy. Can we get this updated?
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[Enter feedback here This is an interesting and bright introduction in to the world of XB1 coding. In don't know how far down this rabbit hole i dare to tread, but with some previous positive encounters with Github, not to mention massive engagements with Skyrim, GTA5 and Fallout 4, all of which led to completion, i am optimistic that i will be able to somehow positively engage with this content, even if it is only from a consultants/birdseye view! john 2054]
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The link https://developer.microsoft.com/games/xbox/partner/certification-requirements in "If your game is targeting Xbox One, see Xbox Requirements for the Xbox Live and Xbox Policies" directs to a dead page.
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The documentation regarding response codes really provides no information at all. For example, if someone is getting a 409 (conflict) error, what exactly could be conflicting?
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how to download api for c # and where are examples in c # for Unity?
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There is a brief mention of the rest API and then nothing about how to use it or links to further reading.
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I installed the SDK "Microsoft.Xbox.Live.SDK.WinRT.UWP" in a UWP project, but the XboxLiveUser class is not available in C#.
It seems that the WinRT NuGet package is only usable in C++ projects but not in C# projects. But the docs don't mean this. Should the documents be updated?
Another relevant document page: https://docs.microsoft.com/en-us/gaming/xbox-live/get-started-with-creators/develop-creators-title-with-visual-studio
“... whereas the WinRT SDK is for game engines written with C++, C#, or JavaScript.”
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i have config my web server for single sign on,but how i do on my game client? I just want get auth on my web service,when client sign on xbox
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This page is very old and many details are changed.
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How can we get information about Game Pass subscription of a user ?
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Can web service endpoint has different Partially Qualified Domain Names with the Relying Party Audience URI?
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-The Windows section is now Windows & Xbox section (or so I'm assuming?)
-"Create a new app" button is now "Create a new..." which gives you several options
-I assume you create a game, but I'm not sure what the difference is between the game and game demo options
-Many of the following screens do not match up with what is shown on this page, including the Submission # page. Instead, after creating the app/game/demo, you are taken to a Game Setup page.
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Copy and paste the first block of code into Visual Studio and see if it compiles. How am I supposed to know what type of object 'state' is? How am I supposed to know how to create it? One cohesive piece of sample code that works is preferable over something that is fragmented that doesn't work and I have to go looking all over the place to identify the missing pieces.
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Hi, GET (/users/{ownerId}/clips) losts some games`s screenshots and game clips, ex. Gears 5, MineCraft, PES 2020, please help to check it. Thanks.
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for the Authorization header it says "See Authenticating and Authorizing Xbox LIVE Services Requests for additional information about retrieving an STS token and creating an authorization header."
I cant find any documentation called "Authenticating and Authorizing Xbox LIVE Services Requests" on MSDN. Can you please update or add this documentation?
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This link above: https://github.com/Microsoft/xbox-live-samples/tree/master/Samples/ID%40XboxSDK does not resolve and leads to a 404 error.
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the checkbox is checked, but after my app crashed on Xbox, there is no dump generated.
Xbox OS version: 10.0.18362.5047
This sentence looks like it should link to another document, but it's just text, there's no actual link to follow:
"For more information about service resiliency for Xbox One titles, including required HTTP retry and back-off logic, as well as user-interaction guidance for individual services, see Service Interruption Resiliency for Titles."
This is some pretty important info about how to meet the XR properly, so the linked document should definitely be available from this page. A web search for the "Service Interruption Resiliency for Titles" only shows this page, so it looks like the document isn't publicly available anywhere.
I looked up this XR in the Xbox One docs and the link works there, so this isn't blocking me, but it should be fixed up for developers who don't have access to that.
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Is there any way to search for all stats if you don't know what the statnames are? Using either the POST or the GET?
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How do I implement achivements? Im brought to github and when i click "ReadMe" file there is just a picture of the most un-helpful information I could possible think of.
Isnt there any Sample script somewhere I can use as a reference? ANd where do I upload my Achivmenet images etc?
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Note that NetworkInformation::GetInternetConnectionProfile(); can (and does) return nullptr if you're not connected to a network.
As this is what the example is testing for, it should check that the return value is not null!
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The paragraph Provisioning Regular MSAs provides a link for the user to create additional MSAs, but does not instruct the user or redirect them to information about the provisioning process. Given the paragraph title and the page's content, the user expects this information to be available here.
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Hello,
We are porting our unity game to xbox. And we encountered an error when adding GameChat2 library. When we create an instance of GameChat2ChatManager by
GameChat2ChatManager chatManager = new GameChat2ChatManager(8);
we've got this error Exception: Exception of type 'System.Exception' was thrown.
at Microsoft.Xbox.Services.GameChat2.GameChat2ChatManager..ctor,
Look up ActivatableClassId entry Microsoft.Xbox.Services.XboxLiveAppConfiguration in scope !Windows::Foundation::RegistrationScope!: !HRESULT!
HResult -2147221231
What can cause such issue?
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This method does not seem to return any clips that were recorded in a resolution greater than 720p. How can I access clips with resolution greater than 720p>
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https://developer.microsoft.com/games/xbox/partner/resources-softwaredownloads
this page is broken
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