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mastering-chutes-and-ladders's Introduction

Mastering "Chutes and Ladders"

This repository contains partion of the code for experiments in the paper "Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search" (available here).

Unfortunately, rest of our experiment code is deeply connected to private codebases and our bosses were not happy to share it, so we only include the open source parts of it.

Two-player Chutes and Ladders environment (chutes_and_ladders.ws)

chutes and ladders

The environment is written in Whitespace for highly optimized code (language consists only of three characters) which also reduces the ink usage. To run it you need an interpreter or compiler, like this one.

Usage: Do not. But, if you insist: at the start of the code, input one number for PRNG seed. After this environment will play turns for two players, and after each dice throw print out player:grid_index, which tells players current location on board. Game ends once either player reaches hundreth grid of above.

An example of complete console input/output (comments after hashtag):

5         # Seed for PRNG
0:14      # First player's turn, throws "1" and ladder takes to "14"
1:14      # Second player does the same
0:20      # First player throws "6" and gets a new turn
0:25      # First player throws again and gets "5"
1:20      # And so on
1:25
0:31
0:35
1:28
0:41
0:43
1:32
0:45
1:36
0:47
1:42
1:47
0:52
1:51
0:56
1:57
1:59
0:62
0:67
1:63
0:71
1:69
1:71
0:77
0:83
0:85
1:74
0:87
1:80
1:86
1:87
0:92
1:89
0:93
1:93
0:95
1:97
0:98
1:100     # Second player reaches 100th grid and wins
0:104     # An extra turn for no good reason

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mastering-chutes-and-ladders's Issues

Not Enough Hinton Citations

As it stands, the current paper does not contain enough references to our legendary lord and savior, Geoffrey Hinton. It might be wise to add some more citations from his 2050 papers in order to have a better chance at acceptance for 420th Neural IPS .

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