Comments (7)
never mind I started playing random sfx and music stopped
from godot-flmusiclib.
It probably crashes, I'll look into it tomorrow, but keep in mind that emulation is used for each instance that uses formats supported by GameMusicEmu, having a lot of them for sound effects might have a performance impact depending on how many instances you make and your machine and with one instance only one sound effect can play at a time, I would recommend using wav files for sound effects.
from godot-flmusiclib.
Thank you for your response and advice. I want to keep it (relatively) true to old games, so I did think to have two instances, one for music and one for sfx, like some old arcade machines. I have made a simple manager for sounds, playing only one at once, assigning priorities, and it works fine. If performance suffers, then maybe I will render the sounds to wavs, but keeping the "only one sound at once" restriction
from godot-flmusiclib.
could you upload a project that has everything I need to test this? I can't reproduce it
from godot-flmusiclib.
It should be fixed now, I'll make new binaries soon.
from godot-flmusiclib.
Thanks, I'll check when binaries are ready
btw, this is a great addon!
from godot-flmusiclib.
Just tested the 0.5.1 binaries, working great now 👍
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Related Issues (12)
- Can you add support for SPC700 HOT 2
- Function Overload Request For play_music()
- How do you use this? HOT 1
- Can you change the interpolation settings
- Loop doesn't work with openmpt or xm files
- Volume cannot be reduced HOT 1
- Crash on play_music with Godot 3.2.1 in Linux (Ubuntu Bionic) HOT 4
- Using a multiple instance crashes the game HOT 1
- Forgot to load Dependencies for Windows version of library in the GDNativeLib file HOT 4
- HTML5 export HOT 1
- Licence when used in game HOT 2
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