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This project forked from muffinmario/teeworlds-conquest

0.0 1.0 0.0 8.39 MB

A Battlefield and Overwatch inspired King-of-the-hill Teeworlds Server modification

License: Other

Lua 1.46% Python 6.47% Batchfile 0.01% C 5.74% Shell 0.02% C++ 86.12% Objective-C 0.18%

teeworlds-conquest's Introduction

Teeworlds-Conquest

ConQuest Thumb

A team based King of the Hill (Capture-the-Point) Server modification for the open source game Teeworlds.

Compiling

To compile this follow the steps of the original Compiling Everything tutorial on teeworlds.com. It should be noted that this mod requires a c++11 supported compiler.

Custom commands/tunes

There are currently 3 custom tunes and 1 custom commands. The commands contain:

  • sv_respawn_delay_cq (default 2) -The time it takes until a tee can respawn.

The tunes contain:

  • capture_default_radius (default 250.0)
    • The radius of the default capture point entities.
  • capture_speed_tick (default 0.3)
    • The speed that you capture the point with (stacks up to 3 times depending on the amount of tees standing on the point)
  • capture_rotate (default 0.1)
    • The rotation speed of the capture point. Purely visual.

Mapping

The rule is simple. You place flag -> you placed capture point. Both flags do the exact same thing. There are 5 custom flags with each having a different radius. They don't react on capture_default_radius, but instead have their own radius. The entities.png in datasrc/editor will help you surely. Also the new set radii tiles look like this entities

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