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A 2D tactical puzzler, free with over 100 levels. Made with Xamarin for android/iPhone/WinPhone

C# 84.84% HLSL 0.18% PHP 9.99% JavaScript 1.53% PLSQL 1.98% CSS 0.13% Java 1.11% Hack 0.02% Smalltalk 0.01% Makefile 0.08% Shell 0.11% Dockerfile 0.02%
monogame multiplayer android xamarin ios smartphone game game-engine

griddominance's Introduction

Cannon Conquest Get it in Google Play Get it in Google Play Availalble at amazon Get it from Microsoft Get it from AppStore Get it from AppStore

Source code of an android/UWP/iOS game I made

Features

  • Farseer Physics Simulation
  • Over 100 levels
  • Online Highscore
  • Online Account Synchronization
  • My own game engine based around MonoGame (special thanks to the guys at MonoGame.Extended)
  • Cross-platform via Xamarin
  • Online (UDP/IP) Multiplayer
  • Local Bluetooth Multiplayer
  • 6 different turret types
  • many different environment objects
  • levels with different geometrical properties
  • A (really) challenging AI
  • Background music and sound effects
  • Self made graphics (not sure if this is a good thing...)

griddominance's People

Contributors

mikescher avatar

Stargazers

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Watchers

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griddominance's Issues

Feature Request: Color Blind Mode

The default colors are on the darker side of things. This makes it harder for people that are partially color blind to tell which dots are theirs. I think if you just maxed the colors on them to be as bright as they could be and spread them out a bit it would be easier to see.

Suggestion is to have these 4 colors be enabled for people with deuteranomaly (red/green color blind)

Red = FF0000
Green = 00FF00
Blue = 0000FF
Yellow = FFFF00

I don't have enough C# or Android dev experience otherwise I'd do a pull request after I tested it.

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