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seraphim's Introduction

seraphim

seraphim is a game engine written in C that raycasts implicit surfaces

install

Download Vulkan SDK here: https://vulkan.lunarg.com/

./install.sh

usage

./run.sh

dependencies

  • vulkan
  • glfw

seraphim's People

Contributors

millie-crowther avatar

seraphim's Issues

investigate shadow mapping

  • per substance?
  • per light?

how do you put together all the different shadow maps into one global data structure to avoid linear lookup time

remove vkDeviceWaitIdle

currently, in renderer/request.cpp there is a call to vkDeviceWaitIdle that effectively removes concurrency between rendering jobs

this most likely affects performance

however, when it is removed, the rendering thread hangs for reasons that arent immediately clear

some ideas:

  • do we need vkCmdPipelineBarrier
  • are the semaphores broken somehow?
  • are the fences broken somehow (probably most likely)

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