Comments (11)
It should work just fine with your configuration. Do you get any console errors in your browser console?
from openaudiomc.
The change of the socket server broke it. It's made to work with the provided socket server
from openaudiomc.
Do i have to change something in jar files in my webclient files ?
function oa_socket_startup(name, server, token) {
oaio = io.connect("https://craftmendserver.eu:6969", {
secure: false
});
from openaudiomc.
Here is the log.
https://pastebin.com/QA0EcyRs
from openaudiomc.
I'm still have the problem.
Loading...
And nothing happened.
Browser Console :
[socket] starting...
Server Logs :
[06:01:53] [Server thread/INFO]: [OpenAudioMc] Enabling OpenAudioMc v4.0
[06:01:53] [Server thread/INFO]: [OpenAudioMc] starting socketio
[06:01:53] [Server thread/INFO]: [OpenAudioMc] socketio started!
[06:01:53] [Server thread/INFO]: [OpenAudioMc] Reflection has found MC v1_12_R1 which is supported
[06:01:53] [Server thread/INFO]: [OpenAudioMc] Found worldguard! lets enable regions!
[10:33:29] [Server thread/INFO]: Rouchesta issued server command: /audio
[10:33:29] [Server thread/INFO]: [OpenAudioMc] starting socketio
[10:33:29] [Server thread/INFO]: [OpenAudioMc] socketio started!
When i click to open the WebClient it works and then stuck on Loading...
from openaudiomc.
Which browser are you using
from openaudiomc.
Mozilla Firefox.
I just checked if my firewall has port 3000 and 6969 opened. It's ok TCP and UDP.
I changed socket.io like this :
function oa_socket_startup(name, server, token) {
oaio = io.connect("http://MYDOMAIN:6969", {
secure: false
});
I think it bugs when trying to retrieve skull, maybe the JSON ? :
console.log("[socket] starting...");
oaio.on('connect', function() {
console.log("[socket] connected! sending identity");
var packet = {};
packet.name = name;
packet.key = token;
packet.server = server;
**oa_ui_setskull("Loading...", "606e2ff0-ed77-4842-9d6c-e1d3321c7838");
oaio.emit("imaplayer", JSON.stringify(packet));**
});
Does my server need JSON Api v3.0.2 to works ?
from openaudiomc.
Either if i want to use a Webclient hosted on my dedicated server ? How to setup the link ?
I'm now stuck here :
[socket] starting...
socket.js:12:5
[socket] connected! sending identity
socket.js:15:9
Firefox can not connect to the server at wss: //craftmendserver.eu: 6969 / socket.io /? EIO = 3 & transport = websocket & sid = y0eXfJ3py6WXbYMYABmP.
websocket.js: 112
The connection with wss: //craftmendserver.eu: 6969 / socket.io /? EIO = 3 & transport = websocket & sid = y0eXfJ3py6WXbYMYABmP was interrupted while the page was loading.
websocket.js: 112
from openaudiomc.
It's now working ... idk why. I'll try to add sounds this evening :-)
I'll close this issue if it works tonight.
Thank you.
from openaudiomc.
It worked for 3-4 minutes but now i've a message saying it can't connect to Minecraft server.
I removed the JSON API plugin, is it required ? Or the OpenAudioMC servers are offline again ?
[socket] starting...
socket.js:12:5
[socket] connected! sending identity
socket.js:15:9
from openaudiomc.
Working again ... just restarted my Minecraft.
from openaudiomc.
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