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It is really a pain to edit texture files(from outside program).
Having it automatically update will drastically improve the experience using starling-builder.
Now you have to
1)click on the reload button- solved by checking if the workspace file changed
2)relaunch the all program- that can be avoided(not critical but would be nice)
3)manually reopen your scene file- open last scene on relaunch or not relaunching at all would solve it.
How do I test the UI on different resolution ? it would be cool if the test and test game buttons would allow dynamic resizing of the window to see how it looks in multiple resolution
This is an awesome tool, I really look forward to see it progressed by you guys or the community!
The problem I'm having is that after a while being active, the whole app becomes unresponsive (I also lost a layout because I had to kill the process).
I noticed the "Mem" field in the Starling stats little black window keep growing and growing, even if I didn't do anything after opening the app.
It also seem to grow more rapidly on mouse events (Clicks and movement).
Thank you for your amazing work!
I have image with different from default width or height(scaleX or scaleY). Then, when I change rotation, image size returns to default values.
Please, Add the ability in editor to specify the QUAD size , is now sets 50x50 size by default ,now resizing Quad is done by Scale , it is not possible to use it in properly in inteface. We have to change the XML by hand.
The tool is pretty good, but lacks very important feature -- is a view of layers with displayobjects currently on screen. It becomes especially troublesome when I add a container. Then I have no idea whether other objects become its children or they are independent of it.
Hello,
i couldn't find a way for example to have :
T->
[ANIMATION 1] [ ANIMATION 2]
oooo[ANIMATION 3] [ ANIMATION 4]
oooooooo[ANIMATION 3] [ ANIMATION 4]
And then loop the whole thing ? The animator seems quite poor :(
All my bitmap font cannot be loaded automatically when i load the builder workspace.... why?
Add parameter which flip object by x/y
When I rotate image, it got wrong size values. Values based on bounding box of the image, but need to be based on real image size.
Rotate image, with scaleX: 1, scaleY: 1, by 45 degrees. Now, image has scaleX: 1.5, scaleY: 1.5. This wrong values will be written in the layout file. But real values should be scaleX: 1, scaleY: 1.
Hi!
Does editor support importing of resolution independent vector assets from Illustrator/Flash?
"Quad" lost params width & height (version 0.6.2) in 0.6.1 everything worked
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