Comments (3)
Make status effect icons show next to entity HUD's when affected by stun, shield, dmg reduction, etc.
from unlucky.
Stun, invert, and special move cooldown added
from unlucky.
Shield added
from unlucky.
Related Issues (20)
- Starting transferring data to jsons
- Show item name when enchanting or selling
- Add percent HP potions and exp potions HOT 2
- Add enchant scrolls
- Make items have a hidden level HOT 1
- Shop items don't have enchantment costs
- Shield bug
- Merge skins into main atlas HOT 1
- Enchant Cost Bug
- ERROR LAPTOP
- Modding HOT 1
- numFrames and delay are never used in the init() method of Particle class Bug.
- "Variable is already assigned to this value" in the init() method of Particle class Bug
- ResourceManager cannot be instantiated during junit testing bug
- We can add the Util.SHIELD moveset twice to an instance of a SpecialMoveset class twice, as special moveset Bug
- Both the origin and position of an instance of the Moving class is changing instead of the position only, and origin no Bug.
- Set the damage to 0 or 1 while creating a new move from Move Class Bug.
- Set the type of a Move to something else then 0, 1, 2 or 3 Bug.
- set the min to be greater then the max in the constructor of the Move class Bug
- Adding an Item to the Equipment with the addEquip() method while the index of the Item is 0 or 1 Bug
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from unlucky.