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License: MIT License
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games.
License: MIT License
Set it in README and in Godot project settings.
Should work already with RayCast3D, but needs testing an a demo
Example:
Something that will solve the problems with e.g. checking the remaining time or reacting when the tween ends. Maybe Godot 3.1 already solves most of these problems, in that case this task can be closed.
Include the name of the project, list of features, simple documentation, current Godot version it works with (3.1).
Should include:
NOTE: remember to update the docs
Can be video tutorials or blog posts.
Examples:
Currently with more items we get an ugly scroll bar. Solutions:
Probably will have to block all the input during the cutscene. Challenge: should there be an option to skip? If so, how to make sure that the animation plays fully?
The initial release could only feature unskippable cutscenes.
Could be a separate global file or an addition to the existing global file.
Suggested solution is Read the docs. We will need to keep the documentation in a separate repository. It would be great to put tutorial there too (#27 ). The documentation will have to describe everything in detail, including input actions and groups.
Enabled =signal=> disabled =signal=> enabled
Disabled item cannot be selected or activated.
Current method depends on using material_override
and probably will not work with items that use emission texture. Other possible options include:
In this mode different hints will be displayed the first time an action is available, e.g. "click on item to pick it up", "press Tab to open inventory",
Should support clicking and using inventory items on whole / on parts.
E.g. respect 79 character line limit.
Possible options:
Allow player to pick a dialog option and react accordingly.
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