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goat's Issues

Implement new action: reading text (with translation)

Example:

  • we have an item: piece of paper
  • there is text on that paper
  • text remains unchanged in 3D inventory mode
  • the framework detects a "text rich item" and shows a button: "Read"
  • when player presses the button, an overlay is displayed with translated text
  • should also work for 3D environment ("activate" causes the text overlay to appear)
  • could be enhanced with playing a dialog

Implement a better Tween node

Something that will solve the problems with e.g. checking the remaining time or reacting when the tween ends. Maybe Godot 3.1 already solves most of these problems, in that case this task can be closed.

Update README

Include the name of the project, list of features, simple documentation, current Godot version it works with (3.1).

Add translation

Should include:

  • game settings
  • monologue text (if displayed on screen)
  • text hints (e.g. "Press Esc to exit", "Inventory is empty")

NOTE: remember to update the docs

Handle more items in inventory

Currently with more items we get an ugly scroll bar. Solutions:

  • set a maximum number of items
  • make the scroll bar pretty
  • redesign the inventory mode and show items at a side

Create a documentation page

Suggested solution is Read the docs. We will need to keep the documentation in a separate repository. It would be great to put tutorial there too (#27 ). The documentation will have to describe everything in detail, including input actions and groups.

Change item highlighting method

Current method depends on using material_override and probably will not work with items that use emission texture. Other possible options include:

  • keeping the same looks, but achieving it with a shader or by modifying the existing emission texture
  • using a shader for creating an outline
  • changing the shape of the cursor
  • display an icon in the middle of the collision shape

Implement tutorial mode

In this mode different hints will be displayed the first time an action is available, e.g. "click on item to pick it up", "press Tab to open inventory",

Improve obtaining an inventory item

Possible options:

  • show an animation (zoom, rotation, dismiss)
  • show inventory bar for a moment, then hide it
  • show the item as in inventory mode with options to rotate it, put it back, take it
  • automatically switch to inventory mode for this item, player has to exit manually

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