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Comments (11)

JoergAtGithub avatar JoergAtGithub commented on June 22, 2024

Just tested this: Windows seems not to be affected.
Could you please add more information about you OS, Qt version and graphics driver.

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ronso0 avatar ronso0 commented on June 22, 2024

Linux (Ubuntu 20.04.5)
Qt 5.12.8
4.6 (Compatibility Profile) Mesa 21.2.6 (Mesa Intel(R) UHD Graphics 620 (KBL GT2))

I'm currently bisecting.

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ronso0 avatar ronso0 commented on June 22, 2024

It's 38a9391
If I go back one commit it's fine as before.

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ronso0 avatar ronso0 commented on June 22, 2024

Btw, this reminds me of extending the smoke test check list.

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ywwg avatar ywwg commented on June 22, 2024

This does seem like a release-blocking regression. It also seems like we can't really revert the bad commit because that is needed too.

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JoergAtGithub avatar JoergAtGithub commented on June 22, 2024

Have a look on #12522 which doesn't return the expected playpos. This might be related.

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JoergAtGithub avatar JoergAtGithub commented on June 22, 2024

Could you please list step by step, what I need to click to reproduce this.
My guess is, that VisualPlayPosition::set is called with inconsistent data. Printing the arguments of this function to the log might help to understand this.

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ronso0 avatar ronso0 commented on June 22, 2024

Just enable a loop, play it, then click and hold loop_out to drag the out marker along with the playpos.
Audio is fine but it seems the visual playpos jumps between loop_in and loop_out at a very high rate, therefore the two 'shadow' images.

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JoergAtGithub avatar JoergAtGithub commented on June 22, 2024

Here it looks like this:
https://github.com/mixxxdj/mixxx/assets/64457745/b8b49f69-4957-4b55-bcb7-ae9d9dec3315

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ywwg avatar ywwg commented on June 22, 2024

since this is only visual and does not affect audio output, we think this doesn't qualify as a blocker

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ronso0 avatar ronso0 commented on June 22, 2024

Well, it's very confusing, and it's a regression.
IMO that's severe enough to be fixed in 2.4 rather than wait for 2.4.1

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