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This project forked from kyzfrintin/godot-mixing-desk

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A complete audio solution for Godot 3.2.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

License: MIT License

GDScript 100.00%

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godot-mixing-desk's Issues

Feature: allow fading and un-/muting actively playing tracks (Mixing Desk Music)

Describe the problem or limitation you are having in your project:

Currently, most fading and muting logic is only applied to tracks in CoreContainer and only to the source. As many actively playing tracks are copies of this source, any change are only applied the next time those tracks are used

Describe how this feature / enhancement will help you overcome this problem or limitation:

Changes take effect immediately. If the tracks are longer, the music cannot react fast enough to gameplay changes.

Describe implementation detail for your proposal (in code), if possible:

TODO

  • we need to differentiate between overlays and other containers, which don't create overlays

If this enhancement will not be used often, can it be worked around with a few lines of script?:

TODO

Other Related Issues:

NONE

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