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Conceito de Tower Defense Invertido (`Construct 2`) (Jan/15)

Home Page: https://project2030.gargani.dev/

License: MIT License

JavaScript 99.49% HTML 0.51%

archive-game-construct_project-2030's Introduction

Project 2030

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🌐 https://project2030.gargani.dev/

⭐️ With special thanks to: João Scheffer (Sprites) and Evandro Erick (BGM).

🇧🇷 pt-br

🕹️ Controles

⌨️ No teclado:

[ Mouse / Mouse Click ] - Nas bordas: Movimentar câmera; Nas unidades: Selecionar (Clicar e arrastar); Interação com os menus.

[ A/W/S/D ] - Após selecionadas as unidades: Movimentar o conjunto.

[ ESPAÇO ] - Disparar com as unidades selecionadas em direção ao ponteiro do mouse.

[ CTRL ] - Ativa um modo de câmera relativo entre as unidades e o ponteiro do mouse (Bom para um jogo rápido).

📱 No touchscreen

  • A interface do usuário é acionada pelo toque (Bordas para movimentar a câmera; Interação com os menus);
  • Selecione as unidades tocando e arrastando na tela;
  • Após selecionar as unidades, uma interface de movimento deve aparecer, na direita da tela;
  • Utilize o centro da interface de movimento, para manter as unidades selecionadas paradas;
  • Com as unidades selecionadas, utilize o segundo toque, para disparar com as unidades na direção deste toque.

📜 Regras

  • Você começa com um número limitado de unidades.
  • As unidades (A ideia é que seriam mais de um tipo de unidade) tem um efeito especial.
  • No caso das tropas, elas são capazes de se esconder das torres ao ficar paradas no terreno com mato alto.
  • Elas também são capazes de disparar ao mesmo tempo quando selecionadas, o que pode causar dano para uma torre.
  • Se a torre conseguir te observar ou tomar dano, irá rotacionar em sua direção e disparar contra você.

🗨️ Sobre

"Project 2030" foi um projeto amador utilizando o Construct 2 (Descontinuado) desenvolvido para uma Game Jam da Newgrounds em torno de 2015.

O conceito gira em torno de subverter a mecânica tradicional de um Tower-defense, utilizando alguns elementos de RTS para controlar as unidades, ao invés das torres. O objetivo é chegar ao final do mapa (gerado proceduralmente a cada nova rodada) com o maior número de unidades possível, no menor tempo possível.

O código-fonte está em /src, porém o arquivo /src/Project 2030.caproj não pode ser aberto no Construct 3. Por tanto, também há um arquivo /src/single_file_project.capx, que pode funcionar nas versões mais novas do Construct (Não testado).


🇺🇸 en-us

🕹️ Controls

⌨️ On the keyboard:

[ Mouse / Mouse Click ] - On the edges: Move camera; In units: Select (Click and drag); Interaction with the menus.

[ A/W/S/D ] - After selecting the units: Move the set.

[ SPACE ] - Shoot the selected units towards the mouse pointer.

[ CTRL ] - Activates a relative camera mode between the units and the mouse pointer (Good for quick game play).

📱 On touchscreen

  • The user interface is activated by touch (Edges to move the camera; Interaction with the menus);
  • Select units by touching and dragging on the screen;
  • After selecting the units, a movement interface should appear on the right of the screen;
  • Use the center of the movement interface to keep the selected units stationary;
  • With the units selected, use the second touch to fire with the units in the direction of this touch.

📜 Rules

  • You start with a limited number of units.
  • The units (the idea is that there would be more than one type of unit) have a special effect.
  • In the case of troops, they are able to hide from the towers by standing still in the terrain with tall grass.
  • They are also able to fire at the same time when selected, which can cause damage to a tower.
  • If the tower manages to observe you or take damage, it will rotate towards you and fire at you.

🗨️ About

"Project 2030" was an amateur project using Construct 2 (Discontinued) developed for the Newgrounds Game Jam around 2015.

The concept revolves around subverting the traditional Tower-defense mechanics, using some RTS elements to control units, instead of towers. The objective is to reach the end of the map (procedurally generated with each new round) with as many units as possible, in the shortest time possible.

The source code is in /src, but the file /src/Project 2030.caproj cannot be opened in Construct 3. Therefore, there is also a file /src/single_file_project.capx, which may work on newer versions of Construct (Not tested).

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