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Tank Warfare style game for up to two players. In singleplayer mode, take down enemy tanks in order to win, and in multiplayer, eliminate the other player while also paying attention to the aforementioned enemy tanks.
License: MIT License
C# 99.97%
ShaderLab 0.03%
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When one player hits the other, set a screen to display whether who is the winner and who is the loser.
Place two to four zombie tanks in the map
Zombies are invincible
Let a state machine define their behavior
State for patrol/wander where the zombie goes from one point to another
State for shooting
Shoot bullets. Must be synchronized across network.
Use Photon PUN and set room size to 2.
No matter who shoots, play a sound to indicate the action.
On collision, bullets destroy walls. Event must be synched for all players.
Place 4 power-ups on the map, one near each corner
Place a visual cue so the player knows they have the power-up
Let players acquire the ability for a period of time
Abilities can be:
Faster speed
Invincibility