Browser-game repo
Goals
- Develop an interactive browser game that has a significant amount of complex strategy
- Practice web-based programming
- Learn how to work on a CS project team
Conceptual Timeline (Priority of Tasks)
- Finish creating idea for game
- Create homepage for website
- Create CSS
Game Ideas
- Create a cost system which changes based on demand. Less-in-demand techs/strategies will become cheaper. This should help make sure that the game is balanced.
- Like Risk Legacy, have a couple of changes that cannot be undone. This might encourage users to make more than one account, though.
- People like instant feedback and levels. Implement this.
- Make a game that you will most like playing. Others will follow suit.
Game Components
- Costs change based on user demand
- Some component of factions, clans, or groups.
Problems
- Preventing users from creating more than one account