mjx0 / ios_ue4dumper Goto Github PK
View Code? Open in Web Editor NEWMobileSubstrate tweak to dump iOS UE4 games
License: MIT License
MobileSubstrate tweak to dump iOS UE4 games
License: MIT License
i tried to inject dylib but didn't work
solved
hi bro, can add free fire game please?
std::string GetAppID() const override
{
return "com.tencent.tmgp.pubgmhd";
}
MemoryFileInfo GetExecutableInfo() const override
{
return KittyMemory::getMemoryFileInfo("ShadowTrackerExtra");
}
…
DS_ERROR_INIT_GUOBJECTARRAY
Ignore this issue
What exactly do I need to find for another game and how do I find it? Through IDA Pro?
Seeems that there is a GUObject array issue on the new update.
In game profiles, we can add our own structs for Fnamepool UWorld etc and implement?
Does this work for FIFA Soccer by EA Sports, Since it works for PES shouldn't it work for FIFA Soccer by EA Sports too?
Hello, can you add a new package name to the configuration folder of PUBG2 and re -pack them? The new bag is: com.tencent.tmgp.pubgmhd, thank you very much
What i do wrong?
How do I exactly find the offsets like objectflags,internalindex,etc. could you explain a little bit.
你好,有xcode版本编译无错的版本吗,theos实在是不理解,非常抱歉
Survive_UE4Dumper/ida_funcs.py", line 12, in
TypeError: in method 'set_name', argument 2 of type 'char const *'
macOS Monterey V12.6 (M2) GNU Make 3.81
Tweak/includes/SSZipArchive/minizip/mz_strm_zlib.c:138:14: error: variable 'total_in' set but not used [-Werror,-Wunused-but-set-variable]
uint32_t total_in = 0;
Can you add support for Arena Breakout?
KittyInclude.hpp library missing
We found Fortnite .ipa
Support start from 16.0 and A13
Working with paid certificate
I have one year wait for codm ios mobile tool to dump class and headers but unfortunately I have no idea what is the issue with it in case its can be dumped in android but in ios no one make it work its like dream , pls if you can add it i will send you decrypt ipa site that u can get it in so you can test , and i will show some github issue in another case in the same subject to be clear and thank you for ur hard work…
Appstore: https://apps.apple.com/us/app/wuthering-waves/id6475033368
UE4.26 (Encryted FNamePool)
Hello , I have some new questions about offset
I encounter a game use ue4 with version 4.26 that can't dump with your tool .
i think maybe the offset differ with ue4.25 .
so i wan't to know whether there's a way to calculate the offset quickly ?
can i compile it with xcode? on theos rootless I get a compile failed error
The KittyInclude file is missing
PUBGM International (already supported), PUBGM KR/VNG/TW, BGMI have same patters to find TNameEntryArray and GUObjectsArray as in PUBGM International. Their main image's names are same (ShadowTrackerExtra).
Maybe add multiple bundle identifiers support to game profiles? Would be useful if game has 2 versions of it for different regions.
Compiling Tweak/includes/SSZipArchive/minizip/mz_strm_zlib.c (arm64)…
Tweak/includes/SSZipArchive/minizip/mz_strm_zlib.c:138:14: error: variable 'total_in' set but not used [-Werror,-Wunused-but-set-variable]
uint32_t total_in = 0;
Hello , Thank for your project . i am learning from your awesome project , but i have some questions below .
Ark game using ue4 version 4.17 , i can use your tool to dump the sdk successfully . but i don't know how to find the pattern , i do the operation below .
so i want to know how to detect the pattern . waiting for your reply
Is it possible to add support for farlight 84 & arena breakout?
Farlight 84 ObjObjects offset signature is broken with latest game update v15.1.2
These two signatures both work from v15 to the latest patch of the game v15.1.2 if anyone else is having problem u can update the signature using one of these:
Ida Sig ObjectsPtr = "2A 7D ? 13 ? ? ? 12 08 01 09 4B 29 ? ? ? 1F 20 03 D5 29 ? ? ? 29 ? ? F8";
ObjectsPtr += 0xC;
Ida Sig ObjectsPtr = "29 3D 10 12 08 01 09 4B ? ? ? ? 29 D9 6A F8 08 25 3A 9B 08 ? ? 39 88 ? ? 37";
ObjectsPtr += 0x8;
FarLight 84 is ue 4.25 what should i do to find hex FUObjectArray::FUObjectArray(); and GetNamesPtr i found gworld this game looklike same pubg
Hello,
can you change the bundle ID to :
com.netease.dbdena
?
Because he's changed in the meantime.
Thanks in advance!
i try dump new Little Nightmares and get load loop on dumping. Any ideas?
DS_ERROR_INIT_GUOBJECTARRAY
Hi, can you please also add a function dump for the headers. It only missing the cpp files in the header. Than you
I'm using latest UE4Dumper version (2.2.0).
Appears that it has issues with dumping Peace Elite (aka PUBGM CN).
It's package name is included in PUBGM profile, so i assume it should be supported.
Crash log:
ShadowTrackerExtra-2024-01-17-221332.txt
Crash appears to occur somewhere in GetNamesPtr (according to crash log)
I have tried both safe & fast versions. Still same issue.
When I try to add my own game, I get this error when compiling the project
When I try to pack the theos project on Mac terminal it gives an error
st login: Mon Jan 29 12:11:16 on ttys007
iPhone:~ mobile$ cd /var/mobile/Documents/iOS_UE4Dumper-2.2.0/iOS_UE4Dumper-2.2.0/Tweak
iPhone:/Documents/iOS_UE4Dumper-2.2.0/iOS_UE4Dumper-2.2.0/Tweak mobile$ make /Documents/iOS_UE4Dumper-2.2.0/iOS_UE4Dumper-2.2.0/Tweak mobile$
Makefile:61: /tweak.mk: No such file or directory
make: *** No rule to make target '/tweak.mk'. Stop.
iPhone:
how to fix this problem?
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