Giter Site home page Giter Site logo

mkeeter / erizo Goto Github PK

View Code? Open in Web Editor NEW
115.0 6.0 9.0 1.33 MB

Fast native STL viewer

Home Page: https://mattkeeter.com/projects/erizo

License: Apache License 2.0

Makefile 4.39% C 87.55% Objective-C++ 6.81% Shell 1.25%
3d-printing 3d-graphics stl-files stl stl-model stl-models meshviewer mesh-processing meshes

erizo's People

Contributors

mkeeter avatar tyoverby avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

erizo's Issues

Default view looks at the bottom

It appears the default view after an STL is loaded is to look at the bottom of the model (up the Z axis):

1628171863

Whereas it'd be nice to see the camera position looking down the Y axis:

1628171872

No license file

Currently there's no license associated with the project. Using something like MIT or GPLv3 could make it much easier to package the app up and distribute via Snap store or distributions' repositories.

glfw not found in vendor folder for darwin

Hi there! Very cool project, I was excited to try and get it to run on my mac.

Both make and ./deploy.sh into the issue that there is no vendor/glfw/build-darwin/src folder.

In can look into this more closely later in the week, but I thought I'd already open an issue in case I'm missing something obvious.

I should also say that I'm on an M1 mac, so feel free to let me know if that might not work out anyway.

Cheers!

No keyboard control

Support for arrow keys can be useful for making it possible to rotate the object when pointing device is not available (or doesn't have all the necessary gestures, e.g. on GNU/Linux).

UltiMaker Cura has a very nice implementation of that functionality.

Great program, thank you for sharing it!

Can't build glfw on windows

The readme only lists cmake as a requirement, and I do have cmake installed and on PATH, but when I try to build glfw, I get this:

C:\Users\Hazel\Documents\GitHub\erizo> $env:TARGET = 'win32-cross'
C:\Users\Hazel\Documents\GitHub\erizo> make glfw
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
'wc' is not recognized as an internal or external command,
operable program or batch file.
'wc' is not recognized as an internal or external command,
operable program or batch file.
mkdir -p build-win32-cross/ build-win32-cross/platform/ build-win32-cross/src/ build-win32-cross/vendor/glew/
The syntax of the command is incorrect.
cd vendor/glfw && mkdir -p build-win32-cross
A subdirectory or file -p already exists.
Error occurred while processing: -p.
A subdirectory or file build-win32-cross already exists.
Error occurred while processing: build-win32-cross.
make: *** [glfw] Error 1

I've tried installing and uninstalling various things, and the error keeps changing; this seems like it's a problem with not having the right version of make installed, which I guess isn't quite an issue with the repo, but I thought I'd ask: where did you get make on windows that worked with this?

How come it's a separate project from fstl?

Just wondering, if fstl is no longer maintained, and the only major difference between the two projects is the dependency on Qt, how come it was created/renamed and not just used to replace the codebase of fstl?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.