Hi, I'm m8f (short for mmaulwurff), C++ programmer and Doom enthusiast.
In my free time I'm mostly active in Doom community. Things I do:
Standalone Laser Sight Mod for GZDoom
License: GNU General Public License v3.0
Hi, I'm m8f (short for mmaulwurff), C++ programmer and Doom enthusiast.
In my free time I'm mostly active in Doom community. Things I do:
Submitted by Ciruno via Discord:
can we have a toggle in laser-sight to change beam and dot settings separately?
Submitted by tartlman.
tartlman:
well, normally the laser emits from the center of your body
which just looks... weird
dawnbreez:
Laser's target is the same, laser's origin is what's offset
Submitted by ToxicMasculinity:
https://forum.zdoom.org/viewtopic.php?f=43&t=64788&p=1117754&sid=062266d7a4616c5cf30768410c651800#p1117754
Also, again with Project Horror's laser sight, it seems to have another layer of red mixed into it that causes it to have a really nice laser glow effect. If possible and you feel up to it, you should try your hand at applying a similar effect. It just adds a whole other layer of awesomeness to it
Submitted by Ciruno via Discord:
something like an option to move beam origin point around would be nice too
you know, for it to be possible to have it originate somewhere higher than aim point
like it is on doomguy's helmet or something
Submitted by ToxicMasculinity
https://forum.zdoom.org/viewtopic.php?f=43&t=64788&p=1117754&sid=062266d7a4616c5cf30768410c651800#p1117754
The laser emits from my face and not the gun, is that expected?
Submitted by Sinael: https://forum.zdoom.org/viewtopic.php?f=43&t=61079&start=45#p1147636
Script error, "laser-sight-v0.6.pk3:zscript/ls_event_handler.zs" line 112:
ValueType not set
Script error, "laser-sight-v0.6.pk3:zscript/ls_event_handler.zs" line 123:
Unknown identifier 'Scale'
Script error, "laser-sight-v0.6.pk3:zscript/ls_event_handler.zs" line 124:
Unknown identifier 'Scale'
This isn't your fault so much as the openvr port of gzdoom, but I was wondering if there is a way around using these variables and perhaps using constants instead to get this working in VR. (Sorry I don't know much about Doom modding!)
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