mmazzarolo / ordinary-puzzles-app Goto Github PK
View Code? Open in Web Editor NEWMobile and web puzzle game built with React-Native
Home Page: https://www.ordinarypuzzles.com/
License: MIT License
Mobile and web puzzle game built with React-Native
Home Page: https://www.ordinarypuzzles.com/
License: MIT License
Hi guys, i build ios but not working. Error : Build input file cannot be found
As I complete levels, I see my count of stars go up, but I think it would help my sense of progress if there was a list of previously completed levels and I could view the solutions I did for each one
Great work on the game
As I've already finished all the levels, I wanted to add more!
I was working on a 'puzzle verifier' to validate that a given puzzle was valid. I was planning to then generate a ton of random JSON arrays, pump them through the verifier, then determine which were valid.
As I was working on the verifier, I assumed that you may have already done this in order to generate the first set of 297 levels.
In the camp of sharing, is this something you would be able to provide? Or did you generate them a different way?
Thanks again!
Hello.
Pretend that you don't know how to play the game at all. (I did not a minute ago.)
In the tutorial, on the second screen, drag the three all the way to the right (a line four blocks long). Now, drag the 4 all the way to the left (a line four blocks long).
Ok, I followed the instructions in the tutorial. Now it just sits there.. I tap some things.. Nothing happens.
The tutorial does move to the next screen if I make the 3-line 3 blocks long and the 4-line 4 blocks long. So, I think the length of lines matters! (Right?)
The tutorial should have a step that shows the user how to make lines the correct length.
I can't find the code that handles this. Can you support me ?
Still not sure how to consistently reproduce but the issue is definitely there (Chrome).
Example: https://imgur.com/br7refv
with iOS, if you're listening to music and want to play a game, the tick sound for a new game will stop the music. Prior versions would act more as a notification.
When the iOS app is terminated in the background, it doesn’t restore the in-progress puzzle upon relaunching the app. That’s a shame because it means I need to be careful about switching away from it mid-puzzle.
I've been playing this game a lot and wanted to see if I could help out with any dev efforts, but am having trouble getting the environment set up. I will disclaim I've never used react-native
before so I could be missing something very obvious.
I set _useAvertaFont = false
and ran yarn ios
, but I'm getting the following error:
The following build commands failed:
CpResource /Users/sid/ordinary-puzzles-app/assets/fonts/Averta-Bold.ttf /Users/sid/ordinary-puzzles-app/ios/build/OrdinaryPuzzles/Build/Products/Debug-iphonesimulator/OrdinaryPuzzles.app/Averta-Bold.ttf
CpResource /Users/sid/ordinary-puzzles-app/assets/fonts/Averta-Semibold.ttf /Users/sid/ordinary-puzzles-app/ios/build/OrdinaryPuzzles/Build/Products/Debug-iphonesimulator/OrdinaryPuzzles.app/Averta-Semibold.ttf
CpResource /Users/sid/ordinary-puzzles-app/assets/fonts/Averta-Regular.ttf /Users/sid/ordinary-puzzles-app/ios/build/OrdinaryPuzzles/Build/Products/Debug-iphonesimulator/OrdinaryPuzzles.app/Averta-Regular.ttf
(3 failures)
Hello,
Since your app is open-source, and when #1 will be resolved you'll be able to consider publishing on F-Droid an Android app store for libre and open-source applications.
Guide for inclusion : https://f-droid.org/fr/docs/Inclusion_Policy/
I think it may be nice if, when you open a puzzle, you see in advance how many points you will earn for the resolution of that puzzle.
You could add it just beneath the name of the puzzle at the top of the screen.
Something like this for example:
sm jemadar
value: 29 points
or
sm jemadar
reward: 29 points
Or may be more simple and "clean" to just put in in brackets, like:
sm jemadar (29 *)
What do you think? :)
Hello. I don't see a license for this code. Nor even a copyright. That's probably a bug. If it is a design choice, please mark it as such.
It is not clear what the internet permission is for.
Hello,
My name is Ash Tan, and I was hoping to inquire about obtaining permission to use your code in the context of a scientific study regarding the effects of reward systems in games/mobile apps. My colleagues and I are currently part of the Masters of Information and Data Science program at the Berkeley School of Information, and we are planning on running this study over the next few weeks as a project for our coursework. We do not intend to profit from this study in any way, and the authors of this repository would be fully credited for the development of the puzzle app. We would be happy to discuss the details of our study in a private conversation, and thank you for your consideration!
Error message when trying to download on play store - could this be fixed please?
"This app isn't available for your device because it was made for an older version of Android"
Potential solution:
https://stackoverflow.com/questions/75515890/this-app-isnt-available-for-your-device-because-it-was-made-for-an-older-versio
Hi,
Great game, thanks! After a while, the haptics can become annoying and aren't really necessary. I couldn't find any way to disable the haptics. Hoping this is might be possible in a future release. Thanks :-)
The top half of the score button (on the home menu) which sends you to the statistics screen can't be tapped. I've tested this on my physical Android phone (Pixel 3a XL) as well running the build on an emulator (Nexus 5X), just trying to tap it in different spots using my mouse.
Really love your game so far.
Just a thought, but your ”quit” button actually does not quit, but instead bring you to the menu. Where you can actually press ”continue” to come back to your game. That seems a bit misleading to me. Again, not a major issue.
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