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Tools to work with BGI (Buriko General Interpreter) / Ethornell visual novel engine: file format descriptions, disassemblers / decompilers, converter to .story format

Ruby 100.00%

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engine_bgi's Issues

Compiling "bgi_compiled_script.ksy" reports error

I just found your bgi scripts and read you article at kaitai.io ;) And was wondering if it's possible to decompile ._bp files? Since Kaitai Struct and Ruby is new to me, I assume I have to convert the .ksy files to .rb files with the "kaitai-struct-compiler". I works for "bgi_bytecode.ksy" but "bgi_compiled_script.ksy" tells me:
/seq/4: unable to find type 'bgi_bytecode', searching from bgi_compiled_script
Or can you help me out with the ._bp files? Thanks a lot!

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