Comments (12)
I don't think it will be a problem.
from particleeffectforugui.
@mob-sakai
1、The time span from version 3.3.5 to version 4.2.2 is too big, and many special effects in the project are not suitable for version 4.2.2, so I still have to use version 3.3.5 for the time being, but I still need to solve this error. Please check whether my handling method is correct. If not, could you please provide me with a solution?
2、This is the specific error message,About 100,000 errors are reported every day:
exception_type: Error
exception_message: Mesh '': abnormal mesh bounds - most likely it has some invalid vertices (+/-inifinity or NANs) due to errors exporting. Mesh bounds min=(nan, nan, nan), max=(nan, nan, nan). Please make sure the mesh is exported without any errors.
stack_trace: Coffee.UIExtensions.UIParticleUpdater:BakeMesh(UIParticle) Coffee.UIExtensions.UIParticleUpdater:Refresh(UIParticle) Coffee.UIExtensions.UIParticleUpdater:Refresh() UnityEngine.WillRenderCanvases:Invoke()
from particleeffectforugui.
Hi @HFX-93,
thank you for your reporting.
- Similar issues:
https://github.com/mob-sakai/ParticleEffectForUGUI/issues?q=is%3Aissue+abnormal+is%3Aclosed
- s_CombineInstances[0].mesh.Clear();
+ s_CombineInstances[0].mesh.Clear(false);
- if (_isTrail && _parent.canSimulate)
+ if (_isTrail && _parent.canSimulate && 0 < s_CombineInstances[0].mesh.vertices.Length)
{
_renderer.BakeTrailsMesh(s_CombineInstances[0].mesh, bakeCamera, true);
}
- Could you please attach a minimal project (included
Assets
,Packages
andProjectSettings
directories) that reproduces the issue? Profiler.EndSample
is not needed.- Please try version 3.3.14
- You can install the package as embed package and fix it
- Manually copy a Unity package from the project’s package cache into your project’s Packages folder.
from particleeffectforugui.
@mob-sakai The one you changed does not apply to my current version, I am currently using the submission on February 28, 2021, the version is 3.3.5, please give me a repair plan for my current version, thank you in advance
from particleeffectforugui.
I would like to know more about this issue.
Tell me about your develop/build environment.
- 〇〇 version [e.g. 3.3.10]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2022.2.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
Could you please attach a minimal project (includedAssets
,Packages
andProjectSettings
directories) that reproduces the issue?
from particleeffectforugui.
I would like to know more about this issue. Tell me about your develop/build environment.
- 〇〇 version 3.3.5
- Platform: iOS, Android
- Unity version: 2020.3.4f1c1
- Build options: IL2CPP、.NET Standard2.0
I can't reproduce this problem because it was all reported by online users, you can look at the code for version 3.3.5.
from particleeffectforugui.
Try adding Mesh.Clear(false)
before BakeMesh()
and BakeTrailsMesh()
.
However, since you did not attach a reproducible project, I cannot certify that it is the correct modification.
+ m.Clear(false);
r.BakeMesh(m, camera, true);
+ m.Clear(false);
r.BakeTrailsMesh(m, camera, true);
from particleeffectforugui.
@mob-sakai Is that right?
from particleeffectforugui.
👍
Hope they fix the issue.
from particleeffectforugui.
@mob-sakai
The version of 4.x has changed too much compared with 3.x, and many special effects in my project will appear abnormal, what should I do about this? Besides, some special effects cannot be adjusted to normal with version 4.x, can I provide you with a project, can you help me to see what the problem is?
from particleeffectforugui.
Of course.
- Please close this issue and create a new one. If the same issue arises, please re-open this issue.
- Please attach a minimal project that has problems when updating ParticleEffectForUGUI from v3.x to v4.x.
- Attaching a wide variety of effects will help us solve the problem.
from particleeffectforugui.
@mob-sakai Is that right?
@mob-sakai If this change has no performance impact, I am ready to post it online and see if the player feedback reports the error
from particleeffectforugui.
Related Issues (20)
- :mag: FAQ: Why Are My UIParticles Not Displayed Correctly?
- Size over lifetime not working with UI Particle HOT 1
- Sorting with layer and order HOT 1
- Sweep failure HOT 3
- ParticleAttractor OnAttracted Callback Question. HOT 1
- [Worker0] Import Error Code:(4) Message, in unity 2022.3 HOT 2
- Special effects display abnormal when upgrading from 3.x to 4.x HOT 11
- Assertion failed on expression: 'ps->array_size()' HOT 3
- Rect Mask not working on Mobile Build but in Unity Editor HOT 1
- The changes made to the material used by the ParticleSystem are not immediately reflected HOT 1
- Support bakable renderer
- Support IMeshModifier HOT 1
- Improve performance
- Update Editor
- Incorrect rendering of World-space simulated particles while animating scale HOT 3
- Control particle position form script. HOT 4
- ParticleUI component breaks with "Fix any compile errors" HOT 4
- "[generated]" GameObjects on the hierarchy is disturbing HOT 2
- Max particle size is limited to camera's orthographic size halved in Screen Space - Camera HOT 5
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