Comments (11)
Thank you for your reporting!
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@mob-sakai I have created the project link and you can test it @
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@mob-sakai Hello. How's it going
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@HFX-93
Currently in progress.
Try this.
dev.zip
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@mob-sakai That's great! After using the AutoScalingMode UIParticle mode, a lot of special effects have turned to normal, but I also don't understand, the inside of the AutoScalingMode. What's the use of the Transform model, for the UI, as if this pattern will not need
from particleeffectforugui.
@HFX-93 Currently in progress. Try this. dev.zip
@mob-sakai
I found an issue where I had to switch to Transform mode and then switch back to UIParticle mode for the effects to play properly. Download my 4.2.2-dev project for more details
https://github.com/HFX-93/4.2.2-dev/archive/refs/heads/master.zip
See the video for details
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:)
What's the use of the Transform model, for the UI, as if this pattern will not need
AutoScalingMode.Transform
is for compatibility purposes.
Old options (ignoreCanvasScaler, autoScaling) adjust Transform.localScale.
AutoScalingMode.UIParticle
internally adjusts UIParticle.scale
.
I found an issue where I had to switch to Transform mode and then switch back to UIParticle mode for the effects to play properly.
Umm, The prefab's local scale is 0.
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Added to the FAQ: #270
If Transform.localScale contains 0, rendering is skipped.
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@mob-sakai When will the new version be updated
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ASAP
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🎉 This issue has been resolved in version 4.3.0 🎉
The release is available on GitHub release
Your semantic-release bot 📦🚀
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