Comments (3)
This is a good point @kimimaru4000 .
It was suggested for us to look at the Blender logo usage page.
If we added a section to the readme.md that has some similar notations and limitations that would work.
- The MonoGame logo is a brand for official MonoGame projects and content.
- The MonoGame logo is a registered trademark.
- The MonoGame logo and brand is not open source.
- The logo can be used to link to the MonoGame project.
- The logo can be used to credit MonoGame in your own works.
Or something like that.
from monogame.logo.
I'm not a lawyer, but to me the Blender logo usage guidelines sound similar to the Attribution-NonCommercial-NoDerivs
(CC BY-NC-ND) license.
In short, this allows others to share the logos as long as they provide attribution, and it does not allow altering the logos or using them commercially.
However, I'm unsure exactly how this license covers trademarks and how the commercial clause affects crediting MonoGame in games. Thoughts?
from monogame.logo.
CC BY might allow usages beyond giving credits (e.g. using the logo for the fists of a playable character in a free game).
I believe that the Blender license is the closest to what using a logo may be.
In a similar way, there's the FMOD attribution, though it might be too restrictive in our situation because it forces to have the logo displayed (which we might want to have as an option in our case?).
I believe that we shouldn't have a logo license that is more restrictive in terms of crediting than the MS-PL. So yeah, Blender.
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Related Issues (5)
- Do we need to keep the AI or EPS versions? HOT 2
- Create Additional Vector Files HOT 1
- Recreate Preview Images HOT 1
- Create Icons HOT 2
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