Comments (6)
Try turning the bitrate down. Also try connecting to a 5ghz connection. That helps on my home network. Not sure what else.
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I have the same controller setup as you, and I was also experiencing bad input lag. This thread helped solve the issue.
Link: http://forum.xda-developers.com/showthread.php?t=2505510
βUsing a wired/wireless controller connected to the GFE PC instead of the streaming device
Normally, Limelight sends controller input from the streaming client which gets sent to the game by GFE. If you want to connect a controller to your PC instead of the streaming device, GFE can cause some problems because the emulated controller still appears to games as controller 1. Luckily there is a workaround for this. You'll need to rename the DLL that Nvidia is using to send controller input so it won't be used anymore. On 32-bit and 64-bit Windows, rename rxinput.dll to rxinput.dll.old on in C:\Program Files\NVIDIA Corporation\NvStreamSrv. On 64-bit versions, there's another copy of the DLL in C:\Program Files (x86)\NVIDIA Corporation\NvStreamSrv which you'll want to rename. You may have to do the renaming again if GFE does an update, but it should allow you to use your controller normally on games that only support 1 controller.β
Hope this helps.
from moonlight-ios.
Thank you to both of you for responding. I know this is extremely late, but I have been too busy to get around to testing your solutions. I will give them a try tonight and let you know the results. Thank you again for the help!
from moonlight-ios.
Can you please update on the situation? Are you still having issues with the latest version?
from moonlight-ios.
I will try it today!
from moonlight-ios.
Please post an update on this issue, or it will be closed.
from moonlight-ios.
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