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kotel's Introduction

Codename: Kotel

This is work-in-progress tunnel racing game. Nothing cut in stone yet, but some things are already specified -- go read game design document now.

The game runs on Magnum OpenGL engine.

Demos and prototypes

Various demos, physics and gameplay prototypes are available in prototypes/ subdirectory and also online running in Google Chrome Native Client:

  • Forces2D -- http://mosra.github.io/kotel/forces-2d.html -- 2D physics interaction with gravity, engine forces and collision detection. Use left/right arrow to control the engines and R key to reset the vehicle.
  • Forces3D -- http://mosra.github.io/kotel/forces-3d.html -- 3D physics interaction with real track. Use up/down arrow to control main engine, left/right arrow to control the side engines and R key to reset the vehicle.

You need Google Chrome 25 or higher with working Native Client and OpenGL. Native Client is disabled by default and only apps from Chrome Web Store are allowed to run. This can be solved either by enabling Native Client in chrome://flags or running chrome from terminal with --enable-nacl option.

You can check that OpenGL is working on this native client example. It should display a cube which can be rotated using mouse. Some GPUs are blacklisted, you can try to bypass it with --disable-gpu-blacklist option.

LICENSE

Kotel is licensed under MIT/Expat license, see COPYING file for details.

kotel's People

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