Comments (5)
I think the Windows executable used Launch4j, which is a tool for wrapping Java applications distributed as jars in lightweight Windows native executables.
More information on Launch4j: http://launch4j.sourceforge.net/
This Gradle plugin might be useful: https://github.com/TheBoegl/gradle-launch4j
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Oh that's right. Thanks :-)
I think I was even seeing the old icon on the game launched via source, so may still need to hunt that piece. Icon on Android in its task manager was updated, so that was cool to see.
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The game will work fine without a pure black background. I did some testing and it is fine.
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Working on PR now.
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Closing, as completed by #145 .
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Related Issues (20)
- Opening map causes camera to zoom out HOT 5
- Improve in-game tutorial
- Adapt existing UI screens to use NUI
- Weapons failing to fire. HOT 5
- Sound Volume Button changes the volume of Music
- Wormholes grab trading posts and drag them away from planets HOT 4
- Follow-ups for Gestalt-DI HOT 1
- form bearkilla HOT 2
- Miner knockback ability is too powerful HOT 2
- Release 2.1.0 HOT 1
- Game crashes on startup on M2 mac HOT 8
- Tutorial Waypoint crash HOT 1
- Gradle sync failed: Could not GET 'http://.../cr-destsol-4.0.0.pom' 502 Bad Gateway HOT 12
- No sound at all HOT 7
- Game crashes by fatal error: SIGSEGV (0xb) when the hero is fighting on a planet HOT 2
- Unable to run the Physics Body Editor, due to missing libraries HOT 4
- `W: An illegal reflective access operation has occurred` when creating a module. HOT 2
- java.lang.NullPointerException: ... because "environment" is null HOT 15
- Starting a tutorial overwrites main game save data HOT 1
- Crash at end of tutorial
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