Comments (3)
Seems this somehow got fixed over time (see https://github.com/MovingBlocks/DestinationSol/blob/develop/desktop/src/main/java/org/destinationsol/desktop/SolDesktop.java#L104)
from destinationsol.
I remember having this issue too and then discovered this line: https://github.com/MovingBlocks/DestinationSol/blob/develop/desktop/src/org/destinationsol/desktop/SolDesktop.java#L34
It would appear that running the game in "devBuild" mode removes the frame rate limiting. I believe that libGDX should limit it to 60 fps in normal mode. This can be probably be confirmed by setting showFps=true in debugOptions.ini.
from destinationsol.
Ahhhh - nice catch!
We should probably take that out then and just leave a note in dev instructions somewhere should somebody need limitless FPS for some reason. Still would be nice to have an in-game option but not nearly as high priority in that case :-)
from destinationsol.
Related Issues (20)
- Refactor new ECS rubble further HOT 1
- Zoom In/Out does not work with mouse scroll on map screen
- Opening map causes camera to zoom out HOT 5
- Improve in-game tutorial
- Adapt existing UI screens to use NUI
- Weapons failing to fire. HOT 5
- Sound Volume Button changes the volume of Music
- Wormholes grab trading posts and drag them away from planets HOT 4
- Follow-ups for Gestalt-DI HOT 1
- form bearkilla HOT 2
- Miner knockback ability is too powerful HOT 2
- Release 2.1.0 HOT 1
- Game crashes on startup on M2 mac HOT 8
- Tutorial Waypoint crash HOT 1
- Gradle sync failed: Could not GET 'http://.../cr-destsol-4.0.0.pom' 502 Bad Gateway HOT 12
- No sound at all HOT 7
- Game crashes by fatal error: SIGSEGV (0xb) when the hero is fighting on a planet HOT 2
- Unable to run the Physics Body Editor, due to missing libraries HOT 4
- `W: An illegal reflective access operation has occurred` when creating a module. HOT 2
- java.lang.NullPointerException: ... because "environment" is null HOT 15
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from destinationsol.