Comments (3)
I'm afraid it is not clear what you are suggesting. Please do never use screenshots to explain code changes. It's better to implement them in a branch and then share the commit. In this way, we can easier see the diff.
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Sure, I might get to it soon. Edit: There you go @Mugen87 5fae13b
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TBH, I don't see how this commit is an improvement. It makes the code actually harder to read since the AO-related logic now leaks into a chunk where it does not belong.
Sorry, but you need to find a solution for this on app level.
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Related Issues (20)
- WebGPU: WebGPURenderer throws a DOMException error on a non-WebGPU browser HOT 2
- Docs: Please updates "WebGL compatibility check" page
- USDZLoader: TypeError: target is undefined HOT 2
- Improve GPUComputationRenderer performance by using fullscreen triangle HOT 3
- WebGPURenderer: Weird DirectionalLight Behavior Between WebGLRenderer and WebGPU Renderer HOT 3
- NodeMaterial: Alpha channel behaves wrong on non-transparent materials HOT 1
- `GLTFExporter` <> `GLTFLoader` round trip `TypeError: Cannot set properties of undefined (setting 'isBone')` HOT 2
- WebGLRenderTarget Texture breaks glTF export HOT 2
- games_fps Example: Collision detection anomaly HOT 4
- Bug Collision detection anomaly HOT 1
- Why functions like Box3.getSize() need a vector3 parameter ? HOT 2
- GLTFLoader.loadAsync unclear error should clearly state file not found HOT 4
- 161 -> 162 DragControls breaks for multiple groups HOT 1
- USDZLoader: loading a binary file does not throw error
- packDepthToRG seems broken HOT 11
- USDZLoader doesn't support all .usdz(usda) files. The only showcase example file works. HOT 3
- games_fps Example clash detection anomaly
- Shader unit test framework
- Regression introduced in r144, re: WebXRManager.updateCamera HOT 1
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