Comments (6)
Only people that use MacOS are confused why that one is slow ;) Running Ubuntu 10.10 on a not-so-new MacMini I get 30FPS with that example (I bet it's even faster on Windows). I keep saying that MacOS is the new IE6 :)
I'm curious though, where did you see all that confused people? I don't read many blogs/forums so I may be missing some conversations.
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The confused people -- mainly word of mouth; friends that I've shown and randoms on twitter (I imagine more then 3/4 would be OSX users)
I'm trying to get a browser with 2D canvas acceleration working the the examples but they (the browsers) all seem to be broken on OSX ATM.
I assume this is why you're getting much better results on linux and windows.
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Nope. Canvas Acceleration hasn't landed on Linux yet (don't know about Windows). OSX problem is something different. You can read the details here http://mrdoob.com/blog/post/705
As per users.. I can only use my website stats (which are quite biased to developers already) and OSX users stand at 1/4 (0.8/4 in fact)...
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I bet it's even faster on Windows
In IE9 it's so fast it can fool you into believing they already implemented WebGL ;)
They clearly did something very very right about handling bitmaps. I hope other browsers will accept the challenge, this would be a good thing for the whole web.
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Indeed. I haven't had a chance to try it native though just watched the Galactic video. Feels like that's how they plan to deal with the lack of WebGL support. I guess it's better than nothing :)
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Canvas Acceleration hasn't landed on Linux yet (don't know about Windows).
Chrome on Windows has 2d canvas acceleration toggleable in "about:flags" (by default it's off). So far I didn't use it as it was unstable.
So on Windows, Earth demo works ok even without accelerated 2d canvas (in Firefox 4 / Chrome 9 / IE9).
The only one that makes problems is geometry_terrain
, but even there it's just in Firefox, other browsers are ok.
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