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Comments (12)

mrdoob avatar mrdoob commented on May 5, 2024

Link to online example or didn't happen ;)

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mrdoob avatar mrdoob commented on May 5, 2024

Although I have the feeling the camera orthographic code is still wrong...

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timjb avatar timjb commented on May 5, 2024

I have the same issue in an application I'm writing at the moment.

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timjb avatar timjb commented on May 5, 2024

Here you go: http://timjb.github.com/three.js/examples/camera_orthographic.html

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mrdoob avatar mrdoob commented on May 5, 2024

Crazy! I'll take a look tomorrow first thing.
Thanks for the link!

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alteredq avatar alteredq commented on May 5, 2024

I used ortho camera in normal mapping demo and there were no obvious issues.

Changing camera to perspective doesn't affect the bug.

Seems more like something to do with Cube mesh construction code, like some assumption doesn't hold any more with unequal sizes.

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mrdoob avatar mrdoob commented on May 5, 2024

Fixed!
Sorry about that :$

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alteredq avatar alteredq commented on May 5, 2024

If all bugs were so easy ;)

I'm chasing some tricky ones already for few days :S

It seems at least some new problems are related to Chrome 10 switching on by default HW acceleration of 2d canvas.

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mrdoob avatar mrdoob commented on May 5, 2024

Like visual glitches?

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alteredq avatar alteredq commented on May 5, 2024

Nope, like nothing showing at all when textures are generated from 2d canvas (affecting OBJ converter and AO minecraft demo).

At first I was confused and though these were texture coordinate problems (both demos accidentally happen to mess with UVs, on purpose), now I narrowed it down to problems with programatically generated canvas when using hw accelerated 2d canvas (even when there is no WebGL involved at all).

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mrdoob avatar mrdoob commented on May 5, 2024

Well, you've got Henry's solution already ;)

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alteredq avatar alteredq commented on May 5, 2024

Glad at least something got explained. Still have some mysteries of our own ;)

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