Giter Site home page Giter Site logo

mrmoose / cloudconnector Goto Github PK

View Code? Open in Web Editor NEW
10.0 10.0 5.0 366.42 MB

Cloud native connectivity for Unreal Engine

License: Apache License 2.0

C# 0.07% C++ 94.27% C 4.91% NASL 0.61% Pawn 0.02% Python 0.11%
cloud cloud-native plugin unreal unreal-engine-4

cloudconnector's People

Contributors

alexandershevchenkoreply avatar mrmoose avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

cloudconnector's Issues

Link errors when used along with PixelStreaming

This lib contains binaries of libprotobuf, built and linked as a dependency of google cloud SDK and grpc.

When used in a project that also uses PixelStreaming, symbols therein collide with another version of libprotobuf linked within lib webrtc.a

Problem is basically the same as: https://dawnarc.com/2020/05/ue4error-lnk2005-on-linking-libprotobuf/

Steps to reproduce:

  • Use CloudConnector in a project that has PixelStreaming plugin enabled
  • Try to build a package

Exactly-once delivery support for GoogleCloud pubsub

Google Cloud Pub/Sub does not guarantee that we will not get duplicated messages since it offers at-least-once delivery semantics.
In some cases it leads to issues if we are receaving these duplicates if we don't have any client implementation to handle such cases. In distributed solutions with more then one client it even not possible to handle that. It would be great to have a possibility of "Exactly-once delivery" in the CloudConnector:
https://stackoverflow.com/questions/72074775/why-does-gcp-pub-sub-publish-a-message-twice

Not sure if the "ExactlyOnceAckHandler" class could be used, instead of "AckHandler":
https://googleapis.dev/cpp/google-cloud-pubsub/latest/classgoogle_1_1cloud_1_1pubsub_1_1ExactlyOnceAckHandler.html

Unit Tests and CI

Hey guys,

can we add some form of unit tests and CI (via github actions) to this wonderful project? :)
Thx in advance!

Build Instructions for opentelemetry-cpp

Hi @MrMoose ,

I wonder if I could ask you how to build opentelemetry-cpp for Unreal Engine 4/5 on Windows 10 platform. Can you share your build scripts to me? I have tried many times but still failed (build success but run failed). I'm building the otel-cpp project with setup-buildtools.cmd and build.cmd scripts where under the opentelemetry-cpp/tools source code directory.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.