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12.0 1.0 1.0 4.92 MB

Updating the open source GLDirect v5, a Direct3D Device Driver for Mesa

Assembly 8.36% C 90.96% C++ 0.52% Module Management System 0.16%
medal-of-honor-allied-assault mesa3d opengl

gldirect's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @MrRendroc
  • ๐Ÿ‘€ Iโ€™m interested in ... games and Unreal
  • ๐ŸŒฑ Iโ€™m currently learning ... Unreal and Houdini
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on ... nothing in particular at the moment
  • ๐Ÿ“ซ How to reach me ... actually I'm unavailable right now

gldirect's People

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gldirect's Issues

Fog still not appearing in games

Fog is not appearing in MOHAA and other games. This has been a problem since gldirect 5.0 was released.
I have compiled this Direct3D device driver using VS 2022, and it works the same as the 2007 release. Still no fog. I was unable to track down anything that was missing or not enabled.
@mohabhassan do you have any suggestions for how to enable fog and/or any other extensions?

fog still broken on omaha beach

hi, i just tried your opengl dll but it didn't fix the moh aa beach fog. it still does the same thing that the normal opengl does on the game where you can see the bunkers at begining but as soon as you exit the landing craft the fog glitches and nothing is visible but the ocean and a few meters ahead until you move further up the beach when stuff comes back into view.

currently only r_farplane fixes the fog, well not really as i guess it pushes the fog away or something? i set it to 8250 and it's ok just has some flickering terrain on left and right in distance which i guess is usually hidden till you get closer.

also the menu is glitched with your dll, shows duplicate images and black bars.

oh i guess i should mention the following;

windows 11 x64 (latest)
amd radeon 6600 xt
gog version of the game

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