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rollercoastermaker's Introduction

rollercoastermaker's People

Contributors

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Stargazers

 avatar Lastorder avatar Daniel Roth avatar

Watchers

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Forkers

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rollercoastermaker's Issues

Camera - Auto

  • Orbit Last Track
  • Auto rotate to offset of track orientation

Tracks Render

  • All Tracks render
  • Tracks Render Correctly From one Track to the next
  • Tracks fit correctly inside layout
  • Tracks Starting postion is setup correctly

Ride Coaster UI Controls

  • Ride
  • Ride - Pause
  • Ride - Resume
  • Cameras
  • Camera - First Person
  • Camera -Orbit
  • Camera - Auto
  • Camera - Free
  • Build
  • Build Back Track

Improve Mobile Rendering

Currently Three.JS is rending at what appears to be a low resolultion, casuing the game to look blury.

Improve Rendering Performance

Currently Hitting 11-13 FPS when viewing 800 Tracks, on mobile.

Target should be 10,000 Tracks With 30 FPS. Ideal would be 100,000 Tracks on mobile.
But It may not land anywhere near these goals.

Appears Usage of Instanced Meshs like "https://www.npmjs.com/package/three-instanced-mesh" could resolve the performance issue for the GPU

Attempts to remove skybox, textures, shadows proved no make little effect.
Removing { antialias: true } helped performence, but at a cost of the game not rendering as nice.

Ride Coaster

  • Ride Coaster will follow the tracks with game physics (code only, no UI)

Update Loading Bar

  • When Files are Loading It should scroll across
  • When Game Is Loading is should scroll across

If needed use estimated times to get 50% of each section.

Update Layout Model

  • Fix Issue When Camera is zoomed out and the layouts planes render incorrectly
  • Use Full Trees

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