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Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2

Game Maker Language 100.00%
tilemap procedural-generation gamemaker-studio-2 gml wavefunctioncollapse

wavefunctioncollapse-gml's Introduction

Wave Function Collapse for GameMaker Studio 2

A random tilemap generator for GameMaker Studio 2. Based on the simple tiled model of WaveFunctionCollapse by mxgmn.

Example 1

Example 2

Example 3

Example 4

Example 5

Example 6

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wavefunctioncollapse-gml's Issues

WFC rules

Hello! I'm going over your code but I fail to find any indication as to where the rules for the map generation are stored.

I want to try making my own rules and generate maps with custom sprites to learn a little of how WaveFunctionCollapse works, but I'm finding it difficult to find where to even get started on your code without prior knowledge of WFC.

Would you kindly point me in the right direction?

Nq0UjT1

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