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Polyhedron Engine - Forked from Tesseract

CMake 0.91% Makefile 1.91% TeX 0.25% Python 0.48% C 35.74% C++ 60.49% CSS 0.01% Shell 0.04% Meson 0.01% HTML 0.01% Objective-C 0.16%

polyhedron's Introduction

SchizoMania:

SchizoMania is a game about a character called Dave who is quite deranged. Since we do not intend to do spoilers, think about Resident Evil 3 mixed up with Silent Hill 2 to get an idea about what it's intent is.

``Wait, no… Our house. It’s not mine anymore. I don’t have the keys, where did I sleep last night? How did I-

“Get back here Dave or i’m calling the pigs on your wife-beating ass!” I look back and see Jamie following me, baseball bat in hand.

I don’t know where I’m supposed to go. Do I even still have a home? I’m not sure I even know where I am right now. I had to have known where I was to get to the liquor store but I don’t even remember where it is located. This is wrong. This is bad. What is happening?

I need to ask Jamie for help.

I turn around and nothing. He’s not there. Where did he go? Where am I?``

For those of you who do want to read the Chapter 1 spoiler, I suggest you go to the dev_docs folder.

Technology behind it:

SchizoMania game, using Tesseract engine.

Although it is using Tesseract as a base, it does not refrain from heavily modifying parts that need a change. Having eventually resulted in a new engine Polyhedron

Helping out:

In order to help us out, there is an irc channel on, irc.freenode.net #schizomania, and there is a Discord server which we strongly advise you to join instead.

License:

All our media falls under this license, unless it is still temporary art from Tesseract. https://creativecommons.org/licenses/by-nc-nd/4.0/

polyhedron's People

Contributors

watisdeze avatar micha0 avatar htrefil avatar

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