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Automatically exported from code.google.com/p/opengl-android
Samples/OpenGL launches different activities -> not nice
Samples/TestOpenGL launches one Render activity and change Renderers -> nice
Original issue reported on code.google.com by [email protected]
on 13 Nov 2011 at 12:39
Look at Notepad3 tutorial and modify the databases for my needs
I will need to store seriazable object
or have default knot fixed there and the database used only for added knots ->
like this better.
Original issue reported on code.google.com by [email protected]
on 5 Dec 2011 at 2:07
how to load obj file from native code?
http://mobilepearls.com/labs/native-android-api/opensles/index.html
Audio content
There are many ways to package audio content for your application, including:
Resources
By placing your audio files into the res/raw/ folder, they can be accessed easily by the associated APIs for Resources. However there is no direct native access to resources, so you will need to write Java programming language code to copy them out before use.
Assets
By placing your audio files into the assets/ folder, they will be directly accessible by the Android native asset manager APIs. See the header files android/asset_manager.h and android/asset_manager_jni.h for more information on these APIs. The example code located in NDK folder platforms/android-9/samples/native-audio/ uses these native asset manager APIs in conjunction with the Android file descriptor data locator.
Some solution which I did not tried and completely understand todo try it:
http://blog.bigpixel.ro/2010/04/ndk-and-resource-files-on-android/
Original issue reported on code.google.com by [email protected]
on 13 Nov 2011 at 12:18
Nekdo naimplementoval OpenGL ES 2.0 java wrapper
tam to musel pouzivat vygooglovat
Original issue reported on code.google.com by [email protected]
on 17 Nov 2011 at 5:32
afasdfasdf
Original issue reported on code.google.com by [email protected]
on 11 Nov 2011 at 6:38
In OpenGL lecture24 they log GL version, use it from native code in this
project.
Also use ListActivity but not sure if from native code?
Original issue reported on code.google.com by [email protected]
on 12 Nov 2011 at 11:46
send email with report
Original issue reported on code.google.com by [email protected]
on 6 Oct 2011 at 1:57
especially how it differs in OpenGL ES 2.0
Original issue reported on code.google.com by [email protected]
on 18 Nov 2011 at 10:19
Where I specify the lenght of the array?
glDrawArrays(GL_TRIANGLES, 0, 3);?
Original issue reported on code.google.com by [email protected]
on 18 Nov 2011 at 1:41
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