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Home Page: https://godotengine.org/asset-library/asset/1928
License: MIT License
Game Jolt API wrapper for the Godot Engine
Home Page: https://godotengine.org/asset-library/asset/1928
License: MIT License
I may be missing something, but when trying to do a GameJolt.batch() it gives me the following error: Invalid call. Nonexistent function 'percent_encode' in base 'String'
The following is what throws the error:
GameJolt.batch_begin()
for key in blank_title_keys[keys]:
GameJolt.data_store_fetch(key["key"], true)
GameJolt.batch_end()
GameJolt.batch()
I've been trying ways to connect and it keeps giving me:
E 0:00:29:0860 MainMenu2.gd:15 @ _on_gamejolt_login_button_pressed(): Signal 'time_completed' is already connected to given callable 'Node2D(MainMenu2.gd)::_on_GameJolt_time_completed' in that object.
How do I fix it?
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