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A thirdperson camera mod for Skyrim Special Edition

Batchfile 0.03% Papyrus 5.63% C++ 50.63% C 15.40% D 22.63% CMake 0.74% Starlark 3.16% PowerShell 0.95% Python 0.83%
skyrim-special-edition skyrimmodding skyrim

skyrimse-smoothcam's Introduction

SkyrimSE-SmoothCam

SmoothCam adds a customizable frame-interpolated third-person camera to Skyrim Special Edition.

Notable features include:

  • A raycast crosshair for archery and magic combat
  • Selectable custom 3D crosshairs (Skyrim style and a dot style)
  • Ability to use the HUD crosshair if not using one of the custom 3D styles
  • Trajectory prediction and visualization for arrows
  • Per-state offset control (X, Y, Z, FOV), further subdivided into groupings for different combat stances
  • 22 different interpolation methods which may be chosen for 6 different smoothers (Primary, Local-Space, Separate Z, Offset, Zoom, FOV)
  • Per-state and stance interpolator overrides allowing you to fine tune how the camera acts
  • Distance clamping control to keep your character in frame while still being able to use lazy camera smoothing
  • 6 preset slots for you to save and load completely different configurations on the fly

Compatibility

SmoothCam is going to have issues with any other mod that tries to position the third-person camera (Other third-person mods, likely some lock-on mods, etc).

The following mods are supported:

  • Improved Camera (Only with the reddit release build of Improved Camera beta 4) (Latest AE version claims compatibility)
  • Immersive First Person View (Requires the optional file IFPV Detector Plugin on the download page)
  • Alternate Conversation Camera (sort of)
  • Archery Gameplay Overhaul
  • True Directional Movement

Runtime Requirements

SmoothCam requires SKSE64 and Address Library. If you wish to use the MCM esp, SkyUI is also required. SmoothCam only officially supports Skyrim Special Edition runtimes 1.5.97 and 1.6.x (anniversary edition, including 1.6.629), other versions are not tested for full functionality and are unsupported.

Installing

If using one of the pre-compiled releases, use a mod manager and follow the prompts to select the DLL and plugin types you want. If doing a manual install, install either the SSE or AE version of the DLL and the contents of the ExtraData folder to Data/SKSE/Plugins. Copy the pex script to Data/Scripts and copy either the esp or esl variant of the plugin into Data.

If installing after a build, copy SmoothCam.dll to Data/SKSE/Plugins (along with the address library database file and ExtraData/SmoothCam_FollowBones_Default.txt), SmoothCam.esp/esl to Data/ and SmoothCamMCM.pex to Data/Scripts. Enable the esp file if you wish to use the MCM, otherwise the module will generate a json file in the plugins folder you can edit to manually configure the camera.

Building

Requisites:

The release packager will perform a full build, including MCM code generation, in one shot. You'll need Visual Studio 2022 Community, dub and DMD/LDC installed, along with buck2 and 7zip available on your PATH. Run the complete release packager by running python package.py (python 3) from the root of the repository.

Note: You can use the bootstrap script to get up and running easily without manually installing anything mentioned in this section. (Highly recommended)

Module

Option 1: BUCK2

Start by cloning the repository:

git clone https://github.com/mwilsnd/SkyrimSE-SmoothCam.git --recursive

Make sure you've set your powershell execution policy before running the bootstrap: Set-ExecutionPolicy -ExecutionPolicy Unrestricted -Scope Process

From an admin-elevated powershell window, run the following to get a full build environment installed and ready to go:

cd SkyrimSE-SmoothCam
./scripts/bootstrap.ps1

Note: This installs (via chocolatey) MSVC 2022 build tools, python, 7zip, dub, ldc, zstandard and fetches the correct version of buck2.

  • Install the Skyrim Creation Kit and the SkyUI SDK
  • Extract Skyrim Special Edition/Data/Scripts.zip/Source/Scripts/* into Skyrim Special Edition/Data/Scripts/Source
  • And from a normal user-level powershell window:
cd SkyrimSE-SmoothCam
python package.py --skyrim-tools-dir "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition"

Which will fully build and construct SmoothCam.zip in the repository root for distribution and installation with your mod manager of choice.

You can build just the DLL like so:

cd SkyrimSE-SmoothCam
buck2 build --out build-out --config-file buck2/mode/[debug|release][_pre629] :SmoothCam[AE|SSE]

You'll find built artifacts in ./build-out. You may (likely) need to invoke buck2 via buck2/buck2.exe from the repository root, if you relied on the bootstrap script to get up and running.

Full Examples:

  • buck2 build --out build-out --config-file buck2/mode/release :SmoothCamAE produces build-out/SmoothCamAE.dll.
  • buck2 build --out build-out --config-file buck2/mode/release_pre629 :SmoothCamAE produces build-out/SmoothCamAEPre629.dll.
  • buck2/buck2.exe build --out build-out --config-file buck2/mode/release :SmoothCamSSE produces build-out/SmoothCamSSE.dll.

Option 2: CMake

cd SkyrimSE-SmoothCam
cmake -B build -S . [-DSKYRIM_SUPPORT_AE=1]
cmake --build build -j16 --config Release

Option 2.a: + Visual Studio

cd SkyrimSE-SmoothCam
cmake -B build -S . [-DSKYRIM_SUPPORT_AE=1] -G "Visual Studio 17 2022"

Then navigate to the build directory and open the .sln to build/debug using Visual Studio.

MCM:

To build the MCM code generator (paper), you will need a D language compiler (DMD, LDC) and optionally VSCode with the code-d extension installed. If using code-d, build targets have already been created for you. Compile the code generation tool and then navigate to CodeGen/MCM, run run_preprocess.bat to generate the output file SmoothCamMCM.psc. From there just compile the generated code like any normal papyrus script.

Tip: package.py builds paper.exe for you and generates the MCM script.

Crosshair Models:

To build the crosshair model converter tool (ModelBaker), you will need a D language compiler (DMD, LDC) and optionally VSCode with the code-d extension installed. If using code-d, build targets have already been created for you. You will also need a copy of assimp which you have compiled as a static library. Make a folder in ModelBaker named compiled_libs (or compiled_libs_debug if making a debug build) and copy all assimp libraries to that location. Compile the converter tool and then navigate to CodeGen/ModelBaker and run `ModelBaker "path/to/input.ply" "output_name".

FAQ

I'm getting a fatal error message, or a message related to "REL/Relocation.h".

You either didn't install Address Library or you renamed SkyrimSE.exe. You cannot rename the game EXE if you want to use this mod. If you're sure you have Address Library installed and you haven't renamed the game EXE, other causes can include a newer (or much older) version of the game or another conflicting SKSE plugin which attempts to hook the same game locations as SmoothCam.

My settings keep being reset when I start the game.

This usually means SmoothCam wasn't able to write your settings file to disk. This can be caused by OS-level filesystem permission issues, maybe some anti-virus software or other filesystem controls/disk quota management. If you installed SkyrimSE in "Program Files", you may be at risk of having this happen to you. If modding SkyrimSE, you should only install it in a custom location, outside of "Program Files". If using a mod manager like Vortex or Mod Organizer 2, make sure your mod manager is installed on the same disk as SkyrimSE.

My crosshair/sneak meter flickers randomly.

If you have Archery Gameplay Overhaul installed, you need to disable "Bow Camera" and "Bow Crosshair" in AGO's MCM. This can also be caused by HUD mods which hide or move around elements like the crosshair. If possible, disabling these features should resolve the issue.

I think SmoothCam is causing me to crash.

As of version 1.4, you can enable the general setting "Enable Crash Dump Handler". Select this setting and then restart the game. If you do crash while SmoothCam code is running, you will get a message box informing you of the crash and explaining where to find the crash dump file (SmoothCam_AppCrash.mdmp, in the same folder as SkyrimSE.exe). Make a new github issue and share this mini-dump file so I can try to help fix the problem. This won't catch every single possible cause of SmoothCam potentially causing a crash, but it should catch >99% of them. You can also share .NET Script Framework crash logs in your github issue.

Under "Compatibility", Improved Camera beta4 shows as either "NOT DETECTED" or "VERSION MISTMATCH" but I have it installed?

You must install the correct version for compatibility features to work with Improved Camera correctly. Only the reddit release DLL of beta 4 is supported.

Under "Compatibility", Immersive First Person View shows "NOT DETECTED" but I have it installed?

You need to install the optional IFPV Detector Plugin on the mod's download page.

My camera got stuck in a strange state and I can't rotate my camera anymore, what gives?

This is a pretty rare issue, I've only had it happen once myself. You can try the general option "Force camera to thirdperson" which may work. The problem appears to be caused by the camera getting stuck in the "Furniture" camera state.

The Plugin Info section shows "D3D11 Hooked" is FALSE, or "DLL Version" does not match "MCM Script Version"

This usually means the SKSE plugin failed to load. Check your SKSE log file for any error messages, along with SmoothCam's log file in the same folder. You can try installing the non-AVX version of SmoothCam (SSE version) which may resolve the issue if your CPU doesn't support the AVX instruction set. If the versions don't match, you might have an outdated version of either the script or DLL. Reinstalling the mod fresh should resolve that issue.

The SmoothCam MCM looks correct and functional, but the camera isn't working.

Two causes: Either the general setting "Disable SmoothCam" is enabled, or you used the "coc" console command from the main menu without loading a save or starting a new game.

Camera movement is very jittery when rotating around the player character.

This is most commonly caused by local-space interpolation when you have a low frame rate. You can eliminate the jitter by keeping local space interpolation enabled and setting the method to "linear" and both follow rates to "1.0".

I used the "Load Next Preset" hotkey and now it doesn't work anymore.

Currently, you must set this keybinding in every preset. When you load your next preset if you haven't set this key binding it will be unloaded (or set to a different key).

My camera randomly swapped to the other side of my character.

You likely pressed the "Shoulder Swap" key unintentionally. You can find this key binding under the misc section in the Following tab.

I play on linux and the game crashes at startup.

Refer to issue #56 for a solution.

skyrimse-smoothcam's People

Contributors

aglowinthefield avatar beefclot avatar ersh1 avatar mwilsnd avatar

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skyrimse-smoothcam's Issues

Feature request - Camera height hotkey

I use Customizable Camera which allows me to set a height by which I can drop the camera view and allocate it to a Hotkey. This is handy for certain...ahem...scenes. I hit 'L' and the 3rd person view drops from head height to my chosen two feet off the floor.

SmoothCam negates this adjustment (regardless of install / load order). So I cannot use it.

If SmoothCam had this feature, I could likely forget about using Customizable Camera.

Thanks for a great camera mod!

SmoothCam and Simple Lock On Compatibility

This is a very simple question:

When I want to use Simple Lock On (the updated github version), I find that the bow control from SmoothCam are... well... not in the same way, while the Lock On crosshair sets the objetive in one direction, the projectile direction is in another one.

I was wondering if there is a way to patch this, or if there is something I'm doing wrong. I hope somebody could help me with this.

Camera suddenly swapped

Hey, so I didn't touch anything really. I play with a Smoothcam preset, and hadn't touched anything before. Then, when I started playing today, the camera for some reason shifted everything to the left shoulder, instead of the right. It's like it was reading the +35 to go past the right shoulder, and was turning it into -35. And the weirdest thing is that it keeps disabling compatibility with Face-to-face conversation, which has never happened before.

Again, I didn't change any mods or mess with the preset between play sessions. This just started happening

Is it possible to decouple the orientation of the player from the camera?

Thank you so much for this! I am really hopeful you can solve the final hurdle of playing in 3rd person. At the end of the day, 3rd person is still entirely nauseating if you have to turn the camera in order to turn the player. The smooth cam is great, but it doesn't feel so smooth when the camera has to spin 180 degrees just to turn the player around. We have the mod "360 walk and run plus" but this essentially replaced the strafe animations in order to make it look like the character is spinning. It doesn't work in combat, I assume because you would also need to rotate the hitboxes or else when the player is swinging towards the camera, the hitbox would still be directed away from the camera. I understand that this is not in the scope of your mod, but I think you are likely the community's best chance for a solution. Thank you for your work!

Feature Request: Separate Zoom and FOV interpolation values/speed in the Bow Aiming section

I've been toying with the new update and the new separate Global and Local interpolation values for each action are really great. The zoom and FOV speed however could also benefit from this, especially during bow aiming because it inherits a really slow zoom in/out speed from the "following" mcm page if you want, for example, walking to zoom out very slowly. You'd be able to set bow aiming to zoom in/out fast while keeping a slow walking zoom out

Allowing the camera to remain a certain distance from the center?

As a feature request, would it be possible to define a certain distance off center that the camera will not move closer than automatically when you stop moving? I find the interpolation quite useful for aiming bows and magic to move my character so they don't obscure the target, but currently I have to continuously move them so that the camera doesn't move back and obscure the view. I hope I've explained what I mean well enough

minCameraFollowDistance, combatOffset, combatzoomOffset

Firstly, really great mod and I'm almost sold on switching to this and endorsing it on /r/skyrimmods as an alternative to other camera mods, but there's a couple of features I'd like to see added/tweaked before I fully migrate from 3PCO and the like.

minCameraFollowDistance
I would appreciate a higher range for this, as with my current camera mod the camera follow distance in 3rd person is 160 units, which greatly complements my want for a souls-like experience in Skyrim.

combatOffset
Sort of a quality-of-life tweak I'd love to see is a global edit for the offset of up/side for all combat value offsets.

combatzoomOffset
This is not yet a parameter that is available, but this is more of a suggestion. I've seen that the mod allows for camera position offsets while in combat, but does not yet allow the camera to zoom out/in by a fixed amount upon entering combat.

Again, thank you so much for your work, it was really nice to check back on this one day and see the glaring issue of hud mod incompatibility was solved. Hoping to see further progress in the future!

Request for shoulder swap function

Can you add a feature that makes the shoulder swap function automatic when certain conditions are met? The certain condition I have in mind are when the X and - Y distance clamps are hit. This would give you a more smooth camera without the actor taking up the center of the screen when the camera is acting lazy (for high depth of field when using a ENB)

I have been trying to make a over the shoulder preset. With the min smoothing rate set to 1.00 so the camera is fixed over the shoulder and with 1 scroll out, and the max smoothing rate set to .01, the camera is lazy. With the correct min/max distances you have 3 different camera setting with only 3 zoom settings (first person, over the shoulder, and then you have a lazy camera with the third scroll out) but the only way I can achieve this is if I de-activate the local space interpolation. This causes an issue when the camera is acting "lazy" at the max distance. The camera rotates in place and the charter will clip out of the screen.This cannot be balanced out with the smoothing rate.

With the FOV feature you have added, it makes over the shoulder gameplay cinematic af . I will be releasing a preset soon that takes advantage of the FOV.

Camera goes underground and far from the player in worldspace

hello, i have a really strange bug.

Everything was working fine until my 3rd person camera pov suddently goes all wrong.

  • This bug only happen in worldspace, in interior everything is fine.
  • Mounting a horse don't reset the bug but the camera on horse works without any issue.
  • Revert to 1.1 make the 3rd person camera in worldspace working again but the bug is still there if I re-install 1.3 after a save from 1.1
  • Doing a clean save don't solve the issue If i re-install 1.3

When the bug happen, I think Smoothcam 1.3 change a parameter that the savegame keep so disable/clean save/enable the mod don't change anything.

Not an issue, but a Request

Hello, I am sorry for posting this in issues as I don't know where else to post it. Is it possible to allow for 3d crosshair with a 2h melee weapon equipped? as a lot of spell mods adds spells that can be used to empower "next" weapon strike, an example would be the nightblade spell from Triumvirate, which teleports the player to the target when striking at them from 10-50 ft I believe, I believe a 3d crosshair for melee would fix it.

An actual issue however, would be an Ihud and skyhud patch. I don't use skyhud myself but a lot of other users seemingly have issues with it, the issues are the same as with Ihud. Ihud has issues with the crosshair, Ihud seems to still make the crosshair show up when wielding ranged or looking at activatable. obviously this can be solved by disabling all Ihud crosshairs, but then you do not get a crosshair when looking at activatable, so this could most likely be solved by just allowing crosshair to show when looking at activatable.

I personally had some other issues with the crosshair being very off center but I'm not sure if this was actually related to smoothcam.

Again I'm sorry for posting this in issues as it is more of a request than issue reporting but I cant seem to find the right place to post it.

Feature request: Add Offset Group for Inventory view

Oblivion Style Inventory View has been ported to SSE, https://github.com/Qudix/OblivionStyleInventory, which changes the camera to third person when in the inventory menu. However if you have a SmoothCam preset that is shifted to the left like many of them, your character is still stuffed behind the inventory menu.

If you have a SmoothCam preset shifted to the character on the right side of the screen, then everything looks like it should, so a separate config for Inventory in the MCM could fix this.

Or include a patch like there are for Improved Camera/AGO

best camera mod

this is the best mod for camera adjustment!
just to let you know โ™ฅ

Shoulder Swap Hotkey?

Works great, and the huge amount of customization is the golden standard for a mod. Also works perfect with a controller, which is not always the case with camera mods.

What about a key to swap sides along the X axis? Like a shoulder swap?

I checked and SmoothCam doesn't appear to be compatible with that particular feature in โ€˜Customizable Cameraโ€™, which uses a game script to edit the INI settings and just flips it to an opposite value on the x offset. Itโ€™s just a few lines of code I think.

Iโ€™ve noticed that being able to swap sides is HUGE in terms of playability when the camera is close. Even in vanilla. You donโ€™t need a targeting system or anything that way.

So yeah if you add that, SmoothCam will reign supreme in every way imaginable!

smoothcam issue

Can't activate anything in this mod i reinstall and tested all the versions but the same i wish a fix for that
Skyrim 27_01_2021 19_44_47
Skyrim 27_01_2021 19_47_37

Huge thanks and words of gratitude, not an issue actually :)

Hi mwilsnd!

I can not be silent after google accidentally gave me a link to this github page, so please let me say a couple of thank words!
Sorry for posting here, in Issues section, I just don't know how to contact with you and where you published your work except github.

I am very grateful for what you are doing! Thank you soooo much!

I case if you open for suggestions, I would like to see separate camera behavior modifiers:
CombatRanged
CombatMagic
Combat Melee
HorsebackCombatRanged (should include Magic too)
HorsebackCombatMelee.
These modifiers may be handy for many players who want, for example, a steady camera during shooting using a bow or casting spells.

3D crosshair is very bold idea! ;) I am dreamed of it during development of my mod, but it's impossible to achieve that using Papyrus scripts only. Oh, it will very hard to make it work as intended, since everyone is using different skeletons and animations affecting the angle and point of projectiles flight. But please don't give up! :) You doing good!

Wish you luck and the best things in your life, so that you will finish this project and give it long and glorious life!

Regards, NeOniq.

Skyrim crashing on startup - possible incompatibility with other SKSE plugins?

Skyrim SE fails to launch - seemingly related to a reasonable amount of SKSE plugins being active. The window pops up for a millisecond and then it crashes. Launches fine without SmoothCam installed. When disabling certain plugins like Mum's the Word, Alternate Conversation Camera, SSE Display Tweaks or Private Profile Redirector the game and mod work fine again. This doesn't apply to all plugins though, disabling mods such as 'No Attack Messages' or 'zxlice hitStop SSE - Script Free' has no effect on the crashing.

Went through every log in Documents/My Games/Skyrim Special Edition/SKSE/ and only found an error in SSEDisplayTweaks.log. I do see several mods mentioning the trampoline is filled 56B / 64B (87.5%) - dunno if this has something to do with it?

Full skse64.log

.NET Script Framework is picking up the crash: Crash_2020_12_6_21-10-30.txt -always crashing on the same memory address.

Using SmoothCam 1.3, Alternate Conversation Camera 2.4.4 (also happens though with my own compiled version including ACC+ changes and your crash fix), Address Library 2.0.

I've confirmed this is not the ASCII issue - I do not get a MO2 warning that the plugin failed to load, and I do when I put a file in SKSE/Plugins with a unicode character.

Suggestion: Maximum camera movement range

So, something I'd like to see (though I'm unsure how doable it is) would be to limit how much the camera can move when you have the follow rate values really low. I like the slower camera speed at like 0.10, but the camera ends up being so far away from my character that it's hard to keep track of.

What I'm suggesting is sort of like how in 3PCO there is a maximum range to the camera movement on the axes. Have the same thing here so that when I set my rate to, say 0.10, I'm not waiting for the camera to catch up to me, but I can still have the slower camera movement.

Crash when entering a new cell

`Unhandled native exception occurred at 0x7FF6C6742F3A (SkyrimSE.exe+EE2F3A) on thread 7752!

FrameworkName: NetScriptFramework
FrameworkVersion: 9
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 13
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 18 Oct 2020 21:24:53.583

Possible relevant objects (8)
{
[ 23] TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)
[ 23] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm))
[ 214] NiNode(Name: WorldRoot CameraNode)
[ 239] BSFadeNode(Name: skeleton.nif)
[ 240] BGSLocation(Name: Highmoon Hall, FormId: 0001EB9A, File: Skyrim.esm)
[ 241] TESObjectCELL(Name: MorthalHighmoonHall Highmoon Hall, FormId: 000138CC, File: Waking Nightmare.esp <- WSEnhancer.esp <- ELFX Fixes.esp <- AI Overhaul.esp <- GreatWarSkyrim.esp <- ELFX with Shadows.esp <- LegacyoftheDragonborn.esm <- Skyrim Project Optimization - No Homes - Full Version.esm <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Skyrim.esm)
[ 242] BSFadeNode(Name: skeleton.nif)
[ 246] NiCamera(Name: WorldRoot Camera)
}

Probable callstack
{
[0] 0x7FF6C6742F3A (SkyrimSE.exe+EE2F3A) unk_EE2F20+1A
[1] 0x7FF6C67A3978 (SkyrimSE.exe+F43978) unk_F438F0+88
[2] 0x7FF6C67A3CDF (SkyrimSE.exe+F43CDF) unk_F43C40+9F
[3] 0x7FF6C67A3E79 (SkyrimSE.exe+F43E79) unk_F43DF0+89
[4] 0x7FF6C674F5AA (SkyrimSE.exe+EEF5AA) unk_EEED40+86A
[5] 0x7FFB100B3183 (clr.dll+1E3183)
[6] 0x7FF6C64B83A5 (SkyrimSE.exe+C583A5) NiNode::GetObjectByName_C58390+15
[7] 0x7FFADC05ADD9 (SmoothCam.dll+ADD9)
[8] 0x7FF6C674E177 (SkyrimSE.exe+EEE177) unk_EEE090+E7
[9] 0x7FF6C675FAD5 (SkyrimSE.exe+EFFAD5) unk_EFFA30+A5
[10] 0x7FF6C67407C7 (SkyrimSE.exe+EE07C7) unk_EE0750+77
[11] 0x7FF6C6741783 (SkyrimSE.exe+EE1783) unk_EE1720+63
[12] 0x7FF6C6782061 (SkyrimSE.exe+F22061) unk_F21F80+E1
[13] 0x7FF6C6781DCC (SkyrimSE.exe+F21DCC) unk_F21CB0+11C
[14] 0x7FF6C64CE21A (SkyrimSE.exe+C6E21A) unk_C6E180+9A
[15] 0x7FF6C64C9B45 (SkyrimSE.exe+C69B45) BSFlattenedBoneTree::unk_C69B20+25
[16] 0x7FF6C6781F70 (SkyrimSE.exe+F21F70) unk_F21F50+20
[17] 0x7FFADC0C8A9B (SmoothCam.dll+78A9B)
[18] 0x7FFADC0CC74C (SmoothCam.dll+7C74C)
[19] 0x7FFADC0C86AD (SmoothCam.dll+786AD)
[20] 0x7FFADC0D85B2 (SmoothCam.dll+885B2)
[21] 0x7FF6C581018C
[22] 0x7FF6C5D55BA7 (SkyrimSE.exe+4F5BA7) TESCamera::Update_4F5B60+47
[23] 0x7FF6C60AAD3B (SkyrimSE.exe+84AD3B) PlayerCamera::Update_84AB90+1AB
[24] 0x7FFB33D7F50D (KERNELBASE.dll+5F50D)
[25] 0x7FF6C5EFF47E (SkyrimSE.exe+69F47E) unk_69F3E0+9E
[26] 0x7FF6C5F174F9 (SkyrimSE.exe+6B74F9) PlayerCharacter::unk_6B6EB0+649
[27] 0x7FF6C5EFCBF2 (SkyrimSE.exe+69CBF2) Actor::unk_69C540+6B2
[28] 0x7FFB0FED24FE (clr.dll+24FE)
[29] 0x7FFB33D8089B (KERNELBASE.dll+6089B)
[30] 0x7FF6C5E13048 (SkyrimSE.exe+5B3048) Main::Update_5B2FF0+58
[31] 0x7FFADF28DEC0 (hdtSMP64.dll+4DEC0)
[32] 0x7FF6C5E0F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124
[33] 0x7FF6C5E0CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35
[34] 0x7FF6C6BAB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E
[35] 0x7FFB35DC7034 (KERNEL32.DLL+17034)
[36] 0x7FFB3649CEC1 (ntdll.dll+4CEC1)
}

Registers
{
AX: 0x20503EFF340 (void*)
BX: 0x20503EFF460 (void*)
CX: 0x20503EFF460 (void*)
DX: 0x0 (NULL)
SI: 0x0 (NULL)
DI: 0x0 (NULL)
BP: 0x689775F3C0 (void*)
SP: 0x689775F240 (void*)
IP: 0x7FF6C6742F3A (SkyrimSE.exe+EE2F3A) (void*)
R8: 0xA0 (u8):[160]
R9: 0x4 (u8):[4]
R10: 0x20504A73 (u32):[542132851]
R11: 0x20503ACE7F8 (void*)
R12: 0x1 (u8):[1]
R13: 0x205038E3100 (void*)
R14: 0x0 (NULL)
R15: 0x0 (NULL)
Flags: 0x10293
XMM0: (double)0.00026607519289595 / (float)3.807355
XMM1: (double)0 / (float)0
XMM2: (double)5.2220990168286E-315 / (float)0.5
XMM3: (double)4.71613075646289E-315 / (float)0.0001093678
XMM4: (double)5.36715732285162E-315 / (float)6
XMM5: (double)-527765648441344 / (float)2
XMM6: (double)0 / (float)0
XMM7: (double)5.42003808294745E-315 / (float)14.20735
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)2.11785126744198E-314 / (float)-3.402823E+38
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}

Stack
{
[SP+0] 0x4 (u8):[4]
[SP+8] 0x7FF6C67A3978 (SkyrimSE.exe+F43978) (void*)
[SP+10] 0x20504A73C30 (void*)
[SP+18] 0x689775F3C0 (void*)
[SP+20] 0x2 (u8):[2]
[SP+28] 0x20503985978 (void*)
[SP+30] 0x20504A73C30 (void*)
[SP+38] 0x7FF6C67A3CDF (SkyrimSE.exe+F43CDF) (void*)
[SP+40] 0x0 (NULL)
[SP+48] 0x7FF6C67A3E79 (SkyrimSE.exe+F43E79) (void*)
[SP+50] 0x20504A73BC0 (void*)
[SP+58] 0x689775F3C0 (void*)
[SP+60] 0x0 (NULL)
[SP+68] 0x0 (NULL)
[SP+70] 0x689775F510 (void*)
[SP+78] 0x7FF6C674F5AA (SkyrimSE.exe+EEF5AA) (void*)
[SP+80] 0x0 (NULL)
[SP+88] 0x20500000143 (void*)
[SP+90] 0x20504A73BC0 (void*)
[SP+98] 0x0 (NULL)
[SP+A0] 0x2 (u8):[2]
[SP+A8] 0x689775F6B8 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm))
[SP+B0] 0x7FFB100B3070 (clr.dll+1E3070) (void*)
[SP+B8] 0x7FFB100B3183 (clr.dll+1E3183) (void*)
[SP+C0] 0x0 (NULL)
[SP+C8] 0x7FF6C64B83A5 (SkyrimSE.exe+C583A5) (void*)
[SP+D0] 0x4089333DBFEC62F6 (u64):[4650304430542709494] (f64):[806.405151221056] (f32):[-1.84677]
[SP+D8] 0x20503A5D4E0 (void*)
[SP+E0] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*)
[SP+E8] 0x7FF600000000 (u64):[140694538682368]
[SP+F0] 0x409518ABC0216D4D (u64):[4653652915899166029] (f64):[1350.16772510748] (f32):[-2.522296]
[SP+F8] 0x3F9A8A3F (u32):[1067092543] (f32):[1.207344]
[SP+100] 0xFF7FFFFF (u32):[4286578687]
[SP+108] 0x0 (NULL)
[SP+110] 0x80000000 (u32):[2147483648]
[SP+118] 0x0 (NULL)
[SP+120] 0x3C1FBE75 (u32):[1008713333] (f32):[0.009749998]
[SP+128] 0x0 (NULL)
[SP+130] 0x0 (NULL)
[SP+138] 0x0 (NULL)
[SP+140] 0xBD56F0C640900B1E (i64):[-4803387218266682594] (f32):[4.501357]
[SP+148] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+150] 0x3C1FBDCF3F7FFCE2 (u64):[4332390064374938850] (f32):[0.9999524]
[SP+158] 0x3C1FBDCF3C1FBDCF (u64):[4332390064318299599] (f32):[0.009749844]
[SP+160] 0x3F7FA5B4BD56F0C6 (u64):[4575557942121001158] (f64):[0.00772638894471473] (f32):[-0.05247571]
[SP+168] 0x0 (NULL)
[SP+170] 0xBD56F0C640B6BAF7 (i64):[-4803387218264147209] (f32):[5.710323]
[SP+178] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+180] 0x3F7FFCE23C1FBDCF (u64):[4575653795033234895] (f64):[0.00780952809326103] (f32):[0.009749844]
[SP+188] 0x0 (NULL)
[SP+190] 0x0 (NULL)
[SP+198] 0x0 (NULL)
[SP+1A0] 0xBD56F0C641DFF969 (i64):[-4803387218244667031] (f32):[27.99678]
[SP+1A8] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+1B0] 0xBD570A0F (u32):[3176598031] (f32):[-0.05249983]
[SP+1B8] 0x0 (NULL)
[SP+1C0] 0xBD56F0C63F7FA5B4 (i64):[-4803387218284534348] (f32):[0.9986222]
[SP+1C8] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+1D0] 0x0 (NULL)
[SP+1D8] 0x0 (NULL)
[SP+1E0] 0x0 (NULL)
[SP+1E8] 0x689775F300 (void*)
[SP+1F0] 0x3F7FFCE3AE000000 (u64):[4575653801238724608] (f64):[0.00780953347566538]
[SP+1F8] 0x7FFADC05ADD9 (SmoothCam.dll+ADD9) (void*)
[SP+200] 0x0 (NULL)
[SP+208] 0x0 (NULL)
[SP+210] 0x0 (NULL)
[SP+218] 0x0 (NULL)
[SP+220] 0xFF7FFFFF (u32):[4286578687]
[SP+228] 0x0 (NULL)
[SP+230] 0x0 (NULL)
[SP+238] 0x0 (NULL)
[SP+240] 0x0 (NULL)
[SP+248] 0x7FFADC115654 (SmoothCam.dll+C5654) (char*) "call"
[SP+250] 0x689775F6C0 (void*)
[SP+258] 0x20500AA42F8 (void*)
[SP+260] 0x20503985978 (void*)
[SP+268] 0x20503A5EF70 (void*)
[SP+270] 0x7FFADC115654 (SmoothCam.dll+C5654) (char*) "call"
[SP+278] 0x689775F5B8 (void*)
[SP+280] 0x0 (NULL)
[SP+288] 0x7FF6C674E177 (SkyrimSE.exe+EEE177) (void*)
[SP+290] 0x0 (NULL)
[SP+298] 0x0 (NULL)
[SP+2A0] 0x205038E3100 (void*)
[SP+2A8] 0x0 (NULL)
[SP+2B0] 0xBD56F0C63F7FA5B4 (i64):[-4803387218284534348] (f32):[0.9986222]
[SP+2B8] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+2C0] 0xBD56F0C640B6BAF7 (i64):[-4803387218264147209] (f32):[5.710323]
[SP+2C8] 0xBD56F0C6BD56F0C6 (i64):[-4803387216173272890] (f32):[-0.05247571]
[SP+2D0] 0x20503A5EF70 (void*)
[SP+2D8] 0x20503985978 (void*)
[SP+2E0] 0x689775F5B8 (void*)
[SP+2E8] 0x0 (NULL)
[SP+2F0] 0x7FFADC115654 (SmoothCam.dll+C5654) (char*) "call"
[SP+2F8] 0x20503985810 (void*)
[SP+300] 0x0 (NULL)
[SP+308] 0x0 (NULL)
[SP+310] 0x20503A5D4C0 (void*)
[SP+318] 0x20504A73B30 (void*)
[SP+320] 0x3F7FA5B400000005 (u64):[4575557938944409605] (f64):[0.00772638618946076]
[SP+328] 0x0 (NULL)
[SP+330] 0x20503985978 (void*)
[SP+338] 0x7FF6C675FAD5 (SkyrimSE.exe+EFFAD5) (char*) "๏ฟฝ?T$H?l$8H??$?" [SP+340] 0x689775F6C0 (void*) [SP+348] 0x7FF6C7015FE8 (SkyrimSE.exe+17B5FE8) (void*) [SP+350] 0x20503A5D4E0 (void*) [SP+358] 0x7FF6C67407C7 (SkyrimSE.exe+EE07C7) (void*) [SP+360] 0x20503A5EF70 (void*) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x7FF6C7015FE8 (SkyrimSE.exe+17B5FE8) (void*) [SP+380] 0x689775F6C0 (void*) [SP+388] 0x20503A5D4E0 (void*) [SP+390] 0x0 (NULL) [SP+398] 0x0 (NULL) [SP+3A0] 0x2050395F000 (void*) [SP+3A8] 0x20503985978 (void*) [SP+3B0] 0x1C00000002 (u64):[120259084290] [SP+3B8] 0x7FF6C6741783 (SkyrimSE.exe+EE1783) (void*) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x7FF6C6782061 (SkyrimSE.exe+F22061) (void*) [SP+3D0] 0x20503A5D4E0 (void*) [SP+3D8] 0x20503985978 (void*) [SP+3E0] 0x20503A5D4C0 (void*) [SP+3E8] 0x6F27A7 (u32):[7284647] [SP+3F0] 0x2 (u8):[2] [SP+3F8] 0x1C (u8):[28] [SP+400] 0x7FFADC115654 (SmoothCam.dll+C5654) (char*) "call" [SP+408] 0x2050396A000 (void*) [SP+410] 0x7FFADC115608 (SmoothCam.dll+C5608) (char*) "dth" [SP+418] 0x20503A5EF70 (void*) [SP+420] 0x0 (NULL) [SP+428] 0x7FFADC115600 (SmoothCam.dll+C5600) (char*) "hair._width" [SP+430] 0x20503985810 (void*) [SP+438] 0x2050396A000 (void*) [SP+440] 0x7FFADC115654 (SmoothCam.dll+C5654) (char*) "call" [SP+448] 0x7FF6C6781DCC (SkyrimSE.exe+F21DCC) (void*) [SP+450] 0x20502A4A0B0 (HUDMenu*) [SP+458] 0x689775F7A0 (void*) [SP+460] 0xFFFFFFFF (u32):[4294967295] [SP+468] 0x2 (u8):[2] [SP+470] 0x7FF600000002 (u64):[140694538682370] [SP+478] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+480] 0x68343BBD00 (u64):[447552929024] [SP+488] 0x7FF6C64CE21A (SkyrimSE.exe+C6E21A) (void*) [SP+490] 0x20387293E30 (void*) [SP+498] 0x7FF6C64C9B45 (SkyrimSE.exe+C69B45) (void*) [SP+4A0] 0x43A00B3EC34C4105 (u64):[4872907161007309061] (f32):[-204.254] [SP+4A8] 0x20503A34E70 (char**) "SetCrosshairEnabled" [SP+4B0] 0x43A30DC3C33089E6 (u64):[4873754356189530598] (f32):[-176.5387] [SP+4B8] 0x42A901CD (u32):[1118372301] (f32):[84.50352] [SP+4C0] 0x0 (NULL) [SP+4C8] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x0 (NULL) [SP+4E0] 0x689775F8A0 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+4E8] 0x7FF6C6781F70 (SkyrimSE.exe+F21F70) (void*) [SP+4F0] 0x20502A4A0B0 (HUDMenu*) [SP+4F8] 0x7FFADC0DC200 (SmoothCam.dll+8C200) (void*) [SP+500] 0x1 (u8):[1] [SP+508] 0x689775F7A0 (void*) [SP+510] 0x689775F7B8 (void*) [SP+518] 0x2 (u8):[2] [SP+520] 0x20502A4A0B0 (HUDMenu*) [SP+528] 0x7FFADC0C8A9B (SmoothCam.dll+78A9B) (void*) [SP+530] 0x689775F7E8 (void*) [SP+538] 0x18 (u8):[24] [SP+540] 0x20502A4A0B0 (HUDMenu*) [SP+548] 0x7FFADC0DC200 (SmoothCam.dll+8C200) (void*) [SP+550] 0x7FFA00000002 (u64):[140711718551554] [SP+558] 0x0 (NULL) [SP+560] 0x0 (NULL) [SP+568] 0x20300000000 (void*) [SP+570] 0x689775F8A0 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+578] 0x0 (NULL) [SP+580] 0x4 (u8):[4] [SP+588] 0x7FFADC115640 (SmoothCam.dll+C5640) (char*) "SetCrosshairEnabled" [SP+590] 0x0 (NULL) [SP+598] 0x2 (u8):[2] [SP+5A0] 0x1 (u8):[1] [SP+5A8] 0x0 (NULL) [SP+5B0] 0x203227D7FC0 (void*) [SP+5B8] 0x7FFADC0CC74C (SmoothCam.dll+7C74C) (void*) [SP+5C0] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+5C8] 0x20348C04800 (void*) [SP+5D0] 0x0 (NULL) [SP+5D8] 0x0 (NULL) [SP+5E0] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+5E8] 0x7FFADC0C86AD (SmoothCam.dll+786AD) (void*) [SP+5F0] 0x20348C048E0 (void*) [SP+5F8] 0x20348C048D0 (void*) [SP+600] 0x689775F5C0 (void*) [SP+608] 0x0 (NULL) [SP+610] 0xC280000041C80000 (i64):[-4431542032228941824] (f32):[25] [SP+618] 0x20400000000 (u64):[2216203124736] [SP+620] 0x0 (NULL) [SP+628] 0x0 (NULL) [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x41635151 (u32):[1097027921] (f32):[14.20735] [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+668] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+670] 0xFFFFFFFF (u32):[4294967295] [SP+678] 0x20348C048D0 (void*) [SP+680] 0x20348C048E0 (void*) [SP+688] 0x7FFADC0D85B2 (SmoothCam.dll+885B2) (void*) [SP+690] 0x41C80000 (u32):[1103626240] (f32):[25] [SP+698] 0x689775F960 (void*) [SP+6A0] 0x204012E9280 (NiNode*) -> (Name: WorldRoot CameraNode) [SP+6A8] 0x7FF6C581018C (void*) [SP+6B0] 0x20348C048E0 (void*) [SP+6B8] 0x20348C048D0 (void*) [SP+6C0] 0x689775FC08 (void*) [SP+6C8] 0x7FF6C879B830 (SkyrimSE.exe+2F3B830) (void*) [SP+6D0] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+6D8] 0x7FF6C5D55BA7 (SkyrimSE.exe+4F5BA7) (void*) [SP+6E0] 0x7FF6C879B844 (SkyrimSE.exe+2F3B844) (void*) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+6F8] 0x1 (u8):[1] [SP+700] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+708] 0x0 (NULL) [SP+710] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+718] 0x7FF6C60AAD3B (SkyrimSE.exe+84AD3B) (void*) [SP+720] 0x0 (NULL) [SP+728] 0x7FF6C879B844 (SkyrimSE.exe+2F3B844) (void*) [SP+730] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+738] 0x7FF6C879B710 (SkyrimSE.exe+2F3B710) (PlayerCamera*) [SP+740] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+748] 0x0 (NULL) [SP+750] 0x41635151 (u32):[1097027921] (f32):[14.20735] [SP+758] 0x7FFB33D7F50D (KERNELBASE.dll+5F50D) (void*) [SP+760] 0x689775FC08 (void*) [SP+768] 0x20417282560 (BSFadeNode*) -> (Name: skeleton.nif) [SP+770] 0x204067C3950 (BGSLocation*) -> (Name: Highmoon Hall, FormId: 0001EB9A, File: Skyrim.esm) [SP+778] 0x20404FA7CC0 (TESObjectCELL*) -> (Name: MorthalHighmoonHall Highmoon Hall, FormId: 000138CC, File: Waking Nightmare.esp <- WSEnhancer.esp <- ELFX Fixes.esp <- AI Overhaul.esp <- GreatWarSkyrim.esp <- ELFX with Shadows.esp <- LegacyoftheDragonborn.esm <- Skyrim Project Optimization - No Homes - Full Version.esm <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Skyrim.esm) [SP+780] 0x20417282810 (BSFadeNode*) -> (Name: skeleton.nif) [SP+788] 0x7FF6C5EFF47E (SkyrimSE.exe+69F47E) (void*) [SP+790] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+798] 0x7FF6C879B844 (SkyrimSE.exe+2F3B844) (void*) [SP+7A0] 0x2040320DB90 (NiCamera*) -> (Name: WorldRoot Camera) [SP+7A8] 0x689775FB30 (void*) [SP+7B0] 0x689775FC08 (void*) [SP+7B8] 0x20417282560 (BSFadeNode*) -> (Name: skeleton.nif) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x204067C3950 (BGSLocation*) -> (Name: Highmoon Hall, FormId: 0001EB9A, File: Skyrim.esm) [SP+7D0] 0x20404FA7CC0 (TESObjectCELL*) -> (Name: MorthalHighmoonHall Highmoon Hall, FormId: 000138CC, File: Waking Nightmare.esp <- WSEnhancer.esp <- ELFX Fixes.esp <- AI Overhaul.esp <- GreatWarSkyrim.esp <- ELFX with Shadows.esp <- LegacyoftheDragonborn.esm <- Skyrim Project Optimization - No Homes - Full Version.esm <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Skyrim.esm) [SP+7D8] 0x20417282810 (BSFadeNode*) -> (Name: skeleton.nif) [SP+7E0] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+7E8] 0x7FF6C5F174F9 (SkyrimSE.exe+6B74F9) (void*) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+800] 0x0 (NULL) [SP+808] 0x20404FA7CC0 (TESObjectCELL*) -> (Name: MorthalHighmoonHall Highmoon Hall, FormId: 000138CC, File: Waking Nightmare.esp <- WSEnhancer.esp <- ELFX Fixes.esp <- AI Overhaul.esp <- GreatWarSkyrim.esp <- ELFX with Shadows.esp <- LegacyoftheDragonborn.esm <- Skyrim Project Optimization - No Homes - Full Version.esm <- Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Skyrim.esm) [SP+810] 0x43960B3FC30141FD (u64):[4870092415530254845] (f32):[-129.2578] [SP+818] 0x20341635151 (void*) [SP+820] 0x0 (NULL) [SP+828] 0x20400000000 (u64):[2216203124736] [SP+830] 0x20387294178 (void*) [SP+838] 0x20386FEF7B8 (BSTEventSink<PositionPlayerEvent>*) -> TES [SP+840] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+848] 0x8000000000000000 (i64):[-9223372036854775808] [SP+850] 0x2033F800000 (void*) [SP+858] 0x0 (NULL) [SP+860] 0x0 (NULL) [SP+868] 0x0 (NULL) [SP+870] 0x0 (NULL) [SP+878] 0x0 (NULL) [SP+880] 0x0 (NULL) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0xFFFFFFFF (u32):[4294967295] [SP+8F0] 0x0 (NULL) [SP+8F8] 0x204067C3950 (BGSLocation*) -> (Name: Highmoon Hall, FormId: 0001EB9A, File: Skyrim.esm) [SP+900] 0x8000 (u16):[32768] [SP+908] 0x0 (NULL) [SP+910] 0x689775FC19 (void*) [SP+918] 0x7FF6C5EFCBF2 (SkyrimSE.exe+69CBF2) (void*) [SP+920] 0x203FF7FFFFF (u64):[2216194736127] [SP+928] 0x14500016B (u64):[5452595563] (f32):[2048.089] [SP+930] 0x20387293DB0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: James, FormId: 00000007, File: Bashed Patch, 0.esp <- Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp <- AI Overhaul.esp <- Skyrim.esm)) [SP+938] 0x204151B5A48 (void*) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x204067C3950 (BGSLocation*) -> (Name: Highmoon Hall, FormId: 0001EB9A, File: Skyrim.esm`)
[SP+960] 0x0 (NULL)
[SP+968] 0x0 (NULL)
[SP+970] 0x200000000 (u64):[8589934592]
[SP+978] 0x0 (NULL)
[SP+980] 0x0 (NULL)
[SP+988] 0x2037E933060 (void*)
[SP+990] 0x0 (NULL)
[SP+998] 0x0 (NULL)
[SP+9A0] 0x0 (NULL)
[SP+9A8] 0x7FFB0FED24FE (clr.dll+24FE) (char*) "f๏ฟฝoD$ f๏ฟฝoL$0f๏ฟฝoT$@f๏ฟฝo$PH?L$pH?T$xL??$?"
[SP+9B0] 0x20382BEF240 (Main*)
[SP+9B8] 0x8000000000000000 (i64):[-9223372036854775808]
[SP+9C0] 0x343BBD2E (u32):[876330286]
[SP+9C8] 0x43960B3FC30141FD (u64):[4870092415530254845] (f32):[-129.2578]
[SP+9D0] 0x20341635151 (void*)
[SP+9D8] 0x7FFB33D8089B (KERNELBASE.dll+6089B) (void*)
[SP+9E0] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+9E8] 0x689775FC80 (void*)
[SP+9F0] 0x2B (u8):[43]
[SP+9F8] 0x0 (NULL)
[SP+A00] 0x0 (NULL)
[SP+A08] 0x0 (NULL)
[SP+A10] 0x0 (NULL)
[SP+A18] 0x8000 (u16):[32768]
[SP+A20] 0x0 (NULL)
[SP+A28] 0x20382BEF240 (Main*)
[SP+A30] 0x0 (NULL)
[SP+A38] 0x7FF6C5E13048 (SkyrimSE.exe+5B3048) (void*)
[SP+A40] 0x20382BEF200 (char**) "XButton"
[SP+A48] 0x200100 (u32):[2097408]
[SP+A50] 0x0 (NULL)
[SP+A58] 0x7FFB00000000 (void*)
[SP+A60] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+A68] 0x3 (u8):[3]
[SP+A70] 0x2001BE (u32):[2097598]
[SP+A78] 0x7FFADF28DEC0 (hdtSMP64.dll+4DEC0) (void*)
[SP+A80] 0x20382BEF240 (Main*)
[SP+A88] 0x20300000003 (void*)
[SP+A90] 0x1 (u8):[1]
[SP+A98] 0x0 (NULL)
[SP+AA0] 0x0 (NULL)
[SP+AA8] 0x0 (NULL)
[SP+AB0] 0x2129DF89C82 (u64):[2278982982786]
[SP+AB8] 0x0 (NULL)
[SP+AC0] 0x2001BE (u32):[2097598]
[SP+AC8] 0x7FF6C5E0F4F4 (SkyrimSE.exe+5AF4F4) (void*)
[SP+AD0] 0x0 (NULL)
[SP+AD8] 0x0 (NULL)
[SP+AE0] 0x0 (NULL)
[SP+AE8] 0x0 (NULL)
[SP+AF0] 0x1 (u8):[1]
[SP+AF8] 0x0 (NULL)
[SP+B00] 0x0 (NULL)
[SP+B08] 0x0 (NULL)
[SP+B10] 0x0 (NULL)
[SP+B18] 0xFFFFFFFFFFFFFF00 (i64):[-256]
[SP+B20] 0x2001BE (u32):[2097598]
[SP+B28] 0x1E (u8):[30]
[SP+B30] 0x0 (NULL)
[SP+B38] 0x0 (NULL)
[SP+B40] 0x19F01107A84 (u64):[1782429284996]
[SP+B48] 0x344 (u16):[836]
[SP+B50] 0x0 (NULL)
[SP+B58] 0x7FF6C5E0CC05 (SkyrimSE.exe+5ACC05) (void*)
[SP+B60] 0xA (u8):[10]
[SP+B68] 0x0 (NULL)
[SP+B70] 0xA (u8):[10]
[SP+B78] 0x7FF600000002 (u64):[140694538682370]
[SP+B80] 0x0 (NULL)
[SP+B88] 0x7FF6C6BAB17A (SkyrimSE.exe+134B17A) (void*)
[SP+B90] 0xA (u8):[10]
[SP+B98] 0x0 (NULL)
[SP+BA0] 0x0 (NULL)
[SP+BA8] 0x0 (NULL)
[SP+BB0] 0x0 (NULL)
[SP+BB8] 0x0 (NULL)
[SP+BC0] 0x0 (NULL)
[SP+BC8] 0x7FFB35DC7034 (KERNEL32.DLL+17034) (void*)
[SP+BD0] 0x0 (NULL)
[SP+BD8] 0x7FFAD9702840 (usvfs_x64.dll+82840) (char*) "@SVWATAUAVAWH??p๏ฟฝ"
[SP+BE0] 0x1 (u8):[1]
[SP+BE8] 0x1 (u8):[1]
[SP+BF0] 0x0 (NULL)
[SP+BF8] 0x7FFB3649CEC1 (ntdll.dll+4CEC1) (void*)
[SP+C00] 0x0 (NULL)
[SP+C08] 0x0 (NULL)
[SP+C10] 0x0 (NULL)
[SP+C18] 0x0 (NULL)
[SP+C20] 0x0 (NULL)
[SP+C28] 0x0 (NULL)
[SP+C30] 0xD490755100000000 (i64):[-3129872750269693952]
[SP+C38] 0x0 (NULL)
[SP+C40] 0x0 (NULL)
[SP+C48] 0x7FFB33E2B960 (KERNELBASE.dll+10B960) (void*)
[SP+C50] 0x689775E3C0 (void*)
[SP+C58] 0x661880003FFDF3B9 (u64):[7356770729871668153] (f32):[1.984]
[SP+C60] 0x7FFBE772CC31 (u64):[140719896579121]
[SP+C68] 0x689775E3C0 (void*)
[SP+C70] 0x7FFB3649CEA0 (ntdll.dll+4CEA0) (void*)
[SP+C78] 0x0 (NULL)
[SP+C80] 0x0 (NULL)
[SP+C88] 0x0 (NULL)
[SP+C90] 0x0 (NULL)
[SP+C98] 0x0 (NULL)
[SP+CA0] 0x0 (NULL)
[SP+CA8] 0x0 (NULL)
[SP+CB0] 0x0 (NULL)
[SP+CB8] 0x0 (NULL)
[SP+CC0] 0x0 (NULL)
[SP+CC8] 0x0 (NULL)
[SP+CD0] 0x0 (NULL)
[SP+CD8] 0x0 (NULL)
[SP+CE0] 0x0 (NULL)
[SP+CE8] 0x0 (NULL)
[SP+CF0] 0x0 (NULL)
[SP+CF8] 0x0 (NULL)
[SP+D00] 0x0 (NULL)
[SP+D08] 0x0 (NULL)
[SP+D10] 0x0 (NULL)
[SP+D18] 0x0 (NULL)
[SP+D20] 0x0 (NULL)
[SP+D28] 0x0 (NULL)
[SP+D30] 0x0 (NULL)
[SP+D38] 0x0 (NULL)
[SP+D40] 0x0 (NULL)
[SP+D48] 0x0 (NULL)
[SP+D50] 0x0 (NULL)
[SP+D58] 0x0 (NULL)
[SP+D60] 0x0 (NULL)
[SP+D68] 0x0 (NULL)
[SP+D70] 0x0 (NULL)
[SP+D78] 0x0 (NULL)
[SP+D80] 0x0 (NULL)
[SP+D88] 0x0 (NULL)
[SP+D90] 0x0 (NULL)
[SP+D98] 0x0 (NULL)
[SP+DA0] 0x0 (NULL)
[SP+DA8] 0x0 (NULL)
[SP+DB0] 0x0 (NULL)
[SP+DB8] 0x0 (NULL)
}

Modules
{
SkyrimSE.exe: 0x7FF6C5860000
ntdll.dll: 0x7FFB36450000
KERNEL32.DLL: 0x7FFB35DB0000
KERNELBASE.dll: 0x7FFB33D20000
USER32.dll: 0x7FFB35F50000
win32u.dll: 0x7FFB340F0000
GDI32.dll: 0x7FFB35BE0000
gdi32full.dll: 0x7FFB341A0000
msvcp_win.dll: 0x7FFB33FF0000
ucrtbase.dll: 0x7FFB33BA0000
ADVAPI32.dll: 0x7FFB35980000
msvcrt.dll: 0x7FFB358E0000
sechost.dll: 0x7FFB353F0000
RPCRT4.dll: 0x7FFB35C80000
SHELL32.dll: 0x7FFB345E0000
ole32.dll: 0x7FFB35260000
combase.dll: 0x7FFB35520000
WS2_32.dll: 0x7FFB36280000
SETUPAPI.dll: 0x7FFB34DF0000
cfgmgr32.dll: 0x7FFB33CA0000
bcrypt.dll: 0x7FFB33CF0000
OLEAUT32.dll: 0x7FFB34D20000
XINPUT1_3.dll: 0x400000
X3DAudio1_7.dll: 0x517F0000
DINPUT8.dll: 0x7FFB1ECD0000
WINHTTP.dll: 0x7FFB14C20000
binkw64.dll: 0x180000000
COMDLG32.dll: 0x7FFB360F0000
shcore.dll: 0x7FFB361D0000
IPHLPAPI.DLL: 0x7FFB32FF0000
SHLWAPI.dll: 0x7FFB362F0000
steam_api64.dll: 0x7FFB00250000
PSAPI.DLL: 0x7FFB36350000
MSVCP140.dll: 0x7FFADC400000
WSOCK32.dll: 0x7FFB22930000
d3dx9_42.dll: 0x7FFB20ED0000
VCRUNTIME140.dll: 0x7FFB0B2B0000
HID.DLL: 0x7FFB32470000
WINMM.dll: 0x7FFB2BAA0000
dxgi.dll: 0x7FFB324B0000
COMCTL32.dll: 0x7FFAD8E10000
tbbmalloc.dll: 0x7FFB1AB60000
UxTheme.dll: 0x7FFB31530000
tbb.dll: 0x7FFB1AAA0000
VCRUNTIME140_1.dll: 0x7FFB1F380000
d3d11.dll: 0x2037EA90000
WINHTTP.DLL: 0x7FFB2BBF0000
D3DCOMPILER_43.dll: 0x7FFAE0AA0000
d3dx11_43.dll: 0x7FFB194F0000
IMM32.DLL: 0x7FFB35C20000
windows.storage.dll: 0x7FFB31CD0000
Wldp.dll: 0x7FFB33610000
skse64_steam_loader.dll: 0x7FFB1AA60000
VERSION.dll: 0x7FFB2B900000
profapi.dll: 0x7FFB33AD0000
inputhost.dll: 0x7FFB2ABB0000
CoreMessaging.dll: 0x7FFB311F0000
PROPSYS.dll: 0x7FFB2F490000
wintypes.dll: 0x7FFB2F8F0000
bcryptPrimitives.dll: 0x7FFB34120000
CoreUIComponents.dll: 0x7FFB30A30000
ntmarta.dll: 0x7FFB329C0000
kernel.appcore.dll: 0x7FFB31AD0000
usvfs_x64.dll: 0x7FFAD9680000
NetScriptFramework.Runtime.dll: 0x7FFB15120000
dbghelp.dll: 0x7FFB2D810000
mscoree.dll: 0x7FFB1C7C0000
mscoreei.dll: 0x7FFB12040000
clr.dll: 0x7FFB0FED0000
VCRUNTIME140_CLR0400.dll: 0x7FFB18190000
ucrtbase_clr0400.dll: 0x7FFB17A60000
mscorlib.ni.dll: 0x7FFB07490000
clrjit.dll: 0x7FFB05360000
amsi.dll: 0x7FFB2A2D0000
System.ni.dll: 0x7FFB046F0000
System.Core.ni.dll: 0x7FFB03C70000
urlmon.dll: 0x7FFB26A30000
iertutil.dll: 0x7FFB2A680000
SspiCli.dll: 0x7FFB33A80000
NetScriptFramework.SkyrimSE.dll: 0x7FFAFFE30000
EngineFixes.dll: 0x7FFAFF990000
PrivateProfileRedirector.dll: 0x7FFB14BC0000
CRYPTBASE.DLL: 0x7FFB33500000
skse64_1_5_97.dll: 0x7FFAE11E0000
AHZmoreHUDPlugin.dll: 0x7FFAE09D0000
AlternateConversationCamera.dll: 0x7FFB150D0000
D3DCOMPILER_47.dll: 0x7FFB2FE10000
CRYPTSP.dll: 0x7FFB334E0000
BetterJumpingSE.dll: 0x7FFB14B60000
ConsoleUtilSSE.dll: 0x7FFAFF900000
CopyPaste.dll: 0x7FFB00160000
DP_Extender.dll: 0x7FFB00090000
DynamicAnimationReplacer.dll: 0x7FFAE0860000
ENBHelperSE.dll: 0x7FFAE07D0000
EnchanteDarsenal.dll: 0x7FFAE0720000
EssentialsBeGoneSSE.dll: 0x7FFAE0680000
ExATKDataPlugin.dll: 0x7FFB1F390000
fiss.dll: 0x7FFAFFDB0000
FixNotesForSkyUI.dll: 0x7FFB1ECA0000
Fuz Ro D'oh.dll: 0x7FFAE0610000
HavokFix64.dll: 0x7FFAFFB30000
hdtSMP64.dll: 0x7FFADF240000
ImWalkinHere.dll: 0x7FFAE05D0000
InsertAttackData.dll: 0x7FFAE0570000
J42_ARR_plugin.dll: 0x7FFAE0520000
JContainers64.dll: 0x7FFADE360000
rsaenh.dll: 0x7FFB32C70000
MagExtender.dll: 0x7FFADEE90000
MaxsuAIProcessFix.dll: 0x7FFB1AB30000
mfgfix.dll: 0x7FFADED70000
MoreInformativeConsole.dll: 0x7FFADECF0000
NoEnchantmentRestrictionRemake.dll: 0x7FFADEC50000
PapyrusUtil.dll: 0x7FFADE1E0000
PlayerRotation.dll: 0x2034ABB0000
po3_FEC.dll: 0x7FFADE130000
po3_PapyrusExtender.dll: 0x7FFADE030000
po3_SpellPerkItemDistributor.dll: 0x7FFADDFD0000
QuickLootRE.dll: 0x7FFADDF30000
RealFlyingPlugin.dll: 0x7FFADDEE0000
RememberLockpickAngle.dll: 0x7FFADDE90000
ShaderTools.dll: 0x7FFADDDF0000
skee64.dll: 0x7FFADC5A0000
SmoothCam.dll: 0x7FFADC050000
SpeedCastingRemake.dll: 0x7FFADDD40000
sse-console.dll: 0x64F80000
sse-gui.dll: 0x709C0000
sse-imgui.dll: 0x67B40000
SSEDisplayTweaks.dll: 0x7FFADBF10000
SSEFpsStabilizer.dll: 0x7FFADCF20000
StayAtSystemPageSE.dll: 0x7FFADBE80000
to_your_face.dll: 0x7FFADBE40000
UltimateDragons64.dll: 0x7FFB194C0000
Vibrant weapons.dll: 0x7FFADBDE0000
WhoseQuestIsItAnyway.dll: 0x7FFADBD30000
YesImSure.dll: 0x7FFADBC80000
MSCTF.dll: 0x7FFB344C0000
textinputframework.dll: 0x7FFB2AD10000
d3dcompiler_46e.dll: 0x7FFAD5F30000
d3d11.dll: 0x7FFB2FBA0000
aticfx64.dll: 0x7FFB2B6E0000
atiuxp64.dll: 0x7FFB2BA30000
atidxx64.dll: 0x7FFB27CF0000
apphelp.dll: 0x7FFB31440000
amdihk64.dll: 0x7FFB2BA00000
dxcore.dll: 0x7FFB2BB90000
dcomp.dll: 0x7FFB30840000
dwmapi.dll: 0x7FFB317E0000
WindowsCodecs.dll: 0x7FFB2D150000
DEVOBJ.dll: 0x7FFB33950000
WINTRUST.dll: 0x7FFB34090000
CRYPT32.dll: 0x7FFB342B0000
MSASN1.dll: 0x7FFB33790000
XAudio2_7.dll: 0x7FFADB8B0000
clbcatq.dll: 0x7FFB36360000
MMDevApi.dll: 0x7FFB2E490000
resourcepolicyclient.dll: 0x7FFB316F0000
AUDIOSES.DLL: 0x7FFB2E520000
powrprof.dll: 0x7FFB33160000
UMPDC.dll: 0x7FFB32FD0000
Windows.UI.dll: 0x7FFB2AFB0000
WindowManagementAPI.dll: 0x7FFB2E140000
twinapi.appcore.dll: 0x7FFB2D310000
avrt.dll: 0x7FFB2EB40000
DSOUND.DLL: 0x7FFADBA50000
winmmbase.dll: 0x7FFB140C0000
wbemprox.dll: 0x7FFB2B9E0000
wbemcomn.dll: 0x7FFB2B950000
wbemsvc.dll: 0x7FFB2A4D0000
fastprox.dll: 0x7FFB2A4F0000
NSI.dll: 0x7FFB35C10000
dhcpcsvc6.DLL: 0x7FFB2D610000
dhcpcsvc.DLL: 0x7FFB2D5F0000
DNSAPI.dll: 0x7FFB33040000
webio.dll: 0x7FFB23D30000
mswsock.dll: 0x7FFB33340000
WINNSI.DLL: 0x7FFB2E460000
rasadhlp.dll: 0x7FFB2B8C0000
fwpuclnt.dll: 0x7FFB29B30000
schannel.DLL: 0x7FFB32B90000
mskeyprotect.dll: 0x7FFB1EC00000
NTASN1.dll: 0x7FFB33640000
ncrypt.dll: 0x7FFB33680000
ncryptsslp.dll: 0x7FFB1FB10000
DPAPI.DLL: 0x7FFB32CB0000
}

Plugins (8)
{
actor_limit
{
Name: "Actor Limit Plugin"
Version: 2
Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

better_stealing
{
Name: "Better Stealing"
Version: 2
Author: "meh321"
Assembly: BetterStealing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

bug_fixes
{
Name: "Bug Fixes SSE"
Version: 1
Author: "meh321"
Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

craftingskill
{
Name: "Crafting skill changes"
Version: 3
Author: "meh321"
Assembly: CraftingSkill, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

ifpv
{
Name: "Immersive First Person View"
Version: 9
Author: "meh321"
Website: "https://www.nexusmods.com/skyrimspecialedition/mods/22306"
Assembly: IFPV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

lockpick
{
Name: "No Lock Picking"
Version: 2
Assembly: NoLockPicking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

un_ethereal
{
Name: "Uninterrupted Ethereal Form"
Version: 2
Author: "meh321"
Assembly: UninterruptedEtherealForm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}

un_invis
{
Name: "Uninterrupted Invisibility"
Version: 2
Author: "meh321"
Assembly: UninterruptedInvisibility, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
}
}

Extra
{
Currently executing hooks (0)
{
}
}

Game plugins (622)
{
[00] Skyrim.esm
[01] Update.esm
[02] Dawnguard.esm
[03] HearthFires.esm
[04] Dragonborn.esm
[05] Unofficial Skyrim Special Edition Patch.esp
[06] Skyrim Project Optimization - No Homes - Full Version.esm
[07] LegacyoftheDragonborn.esm
[08] BSAssets.esm
[09] MajesticMountains_Landscape.esm
[0A] Lanterns Of Skyrim II.esm
[0B] BSHeartland.esm
[0C] Dwarfsphere.esp
[0D] HammetDungeons.esm
[0E] BS_DLC_patch.esp
[0F] Vigilant.esm
[10] Haem Projects Goblands.esp
[11] High Poly Head.esm
[12] ApachiiHair.esm
[13] ApachiiHairFemales.esm
[14] Perfect Terrain LOD.esm
[15] SkyUI_SE.esp
[16] fallentreebridgesSSE.esp
[17] S3DTrees NextGenerationForests.esp
[18] BugfixCompilation.esp
[19] SMIM-SE-Merged-All.esp
[1A] Prometheus_No_snow_Under_the_roof.esp
[1B] NSUTR_improvements.esp
[1C] ELFX - Exteriors.esp
[1D] IcePenguinWorldMap.esp
[1E] RaceMenu.esp
[1F] RaceMenuPlugin.esp
[20] SOSRaceMenu.esp
[21] XPMSE.esp
[22] VioLens SE.esp
[23] EnhancedLightsandFX.esp
[24] ValdacilsItemSorting.esp
[25] Weapons Armor Clothing & Clutter Fixes.esp
[26] Summermyst - Enchantments of Skyrim.esp
[27] Relationship Dialogue Overhaul.esp
[28] VISPatch-Summermyst.esp
[29] DepthsOfSkyrim.esp
[2A] Castle Volkihar Rebuilt.esp
[2B] SRC - All In One.esp
[2C] JKs Skyrim.esp
[2D] Shadows.esp
[2E] Window Shadows - USSEP.esp
[2F] ELFX with Shadows.esp
[30] GreatWarSkyrim.esp
[31] AI Overhaul.esp
[32] Cutting Room Floor.esp
[33] OCW_Obscure's_CollegeofWinterhold.esp
[34] Perk Points at Skill Levels 50-75-100.esp
[35] UnreadBooksGlow.esp
[36] iHUD.esp
[37] Beards.esp
[38] AMatterOfTime.esp
[39] EnchantedArsenal.esp
[3A] Smilodon - Combat of Skyrim.esp
[3B] Brows.esp
[3C] Cosmic Spells.esp
[3D] JK's - ELFX Patch.esp
[3E] S3DLandscapes NextGenerationForests.esp
[3F] Picturesque.esp
[40] MysticismMagic.esp
[41] Civil War Aftermath.esp
[42] LCO_Framework.esp
[43] HearthfirePrisonCellarsandPools.esp
[44] SurWR.esp
[45] BUVARP.esp
[46] Eli_Breezehome.esp
[47] LCO_AllInOne.esp
[48] WSEnhancer.esp
[49] goodbrother.esp
[4A] Solitude Skyway SE.esp
[4B] Solitude Skyway SE - Legacy of the Dragonborn Patch.esp
[4C] EconomyOverhaulCellsandWorldspacesEditsAddon.esp
[4D] AVExpansion.esp
[4E] Better Dynamic Snow.esp
[4F] EconomyOverhaulandSpeechcraftImprovements.esp
[50] Legendary Skyrim Crossbows.esp
[51] WACCF_Armor and Clothing Extension.esp
[52] Ashbound.esp
[53] Thunderchild - Epic Shout Package.esp
[54] Fort(ified) Dawnguard.esp
[55] BattleAftermath.esp
[56] Point The Way.esp
[57] Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp
[58] OpulentOutfits_2017-SSE AIO.esp
[59] Sepolcri.esp
[5A] NewArmoury.esp
[5B] ZIA_Complete Pack.esp
[5C] Water for ENB.esp
[5D] Personalized Music - No Vanilla Music v 6.0.esp
[5E] The Blackest Reaches.esp
[5F] fta_TES5Manikins.esp
[60] Wintersun - Faiths of Skyrim.esp
[61] SkyrimSewers.esp
[62] JKs Skyrim_No Snow Under the Roof_Patch.esp
[63] Cloaks.esp
[64] ELFX - NoBreezehome.esp
[65] OBIS SE.esp
[66] Crime Overhaul Expanded.esp
[67] Thief skills rebalance for Ordinator.esp
[68] DSerArcheryGameplayOverhaul.esp
[69] RaceMenuMorphsCBBE.esp
[6A] Growl - Werebeasts of Skyrim.esp
[6B] Half-Beast Visuals for Growl - Werebeasts of Skyrim.esp
[6C] BleakFallsBarrowRevisited.esp
[6D] Guard Dialogue Overhaul.esp
[6E] UstengravRevisited.esp
[6F] SaveTheIcerunner.esp
[70] Inigo.esp
[71] LoffeeDungeons.esp
[72] Arcanum.esp
[73] DSer360MovementBehavior.esp
[74] HagravenSkinShaders.esp
[75] LeftHandRings.esp
[76] NB-Scars.esp
[77] AetherialCrafting.esp
[78] dwab.esp
[79] Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp
[7A] Chesko_LoreBasedLoadingScreens.esp
[7B] ogSplendorDragons.esp
[7C] GIST soul trap.esp
[7D] DHSpell.esp
[7E] ACatsLife.esp
[7F] LoS II - Lantern Workers.esp
[80] ScopedBows.esp
[81] Bijin_AIO 2018.esp
[82] DaedricCloaks.esp
[83] OBIS Loot SE.esp
[84] WayOfTheMonk.esp
[85] Dragon Wall Wisdom.esp
[86] EasierRidersDungeonPackSSE.esp
[87] WhiteRiverWatchRevisited.esp
[88] imp_helm_legend.esp
[89] konahrik_accoutrements.esp
[8A] Identity Crisis.esp
[8B] Serio's Enhanced Dragons.esp
[8C] Tools of Kagrenac.esp
[8D] Bloodworm.esp
[8E] DawnguardArsenal.esp
[8F] Cloaks&Capes.esp
[90] Cloaks - Dawnguard.esp
[91] SeidrsRest.esp
[92] DSerCombatGameplayOverhaul.esp
[93] Apophysis DPM - Improved Closefaced Helmets Patch.esp
[94] Triumvirate - Mage Archetypes.esp
[95] SolitudeTempleFrescoesBig.esp
[96] All Geared Up Derivative.esp
[97] Convenient Horses.esp
[98] MHufb001.esp
[99] Andromeda - Unique Standing Stones of Skyrim.esp
[9A] Skysan_ELFX_SMIM_Fix.esp
[9B] Warrior Poet Powers.esp
[9C] SkyrimReputation_SSE.esp
[9D] AK- Namira for Good Guys.esp
[9E] Arcanum_Navmesh.esp
[9F] SkyrimReputation_SSE_Wintersun.esp
[A0] AetheriumSwordsnArmor.esp
[A1] EmbershardMineRevisited.esp
[A2] stendarrsbeaconenhancedRv4sse.esp
[A3] HothFollower.esp
[A4] ancientmightymjolnir.esp
[A5] The Paarthurnax Dilemma.esp
[A6] BottomOfTheWellPlayerHomeSSE.esp
[A7] DustAdept.esp
[A8] Darkend.esp
[A9] The Tale of Tsatampra Xiros.esp
[AA] Apex_Khajiit.esp
[AB] DarkEnvoy.esp
[AC] middenexpandedlitesse.esp
[AD] JK's SkyHaven Forge.esp
[AE] HaltedStreamCampRevisited.esp
[AF] Waking Nightmare.esp
[B0] Krovaxis.esp
[B1] SteepfallBurrowRevisited.esp
[B2] TheLostRoscreanBlade.esp
[B3] shadowscaleset.esp
[B4] PathOfTheAntiMage.esp
[B5] giftsofakatosh.esp
[B6] Maelstrom.esp
[B7] Apocalypse - Magic of Skyrim.esp
[B8] Apocalypse - More Apocalypse.esp
[B9] Missing Apprentices CRF Quest Fix.esp
[BA] cheery_AetherArtifactsCrafting-r2.esp
[BB] UltimateDragons.esp
[BC] Perfect Legionnaire - Troops Re-equipment.esp
[BD] WGT.esp
[BE] ORM-Arvak.esp
[BF] Standalone09Weapons.esp
[C0] dD - Enhanced Blood Main.esp
[C1] NordicCarvingDragonArch.esp
[C2] INFERNAL FLAME.esp
[C3] FireBurns.esp
[C4] StrangeRunes.esp
[C5] EnhancedAtronachs.esp
[C6] growltweak.esp
[C7] Astral.esp
[C8] TheEyesOfBeauty.esp
[C9] SoulBoost.esp
[CA] Krovaxis - Wintersun Patch.esp
[CB] Real Flying.esp
[CC] Vortikais Dragon Aspect - Magic and Shout Buffs.esp
[CD] More Draconic Aspect - Become The Dragonborn.esp
[CE] SilencedPrisoners.esp
[CF] WOM_NewArmouryPatch.esp
[D0] art_StarsightEyes.esp
[D1] BoundArmor.esp
[D2] Animallica.esp
[D3] Dawnguard Hoods.esp
[D4] SkyrimSpearMechanic.esp
[D5] Spears.esp
[D6] Bound Armory Extravaganza.esp
[D7] Waking Nightmare - Wintersun Patch.esp
[D8] AVExpansion_ICFH Add-on.esp
[D9] Advanced Alteration - Telekinetics.esp
[DA] Serana.esp
[DB] P1FlyingRing.esp
[DC] Valerica.esp
[DD] Better runes.esp
[DE] ShieldWard.esp
[DF] archSaveHotKeySE-MCM.esp
[E0] J42_ArmorRatingRedux.esp
[E1] BetterStaffofMagnus.esp
[E2] Haem Projects Shalidor.esp
[E3] Sovereign.esp
[E4] ShadowSpellPackage.esp
[E5] dredtent.esp
[E6] SprintSlide.esp
[E7] BetterCrafting.esp
[E8] SmoothCam.esp
[E9] _SBAnkleWater.esp
[EA] (SGC) SkySA.esp
[EB] Vibrant weapons - Summermyst addon.esp
[EC] Trade & Barter.esp
[ED] Complete Crafting Overhaul_Remastered.esp
[EE] Weapons + armor merged.esp
[EF] Complete Alchemy & Cooking Overhaul.esp
[F0] Predator Vision.esp
[F1] Ordinator - Perks of Skyrim.esp
[F2] VISPatch-Apocalypse-Ordinator.esp
[F3] Apocalypse - Ordinator Compatibility Patch.esp
[F4] VISPatch-Ordinator.esp
[F5] MysticOrdinator.esp
[F6] Ordinator - Combat Styles.esp
[F7] OrdinatorMageArmor+Patch.esp
[F8] Sacrosanct - Vampires of Skyrim.esp
[F9] ELFXEnhancer.esp
[FA] BFBR_ELFXEnhancer_Patch.esp
[FB] WACCF_BashedPatchLvlListFix.esp
[FC] Sum_WACCF_Patch.esp
[FE 000] UHDAP - MusicHQ.esp
[FE 001] UHDAP - en0.esp
[FE 002] UHDAP - en1.esp
[FE 003] UHDAP - en2.esp
[FE 004] UHDAP - en3.esp
[FE 005] UHDAP - en4.esp
[FE 006] Landscape and Water Fixes.esp
[FE 007] kart_CSSET.esp
[FE 008] AHZmoreHUD.esl
[FE 009] MajesticMountains_Moss.esp
[FE 00A] FISS.esp
[FE 00B] Morningstar - Minimalistic Races of Skyrim.esl
[FE 00C] RASS - Visual Effects.esl
[FE 00D] Expressive Facegen Morphs.esl
[FE 00E] Dwarfsphere_Temper_Patch.esl
[FE 00F] ThalmorDoNotReportCrimes.esl
[FE 010] Enhanced Saarthal Amulet dischant.esl
[FE 011] SolstheimLighthouse.esl
[FE 012] SpectralBlades.esl
[FE 013] DeathExpressions.esl
[FE 014] Aves Calcelmos Ring.esl
[FE 015] kart_CSSET0.esp
[FE 016] kart_CSSET00.esp
[FE 017] kart_CSSET000.esp
[FE 018] kart_CSSET0000.esp
[FE 019] Improved Telekinesis.esl
[FE 01A] FestusKrexSpell.esl
[FE 01B] High Poly NPC Overhaul - Skyrim Special Edition.esp
[FE 01C] Vibrant weapons.esl
[FE 01D] TerrainLodRedone.esp
[FE 01E] NSUTR_bugfixes.esp
[FE 01F] NSUTR_groundsnow_mesh_fixes.esp
[FE 020] NSUTR_Static_fix.esp
[FE 021] ICNs_ImmersiveCollegeNPCs.esp
[FE 022] FTF_Core.esp
[FE 023] KSHairdosSMP.esp
[FE 024] 20 More Perk Points.esp
[FE 025] aMidianBorn_Buildings Landscapes.esp
[FE 026] SkyHUD.esp
[FE 027] Smilodon - Realistic Damage.esp
[FE 028] Smilodon - Combat of Skyrim MCM.esp
[FE 029] Sabertooth - a Critical Hit Addon for Smilodon.esp
[FE 02A] True Fast Travel Time.esp
[FE 02B] aMidianBorn_Book of Silence.esp
[FE 02C] DeadlySpellImpacts.esp
[FE 02D] ELFX Fixes.esp
[FE 02E] PW - CG4LensFX.esp
[FE 02F] dD-No Spinning Death Animation Merged.esp
[FE 030] SunDaytimeSouth.esp
[FE 031] DBM_VIS_Patch.esp
[FE 032] LoS II - JKs Skyrim patch.esp
[FE 033] OCW_ELFX_FEPatch.esp
[FE 034] OCW_ICNs_OE_FEPatch.esp
[FE 035] CG4 Fx_SnowEffectsMerge.esp
[FE 036] BlendedRoads.esp
[FE 037] S3DRocks.esp
[FE 038] MajesticMountains.esp
[FE 039] Better Dynamic Snow - Snowy Farmhouses.esp
[FE 03A] BDS - MM Patch.esp
[FE 03B] Better Dynamic Ash.esp
[FE 03C] Vigilant Voiced.esp
[FE 03D] BetterQuestObjectives.esp
[FE 03E] High Poly NPC Overhaul - Skyrim Special Edition - AI Overhaul Patch.esp
[FE 03F] SPTConsistentOlderPeopleSE.esp
[FE 040] Sepolcri - JKs Skyrim - Cutting Room Floor patch.esp
[FE 041] JK's Dragonsreach.esp
[FE 042] Embers XD [ESL].esp
[FE 043] OCW_LotD_FEPatch.esp
[FE 044] WPF - JK Skyrim patch.esp
[FE 045] Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
[FE 046] Qw_ACE_BSHeartland Patch.esp
[FE 047] High Poly NPCs - BSHeartland.esp
[FE 048] BSHeartland - Unofficial Patch.esp
[FE 049] LoS II - Bruma patch.esp
[FE 04A] Dirt and Blood - Dynamic Visuals.esp
[FE 04B] CBBE.esp
[FE 04C] Skyrim Remastered - Glaciers and Ice.esp
[FE 04D] HD Lods SSE.esp
[FE 04E] nordicsnow.esp
[FE 04F] Apophysis_DPM_SE.esp
[FE 050] JK's Sleeping Giant Inn.esp
[FE 051] JKs Skyrim - AI Overhaul Patch.esp
[FE 052] JK's The Bannered Mare.esp
[FE 053] Carved-Brink_Improved-Closefaced-Helmets.esp
[FE 054] VISPatch-RelationshipDialogueOverhaul.esp
[FE 055] VISPatch-RusticSoulGems.esp
[FE 056] VISPatch-Thunderchild.esp
[FE 057] VISPatch-UnreadBooksGlow.esp
[FE 058] BetterQuestObjectives - Dark Brotherhood for Good Guys Patch.esp
[FE 059] BetterQuestObjectives - LOTD Patch.esp
[FE 05A] radiantBlocker.esp
[FE 05B] BetterQuestObjectives - Wintersun Patch.esp
[FE 05C] BUVARP - EBQO Patch.esp
[FE 05D] BetterQuestObjectives-CRFPatch.esp
[FE 05E] BetterQuestObjectives-DBForevertoMisc.esp
[FE 05F] DustEffectsSSE.esp
[FE 060] UniqueBarbas.esp
[FE 061] D13 Faster Get up Stand up Animations.esp
[FE 062] NoCellRespawn.esp
[FE 063] Fluffy Snow - BlendedRoads Patch.esp
[FE 064] sandboxcylinderheight.esp
[FE 065] Skysan_Stalhrim.esp
[FE 066] ACE_OFW_Patch.esp
[FE 067] OFW_ICNs_FacesofWinterhold.esp
[FE 068] Mystic Addons - Enchanting and Alchemy Tweaks.esp
[FE 069] OCW_BDS_FEPatch.esp
[FE 06A] Saeri_AetherialCrown.esp
[FE 06B] AHO Cosmic Spells Creation Patch.esp
[FE 06C] AHO CRF Spell Creation Patch.esp
[FE 06D] AHO Mysticism Spell Creation Patch.esp
[FE 06E] ArcanumTomeSorting.esp
[FE 06F] CosmicSpellsTomeSorting.esp
[FE 070] MysticismTomeSorting.esp
[FE 071] MCWT_InescapableInsights_EBQO.esp
[FE 072] MCWT_UnflappableFaculty.esp
[FE 073] Starlight_Starbright.esp
[FE 074] GDOS - Splendid Mechanized Dwemer Door.esp
[FE 075] CommunityOverlays2_31T50.esp
[FE 076] CommunityOverlays3.esp
[FE 077] WNB_WeatheredNordicBodypaints.esp
[FE 078] VWA_VanillaWarpaintsAbsolution.esp
[FE 079] BRB_BeastRaceBodypaints.esp
[FE 07A] Wolfpaint_Face.esp
[FE 07B] Lupine_ZiovendianBodypaints.esp
[FE 07C] Lupine_YyvengarBodypaints.esp
[FE 07D] BarbarianPaints.esp
[FE 07E] Landscape and Water Fixes - Patch - ELFX.esp
[FE 07F] FleshFX.esp
[FE 080] ScopedBows_ArrowTweaks.esp
[FE 081] JK's Arcadia's Cauldron.esp
[FE 082] fta_TES5ManikinsPatchLotD.esp
[FE 083] KRI_TemperableReplicasForLOTD.esp
[FE 084] JK's The Bannered Mare ELFX patch.esp
[FE 085] DBM_AHO_Patch.esp
[FE 086] DBM_Vigilant_Patch.esp
[FE 087] High Poly NPC Overhaul - (OBIS SE) Organized Bandits In Skyrim Special Edition.esp
[FE 088] OCW_CRF_FEPatch.esp
[FE 089] Eli_Halla.esp
[FE 08A] OCW_3DTaP_FEPatch.esp
[FE 08B] DBM_JKSkyrim_Patch.esp
[FE 08C] DBM_TOK_Patch.esp
[FE 08D] Cloaks of the Nords for Guards.esp
[FE 08E] Qw_ACE_CRF Patch.esp
[FE 08F] DBM_ELFXExteriors_Patch.esp
[FE 090] DBM_CRF_Patch.esp
[FE 091] Konahriks Accoutrements ICH-WACCF-VIS Patch.esp
[FE 092] DBM_WACCF_Patch.esp
[FE 093] ImprovedClosefacedHelmets_WACCF.esp
[FE 094] ZIA_WACCF_Patch.esp
[FE 095] Valdacils - imp_helm_legend - patch.esp
[FE 096] LeftHandRings-1stPersonView.esp
[FE 097] MCWT_TheAugursAdmonishment.esp
[FE 098] OCW_WACCF_FEPatch.esp
[FE 099] CoW_LOD_Shimmer_Fix_ELFXE.esp
[FE 09A] TESL-LS-VanillaLSRemover.esp
[FE 09B] Cloaks&Capes_SMP_Patch.esp
[FE 09C] Cloaks_SMP_Patch.esp
[FE 09D] VisualAnimatedEnchants.esp
[FE 09E] Embers XD - ELFX Patch.esp
[FE 09F] Better Intimidation.esp
[FE 0A0] BetterQuestObjectives - Namira for Good Guys Patch.esp
[FE 0A1] QRVAE_ZIA Patch.esp
[FE 0A2] QRVAE_AlternateDawnbreakerZIA.esp
[FE 0A3] QRVAE_Summermyst Patch.esp
[FE 0A4] CH BRU_VIG.esp
[FE 0A5] OCW_HoD_FPSfix_Patch.esp
[FE 0A6] DBM_AetheriumWeapons_Patch.esp
[FE 0A7] DBM_Wintersun_Patch.esp
[FE 0A8] LOTD Stuttering Begone.esp
[FE 0A9] DBM_ZimsThaneWeapons_Patch.esp
[FE 0AA] DBM_KA_Patch.esp
[FE 0AB] EconomyOverhaul CV - WACCF Patch.esp
[FE 0AC] EconomyOverhaul CV - CuttingRoomFloor Patch.esp
[FE 0AD] Unofficial Carved Brink Patch.esp
[FE 0AE] JKs Skyrim_Cutting Room Floor_Patch.esp
[FE 0AF] Embers XD - JKs Skyrim - ELFX Exteriors Patch.esp
[FE 0B0] Qw_S3DTrees_CRF Patch.esp
[FE 0B1] No Snow Under The Roof - CRF Patch.esp
[FE 0B2] DBM_PathoftheRevanant_Patch.esp
[FE 0B3] RDO - CRF + USSEP Patch.esp
[FE 0B4] DBM_DBGG_Patch.esp
[FE 0B5] Path of Revenant - Manimarco Shrine Patch.esp
[FE 0B6] TOK_AetheriumWeapons_Patch.esp
[FE 0B7] HairsBeastRace - Extended Plus - Replacer.esp
[FE 0B8] BetterQuestObjectives-PaarDilemmaPatch.esp
[FE 0B9] LoS II - LotD patch.esp
[FE 0BA] JKs The Drunken Huntsman.esp
[FE 0BB] Finding_VelehkSain.esp
[FE 0BC] DBM_ELFX_Patch.esp
[FE 0BD] OCW_A-aNAoM_FEPatch.esp
[FE 0BE] DBM_OpulentAIO_Patch.esp
[FE 0BF] ELFX Fixes Ragged Flagon Fix.esp
[FE 0C0] OCW_ELFXE_FEPatch.esp
[FE 0C1] Qw_CloaksOfSkyrim_CRF Patch.esp
[FE 0C2] OCW_MEL_FEPatch.esp
[FE 0C3] Qw_S3DLandscapes_CRF Patch.esp
[FE 0C4] MCWT_FriendlyFaralda.esp
[FE 0C5] LoS II - SMIM patch.esp
[FE 0C6] DBM_DepthsofSkyrim_Patch.esp
[FE 0C7] Delphine's Map Reveals Dragon Mounds.esp
[FE 0C8] MCWT_ACollegeCoup.esp
[FE 0C9] MCWT_DeadDunmerDelivery.esp
[FE 0CA] MCWT_MageLightMaintenance.esp
[FE 0CB] DBM_SkyrimSewers_Patch.esp
[FE 0CC] JKs Skyrim_Thunderchild_Patch.esp
[FE 0CD] Wintersun Patch.esp
[FE 0CE] OCW_ACE_FEPatch.esp
[FE 0CF] OCW_ToK_FEPatch.esp
[FE 0D0] OCW_KA_FEPatch.esp
[FE 0D1] OCW_MaMO_FEPatch.esp
[FE 0D2] AHO Apocalypse Spell Creation Patch.esp
[FE 0D3] ApocalypseTomeSorting.esp
[FE 0D4] MoreApocalypseTomeSorting.esp
[FE 0D5] MCWT_ExpiditeTheExpirate.esp
[FE 0D6] Finding_VelehkSain_MAQF.esp
[FE 0D7] Finding_VelehkSain_PotAM.esp
[FE 0D8] GDOS - Glorious Solitude Door - Rotation Fix.esp
[FE 0D9] JK's Warmaiden's.esp
[FE 0DA] JK's Warmaiden's ELFX patch.esp
[FE 0DB] JK's Belethor's General Goods.esp
[FE 0DC] Perfect Legionnaire - Full Helmet.esp
[FE 0DD] LegacyoftheDragonborn - NPC Overhaul.esp
[FE 0DE] AhzidalLegacy.esp
[FE 0DF] HighPolyInigo.esp
[FE 0E0] dD-Increase Fall Damage.esp
[FE 0E1] ScarletVengeance.esp
[FE 0E2] Qw_ACE_CloaksAndCapes Patch.esp
[FE 0E3] Qw_AIOverhaul_CRF Patch.esp
[FE 0E4] Qw_CloaksAndCapes_CRF Patch.esp
[FE 0E5] Qw_ConsistentOlderPeople_AIOverhaul Patch.esp
[FE 0E6] Qw_WACCF_LSCrossbows Patch.esp
[FE 0E7] Better Dynamic Snow - S3D Rocks patch.esp
[FE 0E8] WACCF_KonahriksAccoutrements.esp
[FE 0E9] DBM_Apophysis_Patch.esp
[FE 0EA] DBM_DaedricCloaks_Patch.esp
[FE 0EB] DBM_JKArcadia_Patch.esp
[FE 0EC] DBM_JKBannered_Patch.esp
[FE 0ED] DBM_JKBelethor_Patch.esp
[FE 0EE] OBS_ClosingTime.esp
[FE 0EF] DBM_JKDragonsreach_Patch.esp
[FE 0F0] DBM_JKDrunken_Patch.esp
[FE 0F1] DBM_JKWarmaidens_Patch.esp
[FE 0F2] DBM_Namira_Patch.esp
[FE 0F3] DBM_SMIM_Patch.esp
[FE 0F4] DBM_UnreadBooksGlow_Patch.esp
[FE 0F5] Wintersun - ZIA Patch.esp
[FE 0F6] NewGame+.esp
[FE 0F7] Fixed body collision.esp
[FE 0F8] EconomyOverhaul CV - CloaksOfSkyrim Patch.esp
[FE 0F9] EconomyOverhaul CV - EvenBetterQuestObjectives Patch.esp
[FE 0FA] BattleBrothers.esp
[FE 0FB] FjoriHolgeirInSovngarde.esp
[FE 0FC] DBM_BUVARP_Patch.esp
[FE 0FD] fta_TES5ManikinsPatchELIBREEZ.esp
[FE 0FE] fta_TES5ManikinsPatchSlimeKrova.esp
[FE 0FF] fta_TES5ManikinsPatchSlimeTTTX.esp
[FE 100] More Draconic Aspect - Color Effects.esp
[FE 101] AnimatedArmouryVis.esp
[FE 102] DB11MotierreDisabler.esp
[FE 103] Bloodskal Blade OneHand Level Dependence en.esp
[FE 104] MM - CRF + USSEP.esp
[FE 105] Mystic Addons - Armor Visuals Tweaks.esp
[FE 106] VISPatch-CuttingRoomFloor.esp
[FE 107] Triumvirate - Mysticism Compatibility Patch.esp
[FE 108] OpulentOutfits_2017-SSE AIO_CRF.esp
[FE 109] DBM_ZimsImmersiveArtifacts_Patch.esp
[FE 10A] TSC-Vigilant.esp
[FE 10B] Project AHO - Smelter Patch.esp
[FE 10C] KhajiitsStealToo.esp
[FE 10D] ContrabandConfiscation.esp
[FE 10E] MLPSoulGems.esp
[FE 10F] MLP + GIST Patch.esp
[FE 110] BetterDremoraMerchant.esp
[FE 111] OBIS + Crime Overhaul Expanded Patch.esp
[FE 112] Armor Variants Expansion - CRF Patch.esp
[FE 113] Armor Variants Expansion - OBIS Patch.esp
[FE 114] Armor Variants Expansion - Summermyst Patch.esp
[FE 115] Armor Variants Expansion - WACCF Patch.esp
[FE 116] Kynreeve - Daedric Replacer.esp
[FE 117] Bruma - Violens Patch.esp
[FE 118] OFW_Obscure's_FacesofWinterhold_OO-AiO.esp
[FE 119] ScopedBows_Bijin Patch.esp
[FE 11A] OBISCloaks.esp
[FE 11B] DBM_OBIS_Patch.esp
[FE 11C] DBM_RuinsClutterImproved_Patch.esp
[FE 11D] WardsFunctionalitiesExtended.esp
[FE 11E] WardsFunctionalitiesExtended - CuttingRoomFloor Patch.esp
[FE 11F] WardsFunctionalitiesExtended - StrangeRunes Patch.esp
[FE 120] Beyond Bruma - Trade and Barter Patch.esp
[FE 121] Combat Gameplay Overhaul - LOTD Patch.esp
[FE 122] Combat Gameplay Overhaul - USEEP Patch.esp
[FE 123] Combat Gameplay Overhaul - WAACF Patch.esp
[FE 124] Perks from Questing.esp
[FE 125] Additional Dwemer Clutter Smelting.esp
[FE 126] Staff of Shalidor Enhancement Patch.esp
[FE 127] Red Eagle Replacer.esp
[FE 128] FNIS.esp
[FE 129] NewArmourySR.esp
[FE 12A] EmpyreanWarpaints.esp
[FE 12B] MBO.esp
[FE 12C] Simply No Fast Travel Lite.esp
[FE 12D] SBWaterStaticOutdoors.esp
[FE 12E] _SBStaticIndoorWater.esp
[FE 12F] Embers XD - Micropatch - Elis Breezehome.esp
[FE 130] KSWigsSMP.esp
[FE 131] AshRocks-SE.esp
[FE 132] BS Bruma Patch.esp
[FE 133] MCWT_ACollegeCoup_ICNs_OE.esp
[FE 134] MCWT_ACollegeCoup_OCW.esp
[FE 135] MCWT_GovernableGatekeeper.esp
[FE 136] BDS_BD Patch.esp
[FE 137] High Poly NPC Overhaul - (OBIS SE) Meshes 0.esp
[FE 138] High Poly NPC Overhaul - (OBIS SE) Meshes 1.esp
[FE 139] High Poly NPC Overhaul - (OBIS SE) Meshes 2.esp
[FE 13A] High Poly NPC Overhaul - (OBIS SE) Textures 0.esp
[FE 13B] AudibleNPCDialogues.esp
[FE 13C] VampireLordTransformFX_FIXED.esp
[FE 13D] High Poly NPC Overhaul - Obscure's College of Winterhold.esp
[FE 13E] TESL-LoadingScreens.esp
[FE 13F] TESL-LS-AddonMain.esp
[FE 140] High Poly NPCs - Tools of Kagrenac.esp
[FE 141] Fixes for Armor and Clothing Extension.esp
[FE 142] TESL-LS-AddonApoc.esp
[FE 143] TESL-LS-Tweaks.esp
[FE 144] Blended Shorelines.esp
[FE 145] _DefaultWaterOverhaul.esp
[FE 146] _SBShadowWater.esp
[FE 147] _SBHotpools.esp
[FE 148] _SBSmallStreams.esp
[FE 149] _SBTroughs.esp
[FE 14A] MCWT_ArnielsAppeals.esp
[FE 14B] _SBBlackreachWater.esp
[FE 14C] _SBDeepWood.esp
[FE 14D] _SBWaterWays.esp
[FE 14E] rugged_rogue.esp
[FE 14F] DeadlySpellImpacts Transparency Fix.esp
[FE 150] Frost Meshes Patch.esp
[FE 151] EconomyOverhaul CV - TradeandBarter Patch.esp
[FE 152] Cloaks_CCOR_Patch.esp
[FE 153] DBM_CCOR_Patch.esp
[FE 154] AnimatedArmouryCCOR.esp
[FE 155] AetheriumSwordsnArmor_CCOR_Patch.esp
[FE 156] AVExpansion-CCOR Patch.esp
[FE 157] DBM_CloaksofSkyrim_Patch.esp
[FE 158] S3DTrees - CACO Patch.esp
[FE 159] Complete Alchemy & Cooking Overhaul_CCOR_Patch.esp
[FE 15A] QRVAE_CACO Patch.esp
[FE 15B] Landscape and Water Fixes - Patch - CACO.esp
[FE 15C] CACO_Beyond Skyrim Bruma_Patch.esp
[FE 15D] Qw_CACO_RDO Patch.esp
[FE 15E] Qw_CACO_S3DTrees Patch.esp
[FE 15F] CACO_Growl_Patch.esp
[FE 160] DBM_CACO_Patch.esp
[FE 161] EconomyOverhaul CV - CACO Patch.esp
[FE 162] CACO_USSEP_Patch.esp
[FE 163] CACO_Wintersun.esp
[FE 164] Inigo_CACO_Patch.esp
[FE 165] Predator Vision_CACO_Patch.esp
[FE 166] MysticOrdinatorTomeSorting.esp
[FE 167] CACO_Ordinator_Patch.esp
[FE 168] CCOR_Ordinator.esp
[FE 169] EconomyOverhaul CV - Ordinator Patch.esp
[FE 16A] Ordinator - Beyond Skyrim Bruma Patch.esp
[FE 16B] VISPatch-Sacrosanct.esp
[FE 16C] OCW_CellSettings.esp
[FE 16D] MCWT_EarlyElementalist_OCW.esp
[FE 16E] UR_ELFXEnhancer_Patch.esp
[FE 16F] Bashed Patch, 0.esp
[FE 170] Dawnguard Map Markers.esp
}
`

3rd-Person Camera Aiming is Way Off

So, kinda hard to explain, but I'll try my best. I've tested this using both Alpha 1.1 and Alpha 1.3. Same results. I've isolated this mod to be the only cause.

When my character is in 3rd-person, and weapons are sheathed, my aiming is just completely off. I have to look to the extreme left of whatever I'm trying to interact with in order to pick up, or use.
But, when I unsheathe a weapon, the aiming is mostly fine, but might still be a bit off. I should note that, I did edit in my own 3D Crosshair into the SkyHUD files, but this occurs even on the default hudmenu.swf included with SmoothCam.

I did some thorough testing, and found that this is only an issue for FEMALE characters... Any Male character seems to be perfectly fine.

I've attached some screenshots. They're of me looking at the absolute point where the activation triggers for the Tanning Rack at Warmaiden's. First with weapon sheathed, second with weapon in hand. Both screens are using the same exact offset settings (0 side, 40 up to see above my character's head).

ScreenShot124

ScreenShot126

Thanks!

Suggestion: hotkey to switch between saved presets

Rather straightforward: a hotkey that can be set under the MCM Presets page that loads the next saved preset each time it's pressed. Empty presets would obviously be ignored.

A system to load an individual preset could also be added. Perhaps something using a modifier key (for example: Ctrl + Numpad 1-5.)

Magic Duel Reborn incompatibility

When a duel start, the camera stay on the player character and turn around him instead of following the clash between the two spells.

enb2021_1_9_17_04_03 (1)

Could you check that and make a patch if it's possible ?
Thanks for your great mod.

SkyHud not working

Essentially, running this completely brings back the vanilla heads up display, when I had a custom Dot crosshair and oblivion meters setup. That'd be fine, were it not for the A activate button floating over everything. I'm going to find out if there's a way to remove it myself, but I'd like to let you know that the raycast crosshair is a fine idea, but it really pulls me out of the experience when a big A in a circle and the word Activate are floating right above it. Just something visually weird about that.

I'll let you know if I can get them to go away with another mod! Thanks, it's absolutely wonderful otherwise, especially with a controller!

While in third person, some bows shoot where the first person crosshair is.

Whenever i'm using the Dragonbone bow, the arrow prediction in third person is accurate and always hits the target. However whenever I use the Nightingale bow the arrow misses and goes down and to the left. I've checked and it seems to fire the arrow where the first person crosshair is regardless of whether I am in third person or not.

Feature Request - Toggle SmoothCam variable

Could you expose a variable to toggle SmoothCam? You could put it in the MCM so people can test something with the mod turned off or let people turn it off if they are in a situation they don't want it on for. In my case, I want to disable it during vampire lord form since I use another mod to manage 3rd person in that mode in ways that SmoothCam doesn't. It would be ideal if other mods could use their scripts to disable/enable SmoothCam situationally.

Staff issue

staff camera treated as a melee camera.
and 3d crosshair not applied.

Swimming/Sneaking settings are using the same values

I've only tried changing the values in the MCM, and not the .json itself yet.
The Swimming and Sneaking values are shared, and only the sneaking values work.
Swimming cam doesn't work at all. Changing values in the Swimming menu just changes for Sneaking.

EDIT: Swimming settings work if you directly set them in the .json itself. It'll get reset to Sneaking values if you mess around in the MCM, though.

Thanks for the best camera mod for Skyrim.

Spells are cast from behind player

First of all, great work on the mod. I'm loving it so far! I've been wanting something like this for years and I was overjoyed to stumble upon this mod.

While it's been great so far, I have run into an issue with spellcasting. It seems that spells are being cast from slightly behind my player. This becomes more extreme when my camera is zoom level is more zoomed out, and it gets particularly bad while my zoom level is zoomed out but where the camera is forced to a closed position to due to a wall. This also prevents me from casting spells high into the air, as the spells will just hit the ground beneath me. These issues go away in first-person mode.

For what it's worth, I am using the 1.5.73 runtime, which I know isn't officially supported, but it might be worth trying to see if you can reproduce the issue. I don't have any other mods that affect my camera.

I've made a small video of the issue here: https://www.youtube.com/watch?v=OHi8wVT0yj0

Add Support to Further Increase Crosshair Size

Playing with the modification recently, I noticed that the dynamic ray-casted crosshair is quite small. Although there are some settings to increase the size, they either:
a) don't work
b) don't work as well as I would expect

With that in mind, I'd like to suggest adding further support to increase the crosshair size beyond the current available size.

Preset menu missing in latest version

Attached below is a picture showing that I'm using the latest version, yet you can also clearly see that the preset menu, which is supposed to be at the bottom, is missing. Very strange.
ScreenShot8

SKSE plugin load fails if non-ASCII chars are in SKSE/Plugins filename

As reported at Nexus in thread off of https://forums.nexusmods.com/index.php?showtopic=9191083/#entry87681073

TLDR : std::filesystem::directory_iterator using string() throws on non-ASCII chars. I hit this too :-(

See my mod logic for a working iteration using Unicode alternate:
https://github.com/SteveTownsend/SmartHarvestSE/blob/06266c2e0411ccde150594d0a500c032eb4d494b/src/Collections/CollectionManager.cpp#L364

Work round is to remove the file, which in my case is only there to test my own logic anyway.

How you manage to toggle the crosshair on/off in game?

This's not a issue, just a question.

I really want to know what method you are using to toggle the crosshair on and off just in time.

Do you achieve that by simply move the position of the crosshair out of the screen, or you actually be able to disable it just likes toggle off the option in the system menu crosshair setting in the game?

Thanks!

Interaction with Alternate Conversation Camera mod.

Not a problem with mod functionality, but rather a conflict with ACC's functionality.

ACC takes over camera settings during conversation, but it seems regardless of load order SmoothCam overwrites these settings and keeps the offsets as well as the zoom. So, in dialogue. this can potentially result in your character being partially off-screen or entirely off-screen if you have "Switch Targets" enabled in ACC.

I couldn't find a solution, so it's likely just an incompatibility.

Can you separate camera following crosshair from camera following player?

Well it's not like the camera follows the crosshair but you know, when you are standing, you move the camera, and this mod makes the camera pan in the opposite direction. Can you separate that effect from when the camera follows the character as they move? It's giving me a bit of motion sickness.

still incompatible with mods that alter hudmenu.swf

I'm using Smoothcam with Less Intrusive Hud II SE and Smoothcam is causing the crosshair to just blink and stutter without moving, regardless of whether the 3d crosshair is enabled or disabled. it's not that big a deal because the game is still perfectly playable, and this is by far the best 3p camera mod out there, so i can live with it. but if this could be fixed somewhere down the road then i'd be grateful.

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