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extenject-playground's Issues

๐Ÿš€ RPS logic

Describe the solution you'd like
Write the actual Rock, Paper, Scissors logic.

๐Ÿš€ Result UI

Describe the solution you'd like

  • Rematch button
  • Main Menu button
  • Text displaying what each player chose
  • Animated text saying "ROCK/PAPER/SCISSORS WINS!"

Scissors win?

๐Ÿš€ Abstract gettext IDs

Is your feature request related to a problem? Please describe.
The default implementation of gettext is to translate English text directly to other languages.
But in this application, there is the case of messages that should be shown in a different order for different languages.

Describe the solution you'd like
Change the gettext IDs from English:

strid "Rock"

... to an abstract ID:

strid "countdown3"

This would allow a language like Chinese to have a countdown in a different order, like "scissors, rock, paper."

๐Ÿš€ Player

Describe the solution you'd like
ChoiceState has two IPlayers.
SetupState creates these concrete players.
Player is a player-controlled IPlayer.
AI is an AI-controlled IPlayer.

๐Ÿš€ SuperUnityBuild

Is your feature request related to a problem? Please describe.
Building for multiple platforms is annoying, since you have to wait for each build to finish before changing target platform and building again.

Describe the solution you'd like
Implement SuperUnityBuild.

Describe alternatives you've considered
It is not necessary to use SuperUnityBuild, building for multiple platforms would just take a bit longer.

๐Ÿš€ Mirror Networking

Is your feature request related to a problem? Please describe.
I'd like to try out Unity networking.

Describe the solution you'd like
Implement Mirror.

Describe alternatives you've considered
UNET (which is deprecated), a preview of the new networking system in Unity, or just not implementing networking.

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