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LuaProject

C++ Lua framework Allows to create branching dialogues and program all logic using Lua script.

  • Possible to create and add sprites to game objects from Lua file.
  • Possible to add colliders and check collision between objects in lua.
  • Create dialogues and its possible answers and outcomes in lua file.

Dialogue Script example

dialogueTree = 
{
	[1] =
		{
			  [1] = {
				  dialogProgress=2
			  },
			  [2] = {
				  text = "Hello Stranger! Can you help me?
				  \n1:Yes.
				  \n2:No.",
				  answerOne = 3,
				  answerTwo = 2
			  },
			  [3] = {
				  text = "Can you please tell me whats the weather today?\nI didnt follow school course about 
				  weather...
				  \n1:It's sunny today.
				  \n2:No!",
				  answerOne = 4,
				  answerTwo = 3
			  },
			  [4] = {
				  text = "Thanks! you are hero! 
				  \n1: slowly go away...",	
				  answerOne = 4,
				  answerTwo = 0
			  }
		}
}

Working with GameObjects from lua

GameObjects[1]=Game.CreateGameObject("Player","Player","../assets/spriteSheet.png",0,100)
Game.SetCollisionBox(GameObjects[1],32,64)

 if Game.Collide(GameObjects[1],GameObjects[2]) then
		
		if dialogStarted==false then
			
			Game.ShowDialogue(true)
			Game.SetDialogueText("Press 'F' to talk")
		end
 end

luaproject's People

Contributors

mykytabm avatar

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