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hyne's Introduction

Hyne

Build Status Build status

Hyne is a complete savegame editor for Final Fantasy VIII.

How to compile

Pease refer to the Qt documentation for more information about how to compile a Qt project.

Dependencies

Hyne needs Qt5 at least to be compiled. If your Qt installation does not have QtZlib, you may need the GZIP library (zlib package).

zlib on Windows

Execute the following commands to fill the zlib directory (if needed):

git submodule update --init

About taskbar button feature (Windows 7+)

This feature is only available with Qt5.2+.

Compile with Qt Creator

Just open Hyne.pro with Qt Creator, that's easy to edit and compile the project with it!

Compile manually

In the project directory:

qmake
make

If you are on Windows, you can compile with mingw32:

qmake
mingw32-make

Deploy

Change the version number in Hyne.pro (all targets) and Hyne.desktop (Unix targets).

On Windows, you can use deploy.bat to deploy DLLs, translation files and compress files.

.travis.yml and appveyor.yml are configuration files used to automatically deploy new versions (tagged in the repository).

How to contribute

Pull requests are welcome on GitHub.

hyne's People

Contributors

myst6re avatar onefourthreenx avatar sithlord48 avatar

Stargazers

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Watchers

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hyne's Issues

Use ePSXe PS1 save file on Remastered version on Yuzu (Switch)

Hi, I have an FF8 save file from years ago when I was playing the original PS1 release on ePSXe on PC. I never finished it and would now like to play it using the Remastered Switch version via Yuzu on my Android phone (S23 Ultra).

I have used Hyne to export the original save file as a Switch save file, but Yuzu doesn't seem to be able to read it when I try to load it in-game. Any ideas how to go about doing it? Is it not possible?

If there is a better way to do this? I'm trying to keep my game progress, but play it on a Remastered version on my phone.

This is the Switch save file which I converted from the original ePSXe save file (). It can be read by Hyne save editor but not Yuzu.

This is a save file I generated using the Remastered game running on Yuzu (). It can also be read by Hyne, but after editing and exporting as a Switch save file, it will longer be recognised by the game running on Yuzu.

Possible Data Identification (Unknown Vehicle Driven, Galbadian Army Vehicle?)

I may be wrong, but I suspect one of the 'Vehicle driven at least once' is the Galbadian Army vehicle. To the right of 'Ragnarok', it is marked checked, and I've only ever driven two vehicles, the Car and that Galbadian Army vehicle. (For the Galbadian Missile Base mission.)

... tr("Chocobo") << tr("Hydre") << tr("???") ...
... tr("Chocobo") << tr("Hydre") << tr("Galbadian Army Vehicle") ...

I don't know French.

metadata ended prematurely

Above all, thanks for the awesome work you guys done here!

I see that you guys dropped the Linux version at 1.8.1 and therefore, we cannot use it for the old version of the game anymore (since it doesn't handle the metadata.xml). I tried using the 1.11.1 version on Linux with Wine and it kinda works, but with several problems.

Even though my savefiles are in the "canonical" directory (from a wine perspective) Hyne fails to find them. I have to manually open each savefile. I can edit them, but Hyne fails to write the metadata with "premature end" error. I guess it doesn't even find it. Could you guys maybe just add an option allowing one to set the path where the savefiles should be (including metadata.xml)?

macOS release is missing qt5

Hi,

Thanks for the great application!

Since hyne moved to QT5 (v1.10) it looks like you're not longer bundling QT5, which means that the downloaded release doesn't work.

It's fine if you compile it yourself (just in case someone else has this problem):

brew install qt5
export PATH=$PATH:/usr/local/Cellar/qt/5.14.0/bin
qmake
make
cp hyne_en.qm ./Hyne.app/Contents/MacOS

But I'm guessing travis needs to be configured to bundle QT5 on MacOS?

1.9.1 release for mac osx

Hi,
I was able to compile a release of 1.9.1 for Mac OSX. Confirmed working in El Capitan (latest OSX release). Would it be possible to add this to the 1.9.1 release tag?
Thanks

Hyne-1.9.1-macos.zip

QT5 CaseSensitive compile fails ambiguous

QT5 CaseSensitive compile fails without QLatin1String wrapper

fail
Metadata.cpp:51:74: error: call of overloaded ‘compare(const char [9], Qt::CaseSensitivity)’ is ambiguous
if(!isInSaveFile && xml.name().compare("savefile", Qt::CaseInsensitive) == 0) {
                                                                      ^
pass
if(!isInSaveFile && xml.name().compare(QLatin1String("savefile"), Qt::CaseInsensitive) == 0) {
fail
Metadata.cpp:69:59: error: call of overloaded ‘compare(const char [10], Qt::CaseSensitivity)’ is ambiguous
     if(xml.name().compare("timestamp", Qt::CaseInsensitive) == 0) {
                                                           ^
pass
if(xml.name().compare(QLatin1String("timestamp"), Qt::CaseInsensitive) == 0) {
fail
Metadata.cpp:79:66: error: call of overloaded ‘compare(const char [10], Qt::CaseSensitivity)’ is ambiguous
     } else if(xml.name().compare("signature", Qt::CaseInsensitive) == 0) {
                                                                  ^
pass
else if(xml.name().compare(QLatin1String("signature"), Qt::CaseInsensitive) == 0) {
fail
Metadata.cpp:87:73: error: call of overloaded ‘compare(const char [9], Qt::CaseSensitivity)’ is ambiguous
 if(isInSaveFile && xml.name().compare("savefile", Qt::CaseInsensitive) == 0) {
                                                                      ^
pass
if(isInSaveFile && xml.name().compare(QLatin1String("savefile"), Qt::CaseInsensitive) == 0) {

Hyne Save Editor not working for FF8 save

Hello,

I tried to use Hyne Editor to get FF8 to start at Disc 3 with the field location set to Winhill. But when I load the save point in Steam, it plays a CGI of Tear's Point and then keeps going back to the beginning of disc 1.

Please help.

How do I compline in English?

I'm compiling v 1.9.2 in OSX without errors. How do I set the default language to be English? When I download a precompiled version, English is default. When I compile, it is always French. Everything is working, I just can't see how to set English as the default language. Any help is appreciated.

FF8 Switch Saves don't load.

I loaded FF8 1.0.0, deleted all my saves from the switch, then started a new save.

I used Checkpoint to backup my save, transferred to PC, then loaded with the new hyne.

When I load it, it says:
image

version numbers missing on macOS

i've downloaded Version '1.9.2c' but when selecting it in the Finder and using 'Get Info' it doesn't show any Version-number at all. i guess the CFBundleVersion and CFBundleShortVersionString entries in your Info.plist file are missing.
all apps on macOS are supposed to contain valid version information.

retroarch compatibility

Can retroarch compatibility be added ?

I was playing using retroarch's pcsxrearmed that uses .srm saves.
hyne seems to does not support them, but I succesfully used it using these steps:

  • rename .srm saves into .mcr
  • use hyne to edit saves
  • rename .mcr back to .srm

Not building with Qt 5.10

Failure Below. (Full log: https://travis-ci.org/myst6re/hyne/jobs/391750367)

g++ -c -pipe -O2 -std=gnu++11 -Wall -W -D_REENTRANT -fPIC -DHYNE_TASKBAR_FAKE -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I../../hyne -I. -I/opt/qt510/include -I/opt/qt510/include/QtWidgets -I/opt/qt510/include/QtGui -I/opt/qt510/include/QtCore -I. -isystem /usr/include/libdrm -I/opt/qt510/mkspecs/linux-g++ -o Metadata.o ../Metadata.cpp
../Metadata.cpp: In member function ‘bool Metadata::open()’:
../Metadata.cpp:51:74: error: call of overloaded ‘compare(const char [9], Qt::CaseSensitivity)’ is ambiguous
    if(!isInSaveFile && xml.name().compare("savefile", Qt::CaseInsensitive) == 0) {
                                                                          ^
../Metadata.cpp:51:74: note: candidates are:
In file included from /opt/qt510/include/QtCore/qobject.h:47:0,
                 from /opt/qt510/include/QtCore/qabstractanimation.h:43,
                 from /opt/qt510/include/QtCore/QtCore:5,
                 from ../Metadata.h:21,
                 from ../Metadata.cpp:18:
/opt/qt510/include/QtCore/qstring.h:1632:12: note: int QStringRef::compare(const QString&, Qt::CaseSensitivity) const
 inline int QStringRef::compare(const QString &s, Qt::CaseSensitivity cs) const Q_DECL_NOTHROW
            ^
/opt/qt510/include/QtCore/qstring.h:1563:9: note: int QStringRef::compare(const QByteArray&, Qt::CaseSensitivity) const
     int compare(const QByteArray &s, Qt::CaseSensitivity cs = Qt::CaseSensitive) const
         ^
../Metadata.cpp:69:59: error: call of overloaded ‘compare(const char [10], Qt::CaseSensitivity)’ is ambiguous
     if(xml.name().compare("timestamp", Qt::CaseInsensitive) == 0) {
                                                           ^
../Metadata.cpp:69:59: note: candidates are:
In file included from /opt/qt510/include/QtCore/qobject.h:47:0,
                 from /opt/qt510/include/QtCore/qabstractanimation.h:43,
                 from /opt/qt510/include/QtCore/QtCore:5,
                 from ../Metadata.h:21,
                 from ../Metadata.cpp:18:
/opt/qt510/include/QtCore/qstring.h:1632:12: note: int QStringRef::compare(const QString&, Qt::CaseSensitivity) const
 inline int QStringRef::compare(const QString &s, Qt::CaseSensitivity cs) const Q_DECL_NOTHROW
            ^
/opt/qt510/include/QtCore/qstring.h:1563:9: note: int QStringRef::compare(const QByteArray&, Qt::CaseSensitivity) const
     int compare(const QByteArray &s, Qt::CaseSensitivity cs = Qt::CaseSensitive) const
         ^
../Metadata.cpp:79:66: error: call of overloaded ‘compare(const char [10], Qt::CaseSensitivity)’ is ambiguous
     } else if(xml.name().compare("signature", Qt::CaseInsensitive) == 0) {
                                                                  ^
../Metadata.cpp:79:66: note: candidates are:
In file included from /opt/qt510/include/QtCore/qobject.h:47:0,
                 from /opt/qt510/include/QtCore/qabstractanimation.h:43,
                 from /opt/qt510/include/QtCore/QtCore:5,
                 from ../Metadata.h:21,
                 from ../Metadata.cpp:18:
/opt/qt510/include/QtCore/qstring.h:1632:12: note: int QStringRef::compare(const QString&, Qt::CaseSensitivity) const
 inline int QStringRef::compare(const QString &s, Qt::CaseSensitivity cs) const Q_DECL_NOTHROW
            ^
/opt/qt510/include/QtCore/qstring.h:1563:9: note: int QStringRef::compare(const QByteArray&, Qt::CaseSensitivity) const
     int compare(const QByteArray &s, Qt::CaseSensitivity cs = Qt::CaseSensitive) const
         ^
../Metadata.cpp:87:73: error: call of overloaded ‘compare(const char [9], Qt::CaseSensitivity)’ is ambiguous
    if(isInSaveFile && xml.name().compare("savefile", Qt::CaseInsensitive) == 0) {
                                                                         ^
../Metadata.cpp:87:73: note: candidates are:
In file included from /opt/qt510/include/QtCore/qobject.h:47:0,
                 from /opt/qt510/include/QtCore/qabstractanimation.h:43,
                 from /opt/qt510/include/QtCore/QtCore:5,
                 from ../Metadata.h:21,
                 from ../Metadata.cpp:18:
/opt/qt510/include/QtCore/qstring.h:1632:12: note: int QStringRef::compare(const QString&, Qt::CaseSensitivity) const
 inline int QStringRef::compare(const QString &s, Qt::CaseSensitivity cs) const Q_DECL_NOTHROW
            ^
/opt/qt510/include/QtCore/qstring.h:1563:9: note: int QStringRef::compare(const QByteArray&, Qt::CaseSensitivity) const
     int compare(const QByteArray &s, Qt::CaseSensitivity cs = Qt::CaseSensitive) const
         ^
make: *** [Metadata.o] Error 1
make: *** Waiting for unfinished jobs....
The command "make -j2" exited with 2.

[Feature Request] Copy/Paste Magic

The ability to copy and paste magic (overwrite one character with a copy of magic from another) would be most helpful. It would keep things nice and tidy for those who hate having to manage the magic across multiple characters.

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