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Enjoy playing on your PS4 from your computer (WLAN/Ad-hoc) without the need of an Internet connection.

License: Other

C# 100.00%
fiddler internet-connection offline ps4 remote-control sony windows

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offline-ps4-remote-play's Issues

Android app

Would it be possible ? Fiddler with android app isnt working for me.

Source patching

I, for one, applaud the neat inclusion of the manual instructions.
For the information behind the patching method never to die.

But it seems a bit barbaric to include the raw bspatch, when (putting aside you could programmatically glue together the tools you mention) you could target the actual functions.. even possibly getting better at forward and backward compatibility.
I mean: https://github.com/ioncodes/dnpatch

A few questions

1.) What do I do after I run the auto-patcher?

2.) Do I need a jailbroken PS4 with CFW?

3.) Could this brick my PS4?

4.) Could this lock my PSN account?

5.) Is there anything else I should know as a noobie?

Using this patch without Sign in to PSN

Hi, so I want to go completely offline when using PS4 Remote Play (because on my country we have blackout for about 4 to 6 hours, and I don't have internet at that time).
This is what i've done so far:

  • Open PS4, run HEN then PS4REN, and then connect to my other router (which doesn't have internet connection), then go to Remote Play and Add Device and leave it there.
  • Installed latest version of PS4 Remote Play and installed the latest Patch (this made PS4 Remote Play doesn't check for updates, Great) and make sure that I'm connected to the same router, then click Start.
  • Then it shows a sign in window with blank white background.

To bypass this, I need to go online on my PC, Sign In, Then change network connection.
But, when I close it then run it again, it doesn't connect, and I have to select Change PS4 to connect to, and then go online again, Sign In, and change network connection.

Can you please fix this, and thank you so much.

"You must update the system software of the PS4"

"The software will still ask you if you want to update it, however, you can now decline and still use the Remote Play !"

image

How do I "decline"? If I press OK or close, it kicks me back to "Press the OPTIONS button on the controller to start" screen.

My PS4 is 4.55, I'm not actually trying to use it offline but just not want to upgrade my PS4 since recent homebrew development.

Remote Play Offline stuck at Checking for Updates

Hi,

I patched the Remote Play using your one-click patcher.
After connecting my PS4 directly to my PC via Ethernet, I launched Remote Play but it gets stuck at "Checking for Updates"
As such, I am unable to progress any further.
Is there a need to assign a static IP address to both the PC and PS4?
Or are there other issues?

For info, I am running Win 10 Home 64 bits and I have a PS4 Slim
Thank you

Stopped Working Circa Dec. 22, 2018

I'm a huge fan of this app and use it nearly every single day - thank you so much for it! Encountered a
problem and I'm curious if this is only my own experience.

I've been using Offline-PS4-Remote-Play since April 2018 (auto patched version of 2.0.0.02211). It suddenly started showing a new behavior around December 22, 2018 and as far as I can tell I haven't made any computer or PS4 configuration changes (PS4 is running the latest system software). New behavior after clicking Start:

"Searching for PS4"
"Connecting to the PS4"
Alert: "Cannot connect to the PS4. (0x80001fff)"

Anti-virus is not blocking the app, but it does show logs for IP addresses the app is attempting to connect to. This surprised me as I assumed the patcher must nuke those. I'm wondering if perhaps Sony has changed their Remote Play endpoints thus resulting in an error.

Can I connect to my ps4 directly with IP address?

I'm in a special situation, my PS4 and PC are on the same LAN, but different network segment(e.g. 10.13.71.0/24 and 10.110.41.0/24). The Remote Play can't find my PS4 on LAN, so it always connect through Internet, but my Internet bandwidth is not enough for this.
I'm thinking of patching the remote play so it can connect my ps4 directly with an IP. Any suggestions?

problem downloading patches on Win 7

Hi there,
First of all I should thank you for your effort and time making this useful patch
Now about my issue;
I know remote play app is not designed for Win 7 but Sony does not support my Sony Vaio laptop to be upgraded to Win 10, Therfore I will have problems finding driver and... Anyway, I need to use Remote play on win 7. After searching in google I found that by extracting "RemotePlayInstaller" I will be able to run the app. But unfortunately, In the latest version of remote play app(V2.6) this method is useless
So what I did was to find an old version of the app which is compatible with your patch (V2.0.0) and patch it so that it won't connect to internet to check for update.
Unfortunately, I face an error window when the Patcher app of yours tries to download the compatible patch.
I tried this method on my brother's PC which runs Windows 10 and it worked properly!!
Even turned off Firewall to make sure internet connection is not restricted.
Also took a screenshot from the error for you.
My windows version: Windows 7 Professional SP1 with the Latest updates
Hope to hear from you
I really appreciate your help and your time devoting to this!

issue

Wayback Machine direct download link for v2.7.0.7270

FYI, if anyone is trying to find version 2.7.0.7270, this link works (it's archived from March 2018). It gets patched successfully with the most updated version of the patcher, but for what it's worth, I haven't been able to figure out how to use it without signing into PSN yet. (Please comment if you know how to do this!)

https://web.archive.org/web/20181027162533/https://remoteplay.dl.playstation.net/remoteplay/module/win/RemotePlayInstaller.exe

Ethernet Connection

Hi,
thank you for this patch. I have tried using mobile hotspot and it works like a charm. Well, i was wondering if i can use just Ethernet connection?

OS: windows 10

patched remote play not connecting to PS4

Hello

I successfully patched remote play with the auto patcher. I have my PS4 connected via Ethernet to my computer, but remote play doesn't see my PS4.

Do I have to do anything further to use patched remote play?

I am on newest version of PS4 (as of today, v7.5). I tried the most recent 3.0 version of Remote play, as well as an older version, 2.70. Neither work.

Hello is there any way to patch an older version, so a 4.05 PS4 could connect offline?

I have an original version of PS4 Remote PLay from 08/2016 which shouldn't have a higher firmware requirement. But your patcher and xdelta patch didn't work on it. The newest version, patches great and connects offline but when it gets to my 4.05 firmware ps4, it says i need to update the PS4 which I don't want to do for homebrew.

Any suggestions?

It show me the log in screen but cant log in and cant use it

Hi :)
I wanted to ask if you know what is this number problem i get on remoteplay, i cant log in and previusly didnt had this problem o.O i tried looking for someone else happen this and dont for what i find o. o
everytime i try to conect to my ps4 it jump that log in screen and i cant log in ._ . that is why i try to log in, there is other way to not need of log in?
coco

Version 3.0

this version continues to ask me to sign in however since my laptop isnt connected to wifi i am unable to do this. any way around it?

Not work in last version

image

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'F:\Remote_PS4\RemotePlay.exe' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
   at Dash.RemotePlayPatcher.Main.patchButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PS4 Remote Play Auto-Patcher
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.0.0
    CodeBase: file:///F:/Remote_PS4/PS4%20Remote%20Play%20Auto-Patcher.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Mono.Cecil
    Assembly Version: 0.10.1.0
    Win32 Version: 0.10.1.0
    CodeBase: file:///F:/Remote_PS4/Mono.Cecil.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Does this patch data collection too?

Hey Buddy,

it's not an "issue" per se but rather a question:
Does this patch the "data collection" too?

I don't know what they're thinking in there data policy or why remote play needs to collect additional data...

Kind regards,
Kami

use on mac?

Is there a way to patch the remote play app on a mac? Its not possible to start the app on a mac without internet.

.

interesting

Chiaki support?

Would it be possible to add this into the open-source client Chiaki so that this patch would be usable on Linux and MacOS as well? This would be the perfect solution for the fact that I don't have a Linux-compatible capture card if you could get it in Chiaki, which is the only way to do remote play on Linux that I am aware of.

Update PS4 Software

hey i just wanted to report a big that i encountered. I used the latest patch on the latest version of he remote play 3.0. The worked and everything, after I connected the PS4 through remote play , I got an error message to update the PS4 software. Could you please look into it? Thanks :)

Patch doesn't work

It seems this path doesn't work for Remote Play newest version. I tried and it required the internet connection to check update. Could you please share Remote Play ver. 2.0.0.2211 or make an update your patch?

Patch not working

Hello,
I'm getting the following error message everytime:


Something unexpected happened :/

System.AggregateException: One or more errors occurred. ---> System.Net.Http.HttpRequestException: An error occurred while sending the request. ---> System.Net.WebException: The request was aborted: Could not create SSL/TLS secure channel.

at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)

at System.Net.Http.HttpClientHandler.GetResponseCallback(IAsyncResult ar)

--- End of inner exception stack trace ---

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)

at PS4_Remote_Play_Patcher.Program.Main()

---> (Inner Exception #0) System.Net.Http.HttpRequestException: An error occurred while sending the request. ---> System.Net.WebException: The request was aborted: Could not create SSL/TLS secure channel.

at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)

at System.Net.Http.HttpClientHandler.GetResponseCallback(IAsyncResult ar)

--- End of inner exception stack trace ---<---

Error

Hi, I get the following error when patcher is launched.

An error occured while downloading the latest patches.
System.Exception: Patch not found or RemotePlay.exe is already patched!
at
Dash.RemotePlayPatcher.Main. <> c__DisplayClass6_0.<Main_Load>b__2()

Hi. I have a question.

I want to offline remote play on my PC.

First, my ps4 version is 5.05 hen (exploit).

I did not register my device with my PSN account.

Is it possible to play without sign-in?

I already have a new account for testing.

PS REMOTE PLAY DOES NOT WORK IN LATEST VERSION YEAR 4.00

This producer has probably not been updating the application called offline patch for 1 year, sony has released a new version, the name of the application has been changed to PS Remote Play and now we can connect to playstation 5 game consoles, but there is a problem that the playstation 4 connection is very disconnected MysteryDash is calling you to bring an update to the application you made and work with the newest version or delete the page 2.7.0 version is now too old version

Windows 7

Hi, i cant install remote play on windows 7, wondering if you could add this feature or help me somehow. Thank you so much!

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